lakas Level 1 of the Dungeon (2, -9, D:1) a +0 dagger (5, -43, D:1) a rat corpse (skeletalised by now) (6, -22, D:1) a bat corpse (skeletalised by now) (6, 0, D:1) a +0 whip a stone (12, 1, D:1) a frilled lizard corpse (skeletalised by now) (16, -31, D:1) a quokka corpse (skeletalised by now) (22, -16, D:1) a +0 club (23, -2, D:1) a +0 ring mail (24, -21, D:1) a jackal corpse (skeletalised by now) (25, -31, D:1) a +0 whip 3 stones (25, -21, D:1) a jackal corpse (skeletalised by now) (28, -16, D:1) a +0 robe (30, -17, D:1) a +0 ring mail (31, -19, D:1) a +0 leather armour (38, -15, D:1) a +0 robe (40, -21, D:1) a quokka corpse (skeletalised by now) (52, -37, D:1) a jackal corpse (skeletalised by now) (52, -29, D:1) a jackal corpse (skeletalised by now) (53, -25, D:1) 4 boomerangs Level 2 of the Dungeon (10, -22, D:2) an amulet of the acrobat (10, 10, D:2) a rat corpse (skeletalised by now) (30, -17, D:2) a +0 robe (31, -23, D:2) 5 silver javelins (38, -28, D:2) an amulet of the acrobat (40, -28, D:2) a rat corpse (skeletalised by now) (43, -21, D:2) a quokka skeleton (46, -21, D:2) a +0 leather armour (46, -1, D:2) a quokka corpse (skeletalised by now) (48, -26, D:2) a +0 rapier Level 3 of the Dungeon (1, -5, D:3) a frilled lizard corpse (skeletalised by now) (4, 7, D:3) a jackal corpse (skeletalised by now) (6, -12, D:3) a bat corpse (skeletalised by now) (11, -9, D:3) a +0 short sword 3 poisoned darts a kobold corpse (skeletalised by now) (12, 14, D:3) the +1 mace "Poul" {flame, Str+4 Int-4 Dex+5} Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). (15, 11, D:3) the +5 dagger "Ageil" {flame, rPois Str-5 SInv} rPois: It protects you from poison. Str-5: It affects your strength (-5). SInv: It lets you see invisible. (17, 24, D:3) a +0 scythe a +0 robe of willpower (22, -13, D:3) a +0 club a goblin skeleton (22, -12, D:3) a howler monkey skeleton (25, -31, D:3) a frilled lizard corpse (skeletalised by now) (26, 15, D:3) a +0 dagger (41, -14, D:3) a +0 dagger (41, -13, D:3) a jackal skeleton a jackal skeleton a jackal skeleton (41, -12, D:3) a +0 short sword 3 stones (42, -3, D:3) a quokka skeleton (45, -9, D:3) a bat skeleton (45, -2, D:3) an adder skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 short sword an orc skeleton (3, -24, D:4) a hobgoblin corpse (skeletalised by now) (4, -15, D:4) a +0 hand axe (11, -18, D:4) an adder corpse (skeletalised by now) (13, 26, D:4) an iguana skeleton (16, 1, D:4) a +0 club a goblin skeleton (19, 5, D:4) a +0 hand axe (20, 8, D:4) a hobgoblin corpse (skeletalised by now) (25, -11, D:4) a hobgoblin skeleton (26, -8, D:4) a +1 helmet (28, 9, D:4) a +0 club (41, -1, D:4) a +0 leather armour Level 5 of the Dungeon (26, -2, D:5) a +0 war axe (36, 8, D:5) a ring of magical power an amulet of reflection (36, 10, D:5) a +0 giant club an ogre corpse (skeletalised by now) (38, -19, D:5) an iguana corpse (skeletalised by now) (41, 22, D:5) a bullfrog skeleton (47, 3, D:5) a +0 flail (49, 1, D:5) a +0 spear a gnoll skeleton (50, 0, D:5) a +0 flail Level 6 of the Dungeon (2, 3, D:6) a wand of flame (8) (15, 10, D:6) a bullfrog skeleton (22, 17, D:6) a black bear skeleton (29, 23, D:6) a black bear skeleton (43, 8, D:6) a +0 giant spiked club an ogre skeleton (45, 9, D:6) a +0 morningstar (49, 23, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe a parchment of Kinetic Grapnel (52, 48, D:6) a +0 orcbow (56, 18, D:6) a +0 rapier Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (7, -2, D:7) a +0 whip 3 stones (8, -2, D:7) a +0 club 2 stones a +0 club a +1 short sword of electrocution 3 poisoned darts a +0 dagger a +0 short sword a curare-tipped dart (16, 5, D:7) the +7 rapier of Ycrassuipt {spect, Fly rN+ Will+ rCorr} Fly: It grants you flight. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (17, -11, D:7) a +3 long sword (still there?) a +0 robe (still there?) a +0 robe (still there?) a +2 dagger of draining (still there?) (21, 33, D:7) a black bear corpse (skeletalised by now) (25, 25, D:7) a +0 giant club an ogre skeleton (27, 16, D:7) an iguana skeleton (28, -9, D:7) a +0 whip a +0 scale mail (34, 10, D:7) a +0 ring mail (36, -2, D:7) a +0 scale mail (65, 15, D:7) a +0 morningstar Level 8 of the Dungeon (0, 0, D:8) a +3 spear a +0 robe (1, -3, D:8) a +0 battleaxe a +0 robe a +0 morningstar a +0 robe (2, -3, D:8) a +1 short sword a +0 robe (11, -9, D:8) a +1 dagger of protection (20, 18, D:8) a +0 arbalest (22, 17, D:8) a +5 short sword of freezing a +0 robe (24, 9, D:8) a +0 mace (28, -15, D:8) a +0 robe (33, 