Dungeon Descent DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 980887111869623941 71 lanain the Grave Robber (level 4, 0/24 HPs) Began as a Deep Elf Necromancer on Aug 16, 2026. Slain by a hornet (3 damage) ... on level 4 of the Dungeon. The game lasted 00:16:42 (2212 turns). lanain the Grave Robber (Deep Elf Necromancer) Turns: 2212, Time: 00:16:42 Health: 0/24 AC: 2 Str: 5 XL: 4 Next: 5% Magic: 11/11 EV: 11 Int: 22 God: Gold: 102 SH: 0 Dex: 15 Spells: 6/10 levels left rFire . . . (100%) d - +2 dagger (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) g - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -9), slowed, very slow A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +2 dagger of draining (weapon) e - the +2 sling of Peace {flame, rC+ Will+} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. Missiles c - 6 poisoned darts Armour b - a +0 robe g - a +0 robe (worn) Magical Staves f - a staff of air Scrolls c - a scroll of vulnerability {unknown} e - a scroll of silence {unknown} h - 2 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} f - a potion of enlightenment {unknown} j - a potion of lignification {unknown} k - 2 potions of brilliance {unknown} l - 2 potions of berserk rage {unknown} Skills: + Level 0.3 Short Blades + Level 2.6 Dodging + Level 3.7 Stealth + Level 3.8 Spellcasting + Level 5.6 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Vampiric Draining Necr 28% 2d8 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 56% 2d11 1% 2 Animate Dead Necr 28% N/A 12% 4 Curse of Agony Necr 28% N/A 32% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/12) Lair: D:12 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The withered plant is lightly damaged. You hit the withered plant. The withered plant is lightly damaged. You hit the withered plant. The withered plant is lightly damaged. The withered plant crumbles away. You see here a +0 whip. The withered plant crumbles away. You start resting. You encounter a hornet. The hornet stings the withered plant! The withered plant begins to crumble. The withered plant begins to die. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The withered plant crumbles away. The hornet buzzes angrily. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hornet (chance to affect: 42%) A fragment of the hornet's soul is dislodged from its body. The hornet looks weaker. Your soul wisp touches the hornet but does no damage. You hit the hornet but do no damage. The hornet stings you but does no damage. x2 Your soul wisp barely misses the hornet. You hit the hornet but do no damage. The hornet stings you but does no damage. You hit the hornet. The hornet is lightly wounded. The hornet stings you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You feel yourself slow down. Your soul wisp touches the hornet but does no damage. The hornet stings you. You die... .... .... #..### #.. ##... #P..###...##... #P.. ...P..........# #.. .............## #.# ..##.........# #.# #.........## #.#########..*.......# #.)..........y........ ######.......@......#. ##.......)....... ##..........###. ########..## ..# .## .. . You could see a hornet (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures An adder (D:2) A ribbon worm (D:2) An orc (D:3) 3 endoplasms 2 jackals (D:2) A quokka (D:1) A ball python (D:2) 4 bats 4 goblins 2 kobolds 20 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) 2 ribbon worms 8 endoplasms A hobgoblin (D:1) 4 jackals 4 quokkas (D:1) 4 ball pythons 2 bats 2 frilled lizards (D:1) 3 goblins 4 rats 35 creatures vanquished. Grand Total: 55 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lanain the Deep Elf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 157 | D:1 | Reached skill level 5 in Necromancy 259 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 414 | D:1 | Found a faded altar of an unknown god. 769 | D:1 | Reached XP level 3. HP: 16/19 MP: 9/9 1042 | D:2 | Learned a level 3 spell: Vampiric Draining 1123 | D:2 | Identified the +2 sling of Peace {flame, rC+ Will+} 2157 | D:4 | Reached XP level 4. HP: 3/24 MP: 11/11 2200 | D:4 | Encountered a hornet 2212 | D:4 | Slain by a hornet Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic, shapermc_ecumenical_altar_flowoftime D:2: layout_loops_corners D:3: kennysheep_goblin_castle, layout_rooms, dk_xom_monty_hall, gup_sewer_entry_glass, uniq_robin D:4: layout_rooms, kiku_gazebo_garden_becter Skill XL: | 1 2 | ---------------+-------+----- Necromancy | 5 | 5.6 Stealth | 3 | 3.7 Short Blades | | 0.3 Dodging | | 2.6 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 149 | 12 || 161 Melee: Dagger | 149 | 12 || 161 Cast: Soul Splinter | 57 | 5 || 62 Stab: Sleeping | 1 | || 1 Armour: Robe | 58 | 4 || 62 Dodge: Dodged | 94 | || 94