lanain the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 0, D) a +1 scale mail of cold resistance (unseen) (49, 1, D) the eel talisman of Feasting {Int+6} [eel talisman] Int+6: It affects your intelligence (+6). (unseen) (49, 24, D) a +2 glaive of venom (unseen) (49, 37, D) a staff of alchemy (unseen) (49, 41, D) a +0 arbalest (50, 0, D) the storm talisman of Light {Harm rF- Will+ Slay+4} [storm talisman] Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (50, 1, D) the amulet "Gatoiss" {Wildshape SInv} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). SInv: It lets you see invisible. (unseen) (50, 13, D) a staff of alchemy (unseen) (50, 17, D) a +2 scimitar of flaming (still there?) a +2 great sword of flaming (still there?) (50, 25, D) the +0 chain mail "Osulew" {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (50, 40, D) a +0 dagger a +0 robe (50, 41, D) a +0 dire flail a +0 great mace a +0 mace a +0 plate armour (50, 42, D) 4 large rocks (51, 0, D) a +0 long sword (51, 1, D) the +7 longbow "Cobamn" {heavy, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (unseen) (51, 13, D) a +2 rapier of venom (51, 16, D) the +2 scale mail of the Two of Swords {Int+3 Stlth+} (still there?) Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 scimitar of flaming (still there?) (51, 17, D) a +2 scimitar of flaming +0 fire dragon scales a fire dragon corpse (51, 24, D) a sanguine talisman (51, 29, D) a water moccasin corpse (51, 40, D) a +0 troll leather armour a troll corpse (51, 41, D) a +3 great sword a +0 arbalest a +0 plate armour (51, 43, D) a +3 great sword (still there?) a +0 plate armour (still there?) (52, 0, D) a +0 dagger (52, 1, D) a +2 vampiric whip (unseen) (52, 6, D) a +1 hand axe of freezing (unseen) (52, 7, D) a +2 falchion of freezing (still there?) a +0 robe (still there?) (52, 8, D) a +4 athame (still there?) a +0 robe (still there?) (52, 17, D) a +0 quick blade of venom (unseen) (52, 19, D) a hell hound corpse (52, 25, D) a +2 chain mail of command (52, 27, D) a +0 trident a naga corpse (52, 36, D) a staff of earth (unseen) (52, 37, D) a staff of alchemy (52, 40, D) a +0 bardiche a +0 plate armour (52, 41, D) a +0 troll leather armour a troll corpse (53, 0, D) a +0 leather armour (53, 1, D) a parchment of Mephitic Cloud (53, 6, D) a +2 athame a +2 robe of cold resistance an elf corpse (53, 12, D) a +0 great sword of flaming (53, 24, D) a +6 long sword of holy wrath (unseen) (53, 25, D) a +5 morningstar of draining (53, 29, D) a ball python corpse (53, 37, D) a +4 trident of venom (unseen) (54, 0, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (54, 1, D) a staff of air (unseen) (54, 6, D) a +0 scimitar of freezing (still there?) a +0 robe (still there?) an elf corpse (still there?) (54, 13, D) a staff of air (54, 24, D) a ring of flight (54, 36, D) a +2 battleaxe of holy wrath (unseen) (55, 0, D) the +5 flail of Efrutatwa {heavy, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (55, 1, D) a staff of earth (unseen) (55, 12, D) a +3 triple sword of holy wrath (55, 13, D) a +2 quarterstaff of pain (55, 24, D) the +1 sling of Largesse {drain, Fly rF+ Dex-4} Fly: It grants you flight. rF+: It protects you from fire. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (unseen) (59, 36, D) the +4 flail of Quick Death {flame, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (59, 37, D) a +2 rapier of venom (unseen) (60, 37, D) a staff of earth (61, 0, D) a +3 trident of venom (61, 8, D) the conjuration staff of the Seven Teeth {rF+ Str+3 Conj Hexes} [staff of conjuration] rF+: It protects you from fire. