lanain the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 0, D) a +3 giant club (36, 0, D) a parchment of Detonation Catalyst (36, 1, D) a +6 falchion of valour (unseen) (37, 0, D) the ring of Fetidy {EV+5 Int+5 Slay+2} [ring of evasion] EV+5: It affects your evasion (+5). Int+5: It affects your intelligence (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (37, 1, D) a tin of tremorstones (2/2) (38, 0, D) a +0 vampiric rapier (unseen) (38, 1, D) a book of the Earth (39, 0, D) the +6 quarterstaff of Dung {venom, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (39, 1, D) a staff of necromancy (unseen) (40, 0, D) the dreamshard necklace {*Dream Acrobat} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. (unseen) (40, 1, D) a +1 athame of draining (unseen) (41, 0, D) a staff of air (unseen) (41, 1, D) an amulet of dissipation (42, 0, D) the fire staff of Precise Incision {rF+ Str+3 Fire} [staff of fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. (unseen) (42, 1, D) a +1 arbalest of freezing (unseen) (49, 1, D) a +3 heavy shortbow (unseen) (49, 12, D) a +2 leather armour of fire resistance (unseen) (49, 36, D) a +1 antimagic quarterstaff (unseen) (49, 37, D) the +4 quarterstaff "Aquocor" {flame, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (50, 1, D) a staff of necromancy (unseen) (50, 12, D) a +2 rapier of protection (unseen) (50, 13, D) a +0 war axe of venom (unseen) (50, 24, D) a +0 great mace (50, 25, D) a staff of earth (unseen) (50, 37, D) a +1 lajatang of pain (unseen) (50, 41, D) the +5 broad axe of Evisceration {heavy, +Blink Will+} +Blink: It lets you blink. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (51, 0, D) the earth staff of Koyguoh {Will+ SInv Earth} [staff of earth] Will+: It increases your willpower. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (unseen) (51, 1, D) a +2 double sword of draining (51, 5, D) the +4 sling "Qomic" {drain, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 dire flail a +0 cloak of air a +0 plate armour (51, 13, D) a +2 antimagic partisan (unseen) (51, 29, D) a +0 arbalest a +0 war axe a +0 plate armour (51, 30, D) a +0 war axe a +0 chain mail (51, 31, D) a +0 arbalest (51, 36, D) a +3 ring mail of poison resistance (52, 1, D) a +5 spear of venom (52, 5, D) a +0 orcbow (52, 6, D) a +0 trident a +0 plate armour (52, 7, D) a +2 heavy sling (still there?) a +0 dire flail (still there?) a +0 scale mail (still there?) (52, 12, D) the +11 partisan of Lifac {drain, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (52, 24, D) a +0 war axe (52, 28, D) a +1 glaive a +0 chain mail (52, 29, D) the +5 morningstar of the Magi {heavy, rElec rCorr SInv} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. a +0 plate armour (52, 36, D) a +3 heavy war axe (unseen) (53, 1, D) a +2 shortbow of freezing (53, 5, D) a +0 giant club (53, 7, D) a +1 broad axe a +0 chain mail (53, 8, D) a +0 great sword a +0 plate armour (53, 9, D) a +0 scimitar a +0 robe (53, 12, D) the +3 scale mail "Zestrasm" {rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (53, 13, D) a +3 leather armour of cold resistance (53, 28, D) the +4 battleaxe of Zutunir {venom, ^Contam *Noise +Blink Int+6} (still there?) ^Contam: It causes magical contamination when unequipped. *Noise: It may make a loud noise when swung. +Blink: It lets you blink. Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +0 plate armour (still there?) (53, 29, D) a +0 arbalest (53, 30, D) the +3 sling of Yredelemnul, Cursing {drain, rElec rPois Int-5 Dex-2} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. Int-5: It affects your intelligence (-5). