Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (console) character file. Game seed: 11649654105293993896 60 kyrie the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on May 17, 2026. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:38 (800 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 800, Time: 00:01:39 Health: -4/19 AC: 3 Str: 4 XL: 3 Next: 82% Magic: 11/11 EV: 12 Int: 24 God: Gold: 95 SH: 0 Dex: 19 Spells: 8/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +6 ring of dexterity HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) Jewellery c - a +6 ring of dexterity (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of immolation {unknown} Potions f - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 5% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Detonation Catalyst Fire/Alch 5% 1d1 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll but does no damage. You can't go up here! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the dart slug. The dart slug is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the dart slug! You kill the dart slug! The gnoll hits you with a +0 whip. The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you with a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll completely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Magic courses through your body. You stop channelling your searing ray. The gnoll hits you with a +0 flail! You die... ##.####+## .........# .... #######.......#....... ..............#........ ..............#........ .......w......#........ .......<..(†..#........ ....................... ..#.#.#..............# #..r....#.....)......# #.#.#.#....)..j@.....# #...g....#######....## ..#.#.#.. .$..# ........## †.†.# ..#.### ....# ...... ....### ....# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 adders (D:2) 2 dart slugs 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:2) 4 ball pythons (D:1) A bat (D:1) 6 frilled lizards 2 goblins (D:1) 4 kobolds (D:1) 2 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 202 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 205 | D:1 | Learned a level 2 spell: Searing Ray 715 | D:2 | Reached skill level 5 in Conjurations 715 | D:2 | Reached XP level 3. HP: 19/19 MP: 0/10 800 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic, chequers_serial_rivers_room_b, st_stairs_13, minmay_misc_feat_alley D:2: layout_basic, serial_glass, glass_columns_b, glass_columns_b, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 5 Drink: Magic || 1 Armour: Robe || 8 Dodge: Dodged || 2