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. (61, 26, D) a +3 chain mail of poison resistance (61, 36, D) the conjuration staff "Otuam" {rF+ rC- rCorr Dex+5 Conj} [staff of conjuration] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). Conj: It increases the power of your Conjurations spells. (61, 37, D) a +5 heavy morningstar (62, 1, D) a staff of necromancy (62, 8, D) the necromancy staff "Emuqee" {*Corrode rC+ rN++ Dex+5 Necro} [staff of necromancy] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex+5: It affects your dexterity (+5). Necro: It increases the power of your Necromancy spells. (62, 9, D) a +3 vampiric glaive (62, 16, D) a +2 quarterstaff of rebuke (62, 17, D) the +7 trident "Worm" {elec, rPois Int+5} rPois: It protects you from poison. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (62, 26, D) the +0 short sword "Vetarunn" {venom, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (62, 27, D) a +2 crystal plate armour (62, 32, D) a +0 battleaxe (62, 36, D) a +2 plate armour of cold resistance a +0 buckler (62, 37, D) a +1 long sword of holy wrath (62, 41, D) a +2 scimitar of flaming (unseen) (62, 42, D) a +4 heavy spear (unseen) (63, 0, D) the +3 plate armour of Toehef {rC+ Slay+2} rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (63, 8, D) the +6 spear "Tuockahur" {entangle, rF- Will+ Int+2} rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (63, 17, D) a +6 ring of strength (63, 27, D) the +0 robe of the Kitsune {-Tele Rampage Regen+ Archmagi} -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Regen+: It increases your rate of health regeneration. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (63, 32, D) a +0 battleaxe (63, 37, D) a +2 morningstar of draining (unseen) (64, 27, D) a +3 war axe of electrocution (unseen) (64, 33, D) a +0 flail (65, 26, D) a +2 heavy glaive (66, 2, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (67, 0, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. It cannot be enchanted further. (67, 2, D) a +0 rapier a +0 robe (69, 0, D) a +1 vampiric double sword (69, 31, D) a +0 club a +0 chain mail a wind drake corpse (skeletalised by now) an orc corpse (skeletalised by now) (69, 32, D) a +2 mace of holy wrath +0 storm dragon scales an orc corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (69, 39, D) 4 large rocks (69, 40, D) a +0 giant club (70, 8, D) a staff of fire (70, 9, D) a +2 halberd of flaming (70, 10, D) a +0 trident a +0 ring mail an orc corpse (skeletalised by now) (70, 19, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (70, 31, D) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (70, 37, D) a +2 spear of freezing (70, 39, D) a +0 giant club a +0 giant spiked club (70, 40, D) a +0 troll leather armour a troll corpse (skeletalised by now) (70, 41, D) a +0 giant spiked club (71, 8, D) the +6 sling "Anyuchedgh" {flame, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (71, 9, D) a +0 whip a +0 leather armour (71, 11, D) a +0 dagger a +0 robe a +0 dagger a +0 chain mail an orc corpse (skeletalised by now) (71, 16, D) the necromancy staff of Slow Death {rN+ Necro Tloc} [staff of necromancy] rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. (71, 19, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (71, 27, D) a +0 orcbow of draining (unseen) (71, 31, D) a +0 dagger a +0 robe (71, 32, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (71, 33, D) a +0 dagger a +0 robe (71, 36, D) a +1 helmet of sniping (71, 37, D) a +1 spear of venom (71, 39, D) a +0 giant spiked club a +0 giant club (71, 40, D) a +0 giant spiked club (72, 9, D) a ring of flight (72, 12, D) a +0 dagger a +0 robe (72, 16, D) a +3 chain mail of willpower (72, 17, D) a staff of necromancy (unseen) (72, 19, D) a black bear corpse (skeletalised by now) (72, 20, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (72, 26, D) a +1 whip of electrocution (unseen) (72, 27, D) a +1 vampiric lajatang (72, 37, D) a parchment of Forge Lightning Spire (72, 40, D) a +0 giant club (73, 1, D) a staff of earth (unseen) (73, 3, D) a +0 scimitar (73, 16, D) the +7 battleaxe of Fortitude {heavy, Str+3 Int-4 Dex+4} Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (73, 20, D) a +0 dagger a +0 robe (73, 26, D) a +6 ring of intelligence (75, 1, D) a +2 scale mail of cold resistance