Dungeon Crawl Stone Soup version 0.33.1 (console) character file. Game seed: 14585026428802899778 70 kyrie the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Jan 17, 2026. Slain by Terence ... wielding a +0 trident (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:53 (1084 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 1084, Time: 00:03:54 Health: -2/24 AC: 3 Str: 4 XL: 4 Next: 3% Magic: 4/12 EV: 11 Int: 25 God: Gold: 42 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 cloak (worn) Jewellery i - a ring of positive energy (worn) Scrolls c - 2 scrolls of amnesia {unknown} e - 2 scrolls of identify {unknown} f - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} j - a scroll of fog {unknown} k - a scroll of noise {unknown} Potions b - a potion of magic g - 2 potions of enlightenment {unknown} l - a potion of haste {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 10% 2d10 26% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Lee's Rapid Deconstruct Erth 2% 3d5* 94% 5 Forge Monarch Bomb Fire/Frge 2% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident, wearing a +0 scale mail and carrying a wand of warping (82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence zaps a wand. Space twists violently! The rupture engulfs you! You blink. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident, wearing a +0 scale mail and carrying a wand of warping (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident, wearing a +0 scale mail and carrying a wand of warping (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 trident. You die... Terence says, "And stay out!" #.....# #..<###...##. #.##### #........)... #######†# ........#...# #.....#†# .....#####.... #.###...# ....... ##..# #.#.....### ####... #.#........+ +...... #.......#### . ####..) ###.##.## .... #..# #.#### #####..... #.## #.# #.@......# #.## ##.## #@#####.## #... #...#####.### #.# #### #..........†# #.# #...#####.#.###.######## ##### #.# ##.........# #.#.#.....####.# #.........####.# ###.###.#^##.#.#### #.......<........ #####.#.##.#.#### You could see Terence. Vanquished Creatures 3 gnolls (D:2) A dart slug (D:1) 3 endoplasms (D:1) 3 hobgoblins 7 jackals 2 ball pythons (D:1) 5 bats 4 frilled lizards (D:1) 2 giant cockroaches (D:1) 5 goblins (D:1) 5 kobolds 4 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 136 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 667 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 673 | D:1 | Learned a level 2 spell: Searing Ray 685 | D:1 | Got the Quarto of the Xenolith and Arson 923 | D:2 | Reached skill level 5 in Conjurations 1030 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 1078 | D:2 | Noticed Terence 1083 | D:2 | HP: 1/24 [Terence/+0 trident (6)] 1084 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_loops_cross D:2: layout_loops_corners, chequers_serial_rivers_room_a, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 80 | 3 || 83 Searing Ray | 1 | 3 || 4 Armour: Robe | 7 | 4 || 11 Dodge: Dodged | 10 | 2 || 12