Dungeon Crawl Stone Soup version 0.33.1 (console) character file. Game seed: 11425939226237213587 79 kyrie the Conjurer (level 4, -4/25 HPs) Began as a Deep Elf Conjurer on June 28, 2025. Was an Initiate of Vehumet. Killed by divine providence ... invoked by an orc priest (11 damage) ... on level 3 of the Dungeon. The game lasted 00:05:27 (2143 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 2143, Time: 00:05:28 Health: -4/25 AC: 3 Str: 4 XL: 4 Next: 16% Magic: 7/12 EV: 26 Int: 25 God: Vehumet [......] Gold: 178 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . j - scarf {repulsion} rCorr . (no gloves) SInv . m - +0 pair of boots Will ..... i - amulet of the acrobat Stlth ++ e - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: repel missiles, acrobat @: acrobatic A: magic regeneration a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 178 gold pieces. Inventory: Missiles k - a throwing net Armour a - a +0 robe (worn) j - a scarf of repulsion (worn) m - a +0 pair of boots (worn) Jewellery e - a ring of positive energy (worn) i - an amulet of the acrobat (worn) Wands h - a wand of polymorph (9) o - a wand of flame (11) Scrolls c - 2 scrolls of identify {unknown} d - 2 scrolls of teleportation {unknown} f - a scroll of vulnerability {unknown} g - a scroll of blinking {unknown} Potions b - a potion of magic l - a potion of might {unknown} n - a potion of curing {unknown} Skills: + Level 1.6 Fighting - Level 2.5 Dodging - Level 2.5 Stealth + Level 4.1 Spellcasting + Level 5.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Annotations: D:3 1 transporter Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. o - a wand of flame (11) There are no items here. As you open the door, it creaks loudly! There is an open door here. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (77% to hit) You focus your ray upon the shadow imp. The searing ray hits the shadow imp! The shadow imp is heavily wounded. (Press . to maintain the ray.) The searing ray hits the shadow imp. You kill the shadow imp! Vehumet accepts your kill. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... #. #.# #..# #.# # #. #.# #..# #.## #.###. #.# #..# #... ...... #.########..####### #.).###...........<...# #. #..................# ##..#.###############..# ...#.#ßP#.......#~ß#..## #.#.#P.#≈≈≈≈≈≈≈#.P#...# #...#..#..~~~..#.$#...# #..©#©.@..P⌠~..+?©#©..# #.###...#..#..P~~.?#.$#..## #.....#.#P.#≈≈≈≈≈≈≈#.P#..### #########...#ßP#o5o....#~ß#....# #.........#†###############.##.# ##.#########.................##.# #.....####........##.##########.# ...............)..##.#### #.# PP...P.P.....P..........# ##.# ♣P..♣♣♣...♣♣♣P....##.##.# #..# ♣...♣ ♣...♣ ♣P....##.##.## #.## You could see 2 orc priests and a shadow imp. Vanquished Creatures 2 adders (D:2) A shadow imp (D:3) 3 dart slugs 2 ribbon worms 2 orcs (D:3) 3 giant cockroaches 2 hobgoblins (D:2) 2 jackals (D:1) 3 quokkas 3 ball pythons 8 bats 5 endoplasms 2 frilled lizards 7 goblins 3 kobolds 2 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 233 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 240 | D:1 | Learned a level 2 spell: Searing Ray 1180 | D:2 | Reached skill level 1 in Fighting 1195 | D:2 | Reached XP level 3. HP: 20/20 MP: 1/10 1662 | D:3 | Found a transporter. 1762 | D:3 | Reached skill level 5 in Conjurations 1788 | D:3 | Found a radiant altar of Vehumet. 1794 | D:3 | Became a worshipper of Vehumet 2005 | D:3 | Found a transporter. 2014 | D:3 | Reached XP level 4. HP: 25/25 MP: 6/12 2143 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_loops_corners, reono_crystal_passage D:2: layout_loops_ring D:3: gammafunk_wand_slinger, layout_loops_ring, nicolae_vehumet_altar_sigil, mainiacjoe_overflow_big_doors, chequers_jeans, kennysheep_boxes Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.6 Spellcasting | 4 | 4.1 Conjurations | 5 | 5.1 Dodging | | 2.5 Stealth | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Cast: Magic Dart | 59 | 2 || 61 Searing Ray | 17 | 3 || 20 Armour: Robe | 7 | || 7 Dodge: Dodged | 23 | || 23 Repelled | 3 | || 3