Dungeon Crawl Stone Soup version 0.33.1 (console) character file. Game seed: 14092046802897517403 39 kyrie the Conjurer (level 3, -4/20 HPs) Began as a Deep Elf Conjurer on Aug 11, 2025. Slain by Terence ... wielding a +0 flail of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:19 (762 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 762, Time: 00:02:20 Health: -4/20 AC: 2 Str: 4 XL: 3 Next: 28% Magic: 10/10 EV: 11 Int: 24 God: Gold: 31 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - a scroll of immolation {unknown} f - a scroll of vulnerability {unknown} Potions c - 2 potions of curing {unknown} d - a potion of invisibility {unknown} Skills: + Level 0.5 Fighting - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail of protection and wearing a +4 scale mail of fire resistance (100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail of protection and wearing a +4 scale mail of fire resistance (82% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. The searing ray misses Terence. The searing ray hits Terence but does no damage. You finish channelling your searing ray. Terence misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail of protection and wearing a +4 scale mail of fire resistance (82% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence barely misses you. The searing ray misses Terence. Terence hits you with a +0 flail of protection. The searing ray hits Terence but does no damage. Terence hits you with a +0 flail of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. You finish channelling your searing ray. Terence barely misses you. Unknown command. Magic courses through your body. Terence hits you with a +0 flail of protection! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #+## #.^ #... #.# .. #..###.# #. #.# #....#.# #.# #?.# #.#..#.# #.# ....# #.#..#.#.#.# ##....# ####.#..#.#.#[##......# #.........#.#.#.......# #.##†##..##.#.#@.?..... #.##........#..@......> ##...........#..#....... ...#######.....##....### ##.#######.#..># ....# ...........#.### ....# ##.#######.#.# ##### ##.### #.#.# .....# #.#.# ##.#.# #.#.# .#.#.# #.#.# You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs (D:2) 3 endoplasms (D:1) 5 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 7 bats 3 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 3 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 191 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 194 | D:1 | Learned a level 2 spell: Searing Ray 645 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/10 753 | D:2 | Noticed Terence 762 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_rooms D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Fighting | | 0.5 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 47 Searing Ray || 5 Use: Potion || 1 Armour: Robe || 4 Dodge: Dodged || 6