Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 8494162505981852030 73576 kyrie the Eclecticist (level 15, 0/72 HPs) Began as a Deep Elf Conjurer on July 27, 2026. Was a High Priest of Sif Muna. Shot with an arrow by a satyr (19 damage) ... on level 2 of the Shoals on July 28, 2026. The game lasted 01:21:09 (21565 turns). kyrie the Eclecticist (Deep Elf Conjurer) Turns: 21565, Time: 01:21:10 Health: 0/72 AC: 14 Str: 7 XL: 15 Next: 4% Magic: 28/41 EV: 10 Int: 57 God: Sif Muna [*****.] Gold: 687 SH: 0 Dex: 10 Spells: 34/54 levels left rFire + + . (33%) j - +5 spear {holy, +Blink Will++ Str-2 Int+2} rCold . . . (100%) o - orb "Diutogui" {Mayhem, rF++ rCorr Int+5} rNeg . . . (100%) g - +1 leather armour of Ufeiv {rElec Int+3 Dex-3} rPois . (100%) q - +2 hat {Stlth+} rElec + (33%) y - +2 cloak rCorr + (50%) f - +2 pair of gloves SInv . e - +1 pair of boots Will ++++. H - amulet of Ru's Esteem {Dissipate rElec Will+ Str+5 Int+4} Stlth ++ d - +6 ring of intelligence HPRegen 0.32/turn s - +6 ring of intelligence MPRegen 0.54/turn %: mayhem @: hasted, quick A: magic regeneration a: Renounce Religion (0%), Evoke Blink (28%), Channel Magic (5%), Forget Spell (0%), Divine Exegesis (34%) You were on level 2 of the Shoals. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 5 branches of the dungeon, and saw 20 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Sewer, Ossuary and Gauntlet. You collected 2252 gold pieces. You spent 1565 gold pieces at shops. Inventory: Hand Weapons j - the +5 spear "Joholoop" (weapon) {holy, +Blink Will++ Str-2 Int+2} (You found it on level 6 of the Dungeon) +Blink: It lets you blink. Will++: It greatly increases your willpower. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. m - the +7 battleaxe of Kaowk {freeze, Stlth+} (You found it on level 7 of the Dungeon) Stlth+: It makes you more stealthy. It cannot be enchanted further. n - the +9 spear of Utarer {chaos, ^Drain rPois rCorr Dex+6} (You found it in the Necropolis) ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. Missiles b - 3 throwing nets Armour e - a +1 pair of boots (worn) f - a +2 pair of gloves (worn) g - the +1 leather armour of Ufeiv (worn) {rElec Int+3 Dex-3} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. o - the orb "Diutogui" (worn) {Mayhem, rF++ rCorr Int+5} (You found it in the Necropolis) rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). p - a -1 pair of boots of flying q - a +2 hat of stealth (worn) y - a +2 cloak (worn) A - the +2 cloak "Lytiacs" {Fly rElec Int-2 Slay+5} (You found it in a Gauntlet) Fly: It grants you flight. rElec: It insulates you from electricity. Int-2: It affects your intelligence (-2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. C - a +0 helmet of ice D - a scarf of invisibility E - a +0 helmet of sniping Magical Staves k - a staff of earth u - a staff of cold Jewellery c - a +4 ring of protection d - a +6 ring of intelligence (worn) h - a ring of positive energy i - a ring of wizardry l - a ring of protection from cold s - a +6 ring of intelligence (worn) v - a +6 ring of dexterity w - an amulet of faith x - a ring of wizardry z - a ring of magical power H - the amulet of Ru's Esteem (worn) {Dissipate rElec Will+ Str+5 Int+4} (You bought it in a shop on level 8 of the Dungeon) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rElec: It insulates you from electricity. Will+: It increases your willpower. Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). Talismans F - the scarab talisman of the Curious Tusks {rElec Dex+2} (You found it on level 5 of the Lair of Beasts) [scarab talisman] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). G - the serpent talisman of the Spheres {Rampage rN+ Str+2 Dex+5} (You found it on level 5 of the Lair of Beasts) [serpent talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). Wands d - a wand of digging (5) a - a wand of flame (56) c - a wand of warping (11) b - a wand of quicksilver (15) Scrolls I - 2 scrolls of immolation t - 7 scrolls of teleportation b - 5 scrolls of blinking w - 3 scrolls of enchant weapon g - 2 scrolls of fog N - 4 scrolls of noise a - 3 scrolls of enchant armour f - 3 scrolls of fear T - 2 scrolls of torment x - 2 scrolls of amnesia V - a scroll of vulnerability s - 2 scrolls of summoning W - a scroll of brand weapon i - a scroll