Dungeon Crawl Stone Soup version 0.33.1 (console) character file. Game seed: 3251687938723016856 359 kyrie the Conjurer (level 6, -3/30 (36) HPs) Began as a Deep Elf Conjurer on July 27, 2025. Slain by Edmund ... wielding a +0 dire flail of draining (6 damage) ... on level 4 of the Dungeon. The game lasted 00:07:06 (2715 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 2715, Time: 00:07:06 HP: -3/30 (36) AC: 7 Str: 4 XL: 6 Next: 37% MP: 7/16 EV: 12 Int: 25 God: Gold: 179 SH: 0 Dex: 16 Spells: 12/15 levels left rFire . . . m - +8 longbow "Zephyr" {speed, Dex+3 SInv} rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . p - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ k - ring of see invisible HPRegen 0.25/turn q - +4 ring of protection MPRegen 0.30/turn %: no passive effects @: drained A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 179 gold pieces. Inventory: Hand Weapons m - the +8 longbow "Zephyr" (weapon) {speed, Dex+3 SInv} (You found it on level 3 of the Dungeon) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Armour a - a +0 robe (worn) p - a +0 helmet (worn) Jewellery k - a ring of see invisible (worn) q - a +4 ring of protection (worn) Wands o - a wand of warping (11) Scrolls c - a scroll of vulnerability {unknown} d - 2 scrolls of teleportation {unknown} e - 8 scrolls of identify {unknown} f - a scroll of enchant armour {unknown} i - 2 scrolls of poison {unknown} l - 2 scrolls of noise {unknown} n - 3 scrolls of fog {unknown} r - a scroll of fear {unknown} Potions b - a potion of magic g - 3 potions of heal wounds {unknown} h - a potion of ambrosia {unknown} j - a potion of haste {unknown} Skills: + Level 2.3 Fighting + Level 2.5 Ranged Weapons - Level 3.0 Dodging - Level 3.0 Stealth + Level 5.3 Spellcasting + Level 5.8 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 21% 3d7 7% 3 Summon Ice Beast Ice/Summ 6% N/A 24% 3 Fulminant Prism Conj/Alch 10% 3d8 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Edmund, wielding a +0 dire flail of draining and wearing a +0 ring mail (83% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is lightly wounded. (Press . to maintain the ray.) Edmund hits you with a +0 dire flail of draining. You feel drained. The searing ray hits Edmund. Edmund is moderately wounded. Edmund hits you with a +0 dire flail of draining. You feel drained. The searing ray hits Edmund. Edmund is moderately wounded. Edmund hits you with a +0 dire flail of draining. You feel drained. The searing ray hits Edmund! Edmund is heavily wounded. You finish channelling your searing ray. Edmund barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +0 dire flail of draining and wearing a +0 ring mail (heavily wounded, 83% to hit) You focus your ray upon Edmund. The searing ray hits Edmund but does no damage. Edmund is heavily wounded. (Press . to maintain the ray.) Edmund closely misses you. The searing ray hits Edmund. Edmund is severely wounded. Edmund hits you with a +0 dire flail of draining! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The searing ray hits Edmund! Edmund is severely wounded. Edmund hits you with a +0 dire flail of draining. You die... Edmund whines, "They better pay attention to me now!" #.# .< #.# #. #.# #. # #.# #@ . #?# #@ #. ######.####....#.. #........)..###... #........$.....<.. #................. #@.........##...#. #@.........##...## #..........#....j ###########...... #...... ......jj You could see Edmund. Vanquished Creatures Sigmund (D:4) A bombardier beetle (D:3) Robin (D:3) 3 gnolls (D:3) 6 adders 2 shadow imps A dart slug (D:1) A ribbon worm (D:2) 7 endoplasms 3 giant cockroaches 7 hobgoblins 3 quokkas 8 ball pythons 5 bats 11 goblins 6 kobolds 7 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 431 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 434 | D:1 | Learned a level 2 spell: Searing Ray 913 | D:1 | Found a faded altar of an unknown god. 933 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1730 | D:3 | Found the +8 longbow "Zephyr" {speed, Dex+3 SInv} 1735 | D:3 | Reached skill level 1 in Fighting 1735 | D:3 | Reached XP level 4. HP: 25/25 MP: 7/12 1738 | D:3 | Reached skill level 5 in Conjurations 1936 | D:3 | Noticed Robin 1943 | D:3 | Killed Robin 2027 | D:3 | Got the +8 longbow "Zephyr" {speed, Dex+3 SInv} 2253 | D:3 | Reached XP level 5. HP: 23/29 MP: 5/13 2563 | D:3 | Reached skill level 1 in Ranged Weapons 2648 | D:4 | Noticed Edmund 2650 | D:4 | Noticed Sigmund 2693 | D:4 | Killed Sigmund 2694 | D:4 | Reached skill level 5 in Spellcasting 2694 | D:4 | Reached XP level 6. HP: 36/36 MP: 12/16 2715 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic, dilly_ecumenical_altar_fadedgnrine, corexii_hall_statues_u, hangedman_decor_push, eino_curves_01 D:2: layout_basic, roderic_nine_men_s_morris D:3: layout_basic, kennysheep_nub, uniq_robin D:4: layout_rooms, temple_pool_b, uniq_ijyb, uniq_sigmund, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 5 | 5.3 Fighting | 1 2 | 2.3 Conjurations | 5 | 5.8 Ranged Weapons | 2 | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Fire: Longbow | | 16 || 16 Cast: Magic Dart | 74 | 26 || 100 Searing Ray | 2 | 21 || 23 Armour: Robe | 1 | 16 || 17 Dodge: Dodged | 9 | 18 || 27