Dungeon Crawl Stone Soup version 0.33.1 (console) character file. Game seed: 736478591158145618 40 kyrie the Conjurer (level 3, -3/20 HPs) Began as a Deep Elf Conjurer on Aug 21, 2025. Slain by a gnoll ... wielding a +0 halberd (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:33 (1145 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 1145, Time: 00:02:34 Health: -3/20 AC: 3 Str: 4 XL: 3 Next: 30% Magic: 1/10 EV: 11 Int: 24 God: Gold: 137 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . e - staff of fire rCold . . . (no offhand) rNeg + . . a - +0 robe rPois + g - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of poison resistance HPRegen 0.23/turn j - ring of positive energy MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 137 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 helmet (worn) Magical Staves e - a staff of fire (weapon) Jewellery c - a ring of poison resistance (worn) j - a ring of positive energy (worn) Scrolls f - 2 scrolls of identify {unknown} Potions b - 2 potions of magic d - 2 potions of curing {unknown} h - a potion of moonshine {unknown} i - a potion of heal wounds {unknown} Skills: + Level 0.6 Fighting - Level 3.0 Dodging + Level 3.2 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel clever. x2 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The searing ray hits the gnoll! You kill the gnoll! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The gnoll hits you from afar with a +0 halberd. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #. #.#####..#####.# #.. #............... ... ######...####.. #.# ###.# ##..# ### #.# #..## .. #.## ....### ###.## #..## ....... ....# #.).### .##.### ♣..# #.#...## ..# .. ♣.###.###..# .#### # ♣@.##.# ##.# ....# ♣.....# #.## .##.# ♣j###.# #..# ..#.# ♣♣♣.# #.#####.# ..#.# ♣...# #...# #.# ....## #...)### ###.# #.## ....... #.#)## #.###..##### ....... ..... #..#........ #...... ####.. ##...#.####. ####### #.. ##..#.##... ..# #.. #..#.#..#. You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 4 endoplasms 2 giant cockroaches 3 hobgoblins (D:2) A quokka (D:2) A ball python (D:1) 3 bats 3 frilled lizards (D:2) 3 goblins A kobold (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 547 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 550 | D:1 | Learned a level 2 spell: Searing Ray 1136 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/9 1145 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic D:2: layout_basic, nrook_campfire, minmay_fractal_squares_gapless_5 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.0 Fighting | | 0.6 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 5 Armour: Robe || 3 Dodge: Dodged || 6