Dungeon Crawl Stone Soup version 0.33.1 (console) character file. Game seed: 11877786003236817849 51 kyrie the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Sept 20, 2025. Slain by Terence ... wielding a +0 trident (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:11 (1179 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 1179, Time: 00:02:11 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 57% Magic: 2/10 EV: 12 Int: 24 God: Gold: 68 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of resist corrosion HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Missiles f - a throwing net Armour a - a +0 robe (worn) Jewellery j - a ring of resist corrosion (worn) Scrolls c - a scroll of identify {unknown} d - 2 scrolls of fog {unknown} e - a scroll of teleportation {unknown} h - 2 scrolls of fear {unknown} Potions b - 2 potions of magic g - a potion of invisibility {unknown} i - a potion of resistance {unknown} Skills: + Level 3.2 Dodging + Level 3.3 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. Terence hits you from afar with a +0 trident. The searing ray misses Terence. You finish channelling your searing ray. Terence hits you from afar with a +0 trident. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (severely wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident! You die... Terence says, "And stay out!" ###### ...... # ###### .# #################.## (................... #########.#.......# '.........#.......# # ###########.......# ... ##.. .............#..#.# ##.# ######....†@.@..... ##.# ##.....##..#.# ##.# #####.# †.. ##.# #.# . ##.# #.# ##.####### #.# .........## #.# .#.#.#.#..## #.# ............ .#.#.#.#.... ............ You could see Terence. Vanquished Creatures Jessica (D:2) An adder (D:2) 3 endoplasms 2 hobgoblins (D:2) 5 ball pythons A bat (D:1) A giant cockroach (D:1) 3 goblins 3 kobolds A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 736 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 739 | D:2 | Learned a level 2 spell: Searing Ray 878 | D:2 | Noticed Jessica 882 | D:2 | Killed Jessica 883 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1171 | D:2 | Noticed Terence 1179 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic D:2: layout_basic, serial_glass, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_c, glass_columns_c, glass_columns_b, glass_columns_a, due_unseen_surprise, minmay_strange_pillars, feat_on_display, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.2 Stealth | 3 | 3.3 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 3 Armour: Robe || 4 Dodge: Dodged || 1