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a +0 great mace (still there?) a +0 chain mail (still there?) a +0 great sword (still there?) a +0 plate armour (still there?) a +0 great mace (still there?) a +0 chain mail (still there?) a human corpse (still there?) a human corpse (still there?) (53, 36, D) a ring of see invisible (54, 0, D) a staff of air (54, 5, D) a +0 giant club (54, 6, D) a +0 dire flail a +0 giant club (54, 13, D) a +3 dagger of venom (unseen) (54, 24, D) a +1 falchion of freezing (54, 29, D) a +0 great mace a +0 chain mail (55, 5, D) a +0 battleaxe a +0 chain mail (59, 36, D) a +1 great sword of holy wrath (unseen) (60, 36, D) a staff of earth (unseen) (61, 0, D) the earth staff of Mourning {Int+5 Earth} [staff of earth] Int+5: It affects your intelligence (+5). Earth: It increases the power of your Earth spells. (61, 8, D) a +2 robe (61, 11, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (61, 26, D) a +6 giant club (61, 28, D) a +0 club (61, 36, D) a staff of cold (unseen) (61, 37, D) a +0 helmet of ice (61, 41, D) an ice dragon corpse (skeletalised by now) (62, 0, D) the +7 chain mail of Ru's Benevolence {rF++ rN+} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (62, 1, D) a +2 scale mail of fire resistance (62, 8, D) the +5 morningstar "Retyir" {concuss, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (62, 9, D) the +0 trident "Goazxa" {entangle, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (62, 16, D) the +5 triple sword of Taxation {flame, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (62, 17, D) a +3 dagger of protection (62, 28, D) a +0 hand axe (62, 30, D) a +0 robe of positive energy (still there?) a +0 dagger (still there?) (62, 31, D) a +0 flail a +0 ring mail (62, 37, D) a +3 heavy executioner's axe (unseen) (62, 41, D) a +0 battleaxe of freezing (unseen) (63, 0, D) a +1 robe of positive energy (unseen) (63, 16, D) a +2 scimitar of holy wrath (63, 26, D) a +3 heavy dire flail (63, 29, D) a +0 dagger a +0 robe (63, 30, D) a +0 dagger a +0 robe (63, 37, D) a +3 ring mail of poison resistance (64, 16, D) the alchemy staff of the Thirsty Souls {rPois rN+ Str+5 Int-4 Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). Alch: It increases the power of your Alchemy spells. (64, 17, D) a +0 quarterstaff of distortion (64, 27, D) a staff of cold (unseen) (64, 29, D) a +0 flail a +0 leather armour (64, 30, D) a +0 dagger a +0 robe (69, 0, D) the +7 mace of Foji {concuss, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (69, 36, D) a staff of fire (unseen) (70, 8, D) a staff of air (unseen) (70, 11, D) an iguana corpse (skeletalised by now) (70, 39, D) a +0 hand axe 3 boomerangs a +0 leather armour (70, 40, D) a +0 dire flail a +0 orcbow a +0 plate armour (70, 41, D) a +0 club (71, 10, D) a yak corpse (skeletalised by now) (71, 11, D) a wolf corpse (skeletalised by now) (71, 16, D) a +5 orcbow of flaming (71, 31, D) a +0 orcbow a +0 dire flail a +0 chain mail (71, 37, D) a +0 sling of flaming (71, 38, D) a +0 dagger (71, 39, D) a +0 dagger a +0 robe (71, 40, D) a +0 mace a +0 chain mail (72, 8, D) a +1 spectral giant spiked club (72, 11, D) a river rat corpse (skeletalised by now) (72, 16, D) a +6 ring of strength (72, 21, D) an iguana corpse (skeletalised by now) a yak corpse (skeletalised by now) (72, 27, D) the fortress talisman "Veur" {+Inv} [fortress talisman] +Inv: It lets you turn invisible. (72, 30, D) a +0 short sword of freezing a +0 hand axe a +0 chain mail a +0 whip 3 boomerangs a +0 leather armour a +0 mace a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 36, D) a staff of earth (72, 39, D) a +0 club 3 boomerangs (72, 40, D) a +0 mace a +0 plate armour (73, 1, D) the +8 demon whip of Mutilation {protect, rC- Will- Str+4 Dex+8} rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. Str+4: It affects your strength (+4). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (73, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 16, D) the +1 leather armour of Honesty {*Corrode rPois Dex+2} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (73, 17, D) the +4 spear of Confusion {entangle, rElec rC+ rCorr Int+3} rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (73, 30, D) a +0 dagger an orc corpse (skeletalised by now) (73, 37, D) the +0 robe of Yrchikhlasch {rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (73, 40, D) a +0 club (74, 1, D) a +1 dagger of venom a +0 robe an orc corpse (skeletalised by now) (75, 1, D) a staff of fire