Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (console) character file. Game seed: 13962608501897799307 55 kyrie the Conjurer (level 3, -1/20 HPs) Began as a Deep Elf Conjurer on Mar 14, 2026. Slain by an ice beast (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:06 (1735 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 1735, Time: 00:03:06 Health: -1/20 AC: 2 Str: 4 XL: 3 Next: 67% Magic: 3/10 EV: 11 Int: 24 God: Gold: 65 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 65 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of amnesia {unknown} h - 2 scrolls of identify {unknown} l - a scroll of enchant weapon {unknown} m - a scroll of silence {unknown} Potions g - 3 potions of magic d - a potion of might {unknown} f - a potion of heal wounds {unknown} j - a potion of cancellation {unknown} k - a potion of brilliance {unknown} n - 2 potions of mutation {unknown} o - a potion of curing {unknown} Skills: + Level 0.3 Fighting - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 16% 1d1 10% 1 Sandblast Erth 8% 2d5 10% 1 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Ignite Poison Fire/Alch 4% N/A 69% 4 Fulsome Fusillade Conj/Alch 8% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the bat. You kill the bat! The bat closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ice beast (lightly wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 79% to hit) Okay, then. You can't go up here! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast but does no damage. The ice beast is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you. The searing ray hits the ice beast. The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you. * * * LOW HITPOINT WARNING * * * The searing ray misses the ice beast. You finish channelling your searing ray. The ice beast hits you. You die... ......# #Y....# #<.# #####..## ........# ........# ........# ........# ........# #.......Y# ......†@# ........# ........# ........# ######### You could see an ice beast. Vanquished Creatures 2 adders (D:2) 2 dart slugs 2 ribbon worms (D:2) 5 endoplasms 3 hobgoblins 2 jackals (D:2) A quokka (D:1) 8 ball pythons 3 bats 2 frilled lizards (D:2) A kobold (D:1) 4 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 273 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 276 | D:1 | Learned a level 2 spell: Searing Ray 758 | D:2 | Found Bosem's Weapon Shoppe. 978 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1700 | D:3 | Encountered an ice beast 1735 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_loops_ring D:2: layout_loops_corners, serial_shops, nicolae_shop's_first_dollar D:3: layout_rooms, grunt_ministairs_12, uniq_robin, uniq_ijyb, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Fighting | | 0.3 Spellcasting | | 3.9 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 60 Searing Ray || 6 Armour: Robe || 5 Dodge: Dodged || 4