of identify p - a scroll of poison S - a scroll of silence r - 2 scrolls of revelation Potions g - 3 potions of magic c - 4 potions of curing L - 3 potions of lignification o - 2 potions of ambrosia {unknown} p - 6 potions of might {unknown} e - 8 potions of enlightenment s - 2 potions of mutation {unknown} h - 6 potions of haste B - 6 potions of berserk rage z - 8 potions of moonshine d - a potion of invisibility {unknown} D - 5 potions of attraction {unknown} Miscellaneous h - a +0 tin of tremorstones (2/2) g - a +0 phial of floods Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 20.3 Spellcasting + Level 16.1 Conjurations - Level 9.0 Translocations + Level 11.1 Fire Magic - Level 8.3 Earth Magic - Level 8.3 Invocations You had 34 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Bombard Conj/Erth 57% 9d9 1% 6 f - Fireball Conj/Fire 59% 3d23 1% 5 k - Blink Tloc 100% N/A 0% 2 m - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d10% 4 s - Searing Ray Conj 100% 2d8 0% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 100% 2d20 0% 1 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Stone Arrow Conj/Erth 100% 3d13 0% 3 Kinetic Grapnel Frge 100% 1d8 1% 1 Soul Splinter Necr 100% N/A 1% 1 Construct Spike Launche Frge 100% 2d7 1% 2 Grave Claw Necr 100% 2d14 1% 2 Gloom Hex/Necr 100% N/A 1% 3 Inner Flame Hex/Fire 88% N/A 1% 3 Launch Clockwork Bee Frge 55% N/A 1% 3 Ozocubu's Armour Ice 55% N/A 1% 3 Summon Ice Beast Ice/Summ 55% N/A 1% 3 Swiftness Air 55% N/A 1% 3 Teleport Other Tloc 100% N/A 1% 3 Awaken Armour Erth/Frge 100% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4 Dimensional Bullseye Hex/Tloc 41% N/A 1% 4 Forge Blazeheart Golem Fire/Frge 88% N/A 1% 4 Fulminant Prism Conj/Alch 49% 3d20 1% 4 Ignite Poison Fire/Alch 88% N/A 1% 4 Iskenderun's Battlesphe Conj/Frge 99% 2d18 1% 4 Leda's Liquefaction Alch/Erth 40% N/A 1% 4 Passage of Golubria Tloc 100% N/A 1% 4 Rending Blade Conj/Frge 99% 2d(14+7*) 1% 4 Sticky Flame Fire/Alch 88% 2d13 1% 4 Arcjolt Conj/Air 49% 1d59 1% 5 Detonation Catalyst Fire/Alch 88% 2d5 1% 5 Irradiate Conj/Alch 49% 3d28 1% 5 Lee's Rapid Deconstruct Erth 50% 3d24* 1% 5 Eringya's Surprising Cr Summ 55% N/A 2% 4 Plasma Beam Fire/Air 44% 2x1d58 4% 6 Manifold Assault Tloc 52% N/A 6% 7 Alistair's Walking Alem Alch/Frge 55% N/A 8% 5 Curse of Agony Necr 55% N/A 8% 5 Hoarfrost Cannonade Ice/Frge 27% 3d7/3d15 8% 5 Nazja's Percussive Temp Frge 27% 4d8 8% 5 Ignition Fire 55% 3d15 21% 8 Magnavolt Erth/Air 40% 4d17 41% 7 Disjunction Tloc 52% N/A 41% 8 Diamond Sawblades Frge 27% 4d7 94% 7 Dragon's Call Summ 27% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:5 Lair (5/5) D:9 Shoals (2/4) Lair:3 Spider (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (0/3) Orc:2 Sewer (visited) Ossuary (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:5 (:[:: D:6 = D:8 =! Orc:1 : Orc:2 (*(* Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Moving in this stuff is going to be slow. The satyr shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * You can't go up here! Unknown command. You feel better. The merfolk hits you but does no damage. Casting: Iskenderun's Mystic Blast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the merfolk!! The merfolk is heavily wounded. The merfolk is knocked back by the mystic blast. The mystic blast hits the wind drake!! The wind drake is moderately wounded. The wind drake is knocked back by the mystic blast. The merfolk throws a boomerang. The boomerang hits you but does no damage. Casting: Iskenderun's Mystic Blast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a snapping turtle (almost dead) Okay, then. You feel better. The wind drake is engulfed in a cloud of scalding steam. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wind drake!! The wind drake is almost dead. The wind drake is knocked back by the mystic blast. The satyr shoots an arrow. The arrow closely misses you. You feel yourself speed up. The wind drake exhales a fierce blast of wind! The snapping turtle is knocked back by the gust of wind. The satyr is knocked back by the gust of wind. The satyr shoots an arrow. The arrow hits you!! You die... ≈≈≈≈≈≈≈≈≈≈≈≈≈~~ ~~~≈≈≈≈≈≈≈≈≈≈~~~ ~~~~~≈≈≈≈≈≈≈≈≈~~~. ≈~..~~≈≈≈≈≈≈≈~~~~.. ≈≈~~~~~~t≈≈~~~~~..# ≈≈~~~~~~~~~~~~~..# ≈≈~.~~~~m~~~....# ~~~..~~.~~~@.# ..~..~~~~~~..# ......~~~~..## ......~