Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (console) character file. Game seed: 8988520975487859200 92 kyrie the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Mar 3, 2026. Slain by a water moccasin (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:20 (1345 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 1345, Time: 00:03:20 Health: -3/24 AC: 2 Str: 4 XL: 4 Next: 35% Magic: 13/21 EV: 11 Int: 25 God: Gold: 182 SH: 0 Dex: 13 Spells: 7/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +4 ring of slaying HPRegen 0.24/turn c - ring of magical power MPRegen 0.34/turn %: no passive effects @: lethally poisoned (-3 -> -9) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 182 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +4 ring of slaying (worn) c - a ring of magical power (worn) Scrolls c - a scroll of identify {unknown} e - 2 scrolls of poison {unknown} h - a scroll of summoning {unknown} l - 2 scrolls of immolation {unknown} m - a scroll of amnesia {unknown} Potions g - a potion of magic d - 3 potions of curing {unknown} f - a potion of resistance {unknown} j - 2 potions of lignification {unknown} k - a potion of moonshine {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.5 Spellcasting + Level 5.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 k - Blink Tloc 10% N/A 13% 2 s - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 5% (3-9)d3 26% 3 Fulminant Prism Conj/Alch 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Nemelex Xobeh Shops: D:3 [ Annotations: D:3 1 transporter Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a water moccasin (moderately wounded, 68% to hit) The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 68% to hit) Okay, then. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The searing ray hits the water moccasin but does no damage. The water moccasin is heavily wounded. The water moccasin bites you! The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. The water moccasin barely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin barely misses you. The water moccasin bites you! The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. You die... ........# ......... ......... ...## #....... .... #......# .>.. #......# #######.. #....... ......... #######. ........# #...##....... ........####.∩.##....... ......S@..##...##....... ..........##.©.##....... ..........#######..)##.. ..###....###.©.##...#### ..###....# #...##....... ........# #...##....... ........####........... .........###.#####..... ####......##........### #................... .......##..#.......### You could see a water moccasin. Vanquished Creatures Natasha (D:3) 3 adders (D:2) 3 dart slugs 2 ribbon worms 3 endoplasms 3 hobgoblins 3 quokkas 2 ball pythons (D:1) 6 bats 5 goblins 4 kobolds 5 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 111 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 193 | D:1 | Learned a level 2 spell: Searing Ray 352 | D:1 | You fall into a shaft and drop 1 floor! 466 | D:2 | Reached XP level 3. HP: 9/19 MP: 5/10 915 | D:2 | Reached skill level 5 in Conjurations 1240 | D:3 | Found a sparkling altar of Nemelex Xobeh. 1258 | D:3 | Learned a level 2 spell: Blink 1283 | D:3 | Reached XP level 4. HP: 24/24 MP: 12/12 1297 | D:3 | Encountered Natasha 1301 | D:3 | Killed Natasha 1316 | D:3 | Found a transporter. 1316 | D:3 | Found Kuyridelo's Armour Emporium. 1336 | D:3 | Encountered a water moccasin 1345 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_rooms, serial_park_square3 [serial_park_minivault_5x5_8] D:2: layout_rooms, minmay_misc_feat_chi D:3: layout_basic, mainiacjoe_overflow_catwalk, mainiacjoe_overflow_alcove_1, serial_shops, nicolae_shop_drivethru, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 85 | 5 || 90 Searing Ray | 1 | 3 || 4 Armour: Robe | 3 | 4 || 7 Dodge: Dodged | 4 | 2 || 6