Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 3295146168378499650 30 labter the Magician (level 3, -3/24 HPs) Began as a Demonspawn Wanderer on Aug 9, 2026. Slain by a quokka (4 damage) ... on level 2 of the Dungeon on Aug 12, 2026. The game lasted 00:04:09 (1171 turns). labter the Magician (Demonspawn Wanderer) Turns: 1171, Time: 00:04:10 Health: -3/24 AC: 2 Str: 9 XL: 3 Next: 5% Magic: 7/7 EV: 11 Int: 13 God: Gold: 109 SH: 0 Dex: 16 Spells: 8/8 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Wands a - a wand of flame (3) (quivered) Scrolls b - 2 scrolls of blinking c - a scroll of immolation {unknown} d - a scroll of amnesia {unknown} e - 2 scrolls of enchant weapon {unknown} h - a scroll of fog {unknown} j - a scroll of noise {unknown} Potions f - a potion of curing {unknown} Skills: + Level 0.2 Fighting + Level 0.8 Short Blades + Level 1.2 Dodging + Level 1.9 Stealth + Level 3.3 Spellcasting + Level 1.0 Hexes + Level 1.2 Invocations + Level 2.0 Evocations You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 14% 1 Foxfire Conj/Fire 8% 2x1d4 22% 1 Shock Conj/Air 8% 1d3 22% 1 Blink Tloc 4% N/A 32% 2 Momentum Strike Conj/Tloc 4% 3d8 32% 2 Static Discharge Conj/Air 4% 3-4/arc 32% 2 Sigil of Binding Hex 4% N/A 41% 3 Gloom Hex/Necr 6% N/A 47% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Spells you cast may paralyse adjacent enemies. Message History You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! You hit the hobgoblin. The hobgoblin is severely wounded. The quokka bites you but does no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The quokka barely misses you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. The quokka misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The quokka bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin. You kill the hobgoblin! The quokka completely misses you. The quokka twitches its whiskers. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka attacks as it pursues you! The quokka misses you. The quokka attacks as it pursues you! The quokka bites you. You die... .# #.# #.# #.# #.# #####.#### #+## #.r......# ##...# #@##...#.# ##..... ##.##...#.###...... .........#.##....... ............'....... .##........##....... #. #.........##...... # #......)..###..... #.>.......####...# ##.#............## You could see a quokka. Vanquished Creatures 3 dart slugs An orc (D:2) 2 endoplasms (D:1) 4 hobgoblins A quokka (D:2) 2 ball pythons 2 bats (D:1) 3 frilled lizards (D:1) 2 goblins 4 kobolds 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | labter the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | labter set off with the following items: a +0 dagger, a +0 | robe, a wand of flame (3), a scroll of blinking; and the | following spells available to memorise: Slow, Foxfire, | Blink, Momentum Strike, Sigil of Binding, Gloom. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 285 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 285 | D:1 | Reached XP level 2. HP: 19/19 MP: 6/6 470 | D:1 | Found a faded altar of an unknown god. 1159 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1159 | D:2 | Reached XP level 3. HP: 22/24 MP: 7/7 1169 | D:2 | HP: 1/24 [quokka (2)] 1171 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_basic, ebering_ecumenical_altar_box, kennysheep_doodads, minmay_bisected D:2: layout_loops_corners, grunt_decor_junction Action || total ---------------------------++------- Attack: Normal || 80 Melee: Dagger || 80 Headbutt || 10 Stab: Sleeping || 8 Armour: Robe || 47 Dodge: Dodged || 44