0, D:8) the +6 leather armour of the Slug {rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Level 9 of the Dungeon (0, 0, D:9) a +0 trident a +0 scale mail (1, 0, D:9) a +1 spear of flaming (2, 0, D:9) a +0 spear (5, 0, D:9) a +0 dire flail a +0 plate armour (7, -1, D:9) a +0 dagger a +0 robe (7, 1, D:9) a +0 falchion an orc skeleton (7, 2, D:9) a +0 club a +0 scale mail an orc skeleton (8, 6, D:9) a ring of poison resistance (9, -6, D:9) a +0 flail (9, 3, D:9) a +0 flail (19, -13, D:9) a +0 club a +0 hand axe a +0 dagger a +0 robe (21, 7, D:9) a parchment of Lesser Beckoning (27, 10, D:9) a yak skeleton (28, 15, D:9) a quill talisman a potion of moonshine (29, 10, D:9) a +0 troll leather armour (33, 13, D:9) a riddle talisman (35, -4, D:9) a +3 trident of draining a +0 robe an orb of mayhem (44, -11, D:9) a +0 dagger Level 10 of the Dungeon (1, 6, D:10) a parchment of Lesser Beckoning (2, 13, D:10) a +0 war axe (8, -16, D:10) a +0 scale mail (11, -9, D:10) a staff of air (22, -21, D:10) a troll skeleton (26, -3, D:10) a hell rat skeleton (26, 4, D:10) a +3 heavy glaive (31, 6, D:10) a +0 shortbow (32, 6, D:10) a +1 short sword of protection 8 poisoned darts a +0 dagger (32, 7, D:10) a +0 whip a +0 club 6 poisoned darts a +0 short sword 8 stones a +0 short sword a curare-tipped dart (33, 6, D:10) a +0 club 5 stones (33, 12, D:10) a parchment of Summon Small Mammal (34, 0, D:10) a +0 spear (34, 1, D:10) a +0 dagger a +0 ring mail an orc skeleton (34, 2, D:10) a +0 scimitar a +0 plate armour (34, 5, D:10) a +0 short sword 3 stones (35, -6, D:10) a +0 dire flail a +0 chain mail (35, 0, D:10) a +0 glaive a +0 chain mail (35, 1, D:10) a +0 flail a +0 chain mail (36, 1, D:10) a +0 hand axe (37, 1, D:10) a +0 trident a +0 plate armour (37, 4, D:10) +0 acid dragon scales Level 11 of the Dungeon (0, 0, D:11) a yak skeleton a yak skeleton (4, -17, D:11) a staff of cold (6, -29, D:11) the +4 long sword "Impslayer" {holy, *Rage rElec rN+} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (6, -18, D:11) a yak corpse (skeletalised by now) (7, -31, D:11) a +0 mace (9, -11, D:11) a +0 ring mail (11, -19, D:11) a +0 short sword a +0 ring mail (12, -19, D:11) a +0 flail a +0 scale mail an orc corpse (skeletalised by now) (12, -17, D:11) a +0 dagger of electrocution a +0 robe (16, 4, D:11) a +0 sling (24, -8, D:11) a +0 glaive (25, -37, D:11) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (29, -18, D:11) a +0 troll leather armour (42, -8, D:11) a +0 shortbow (45, -36, D:11) a +0 mace (45, -24, D:11) a +0 ring mail the Ecumenical Temple Level 1 of the Lair of Beasts (26, -23, Lair:1) a +0 ring mail (26, -11, Lair:1) a +0 partisan (32, 7, Lair:1) a +0 leather armour (34, 22, Lair:1) a +6 ring of intelligence (45, 17, Lair:1) a +0 dagger of draining 2 curare-tipped darts (46, 11, Lair:1) a +0 hand axe (57, -18, Lair:1) a bullfrog corpse (skeletalised by now) Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 leather armour (3, 9, Lair:2) an elephant corpse (skeletalised by now) (26, 7, Lair:2) 11 gold pieces the Necropolis (0, 0, Necropolis) 11 gold pieces (0, 1, Necropolis) 13 gold pieces (0, 4, Necropolis) 2 potions of lignification (3, 0, Necropolis) a scroll of vulnerability (3, 1, Necropolis) 23 gold pieces (3, 2, Necropolis) 13 gold pieces (3, 3, Necropolis) 10 gold pieces (3, 4, Necropolis) a +0 plate armour (3, 5, Necropolis) 2 scrolls of butterflies (8, -28, Necropolis) a parchment of Foxfire (8, -27, Necropolis) the +9 rapier "Dragon's Tongue" {pain, ^Contam rPois rF++} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF++: It greatly protects you from fire. (unseen) (8, -26, Necropolis) the +0 leather armour of the Wilderness {rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (8, -25, Necropolis) a potion of attraction (8, 0, Necropolis) a scroll of identify (8, 1, Necropolis) the fortress talisman of the Zankallala {Rampage Dex-3 Stlth+} [fortress talisman] Rampage: It bestows one free step when moving towards enemies. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (unseen) (8, 2, Necropolis) 24 gold pieces (8, 3, Necropolis) 7 gold pieces (8, 4, Necropolis) 18 gold pieces (8, 5, Necropolis) 16 gold pieces (11, 1, Necropolis) a potion of lignification (11, 4, Necropolis) a scroll of enchant armour (11, 5, Necropolis) a +0 dagger (28, 3, Necropolis) a rime drake corpse (34, 0, Necropolis) the +1 great sword of Dim Light {flame, rC- rCorr Str+5 Int-3 Stlth+} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. (34, 2, Necropolis) +1 fire dragon scales