Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (console) character file. Game seed: 1969868106766486669 148 kyrie the Conjurer (level 5, -7/30 HPs) Began as a Deep Elf Conjurer on June 3, 2025. Was an Initiate of Vehumet. Mangled by a gnoll ... wielding a +0 whip (10 damage) ... on level 4 of the Dungeon. The game lasted 00:04:54 (2212 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 2212, Time: 00:04:54 Health: -7/30 AC: 2 Str: 4 XL: 5 Next: 8% Magic: 1/14 EV: 11 Int: 25 God: Vehumet [......] Gold: 105 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . h - staff of air rCold . . . d - orb {light} rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv + (no boots) Will +.... (no amulet) Stlth + n - ring of see invisible HPRegen 0.25/turn q - ring of willpower MPRegen 0.28/turn %: no passive effects @: glowing A: magic regeneration a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 105 gold pieces. Inventory: Armour a - a +0 robe (worn) d - an orb of light (worn) Magical Staves h - a staff of air (weapon) Jewellery n - a ring of see invisible (worn) q - a ring of willpower (worn) Scrolls f - a scroll of vulnerability {unknown} g - a scroll of poison {unknown} j - a scroll of blinking {unknown} k - a scroll of revelation {unknown} l - a scroll of identify {unknown} o - a scroll of silence {unknown} p - 2 scrolls of teleportation {unknown} Potions b - a potion of magic c - 2 potions of mutation {unknown} e - a potion of attraction {unknown} i - a potion of brilliance {unknown} m - a potion of moonshine {unknown} r - a potion of enlightenment {unknown} Skills: + Level 2.1 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting + Level 5.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History This square is lit by a halo. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, haloed, 87% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. Unknown command. Unknown command. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. The gnoll hits you with a +0 whip! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (haloed, 87% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The searing ray misses the gnoll. The gnoll barely misses you. The searing ray misses the gnoll. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, haloed, 87% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip! You die... #.# #.# ##.## ##...## ..... ## ##...##...# #.......... ^.###.#@# .....jj<# ..###.### #. . .. #. .. You could see 2 gnolls. Vanquished Creatures A scorpion (D:2) 2 gnolls (D:4) 3 adders A dart slug (D:3) A ribbon worm (D:2) 4 endoplasms 3 giant cockroaches (D:1) 2 hobgoblins 3 quokkas 4 ball pythons 6 bats 2 frilled lizards (D:1) 9 goblins 6 kobolds 5 rats (D:1) 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 171 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 184 | D:1 | Learned a level 2 spell: Searing Ray 371 | D:1 | Reached skill level 1 in Fighting 716 | D:2 | Reached XP level 3. HP: 20/20 MP: 8/10 1013 | D:2 | Noticed a scorpion 1439 | D:2 | Killed a scorpion 1440 | D:2 | Reached skill level 5 in Conjurations 1440 | D:2 | Reached XP level 4. HP: 26/26 MP: 6/12 2128 | D:3 | Found a radiant altar of Vehumet. 2131 | D:3 | Became a worshipper of Vehumet 2207 | D:4 | Reached XP level 5. HP: 26/30 MP: 8/14 2212 | D:4 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_rooms, st_stairs_2, minmay_tromino_i2 D:2: layout_loops_corners D:3: layout_basic, overflow_temple_1_default D:4: cheibrodos_greedy_goblins, layout_loops_ring, mainiacjoe_overflow_paths, amcnicky_altar_gilded, minmay_temple_entry_large_hall, kennysheep_generic_room_16, uniq_menkaure, uniq_pikel Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.1 Spellcasting | 4 | 4.7 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 53 | 13 || 66 Searing Ray | 9 | 10 || 19 Armour: Robe | 2 | 10 || 12 Dodge: Dodged | 1 | 2 || 3