Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (console) character file.

Game seed: 9729437311524701048

406 kyrie the Conjurer (level 6, -5/37 HPs)
             Began as a Deep Elf Conjurer on May 24, 2025.
             Slain by an ogre
             ... wielding a +0 giant spiked club
              (31 damage)
             ... on level 4 of the Dungeon.
             The game lasted 00:11:24 (3102 turns).

kyrie the Conjurer (Deep Elf Conjurer)              Turns: 3102, Time: 00:11:25

Health: -5/37      AC:  6    Str:  4    XL:     6   Next: 56%
Magic:  21/23      EV:  5    Int: 25    God:    
Gold:   224        SH:  0    Dex: 14    Spells: 10/13 levels left

rFire   . . .          - Nothing wielded
rCold   . . .        (no offhand)
rNeg    . . .        l - +2 leather armour of Fakaymmiawn {rElec Regen+ Dex-5}
rPois   .            (no helmet)
rElec   +            (no cloak)
rCorr   .            m - +0 pair of gloves
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           i - ring of magical power
HPRegen 1.06/turn    h - +6 ring of dexterity
MPRegen 0.36/turn

%: no passive effects
@: held
A: magic regeneration
a: no special abilities


You were on level 4 of the Dungeon.
You visited 1 branch of the dungeon, and saw 4 of its levels.

You collected 224 gold pieces.

Inventory:

Missiles
 q - a throwing net
Armour
 l - the +2 leather armour of Fakaymmiawn (worn) {rElec Regen+ Dex-5}
   (You found it on level 3 of the Dungeon)   
   
   rElec:      It insulates you from electricity.
   Regen+:     It increases your rate of health regeneration.
   Dex-5:      It affects your dexterity (-5).
 m - a +0 pair of gloves (worn)
Jewellery
 h - a +6 ring of dexterity (worn)
 i - a ring of magical power (worn)
 j - a +4 ring of slaying
Wands
 k - a wand of charming (6)
Scrolls
 c - a scroll of enchant armour {unknown}
 d - 3 scrolls of poison
 f - a scroll of teleportation {unknown}
 o - a scroll of identify {unknown}
 p - a scroll of enchant weapon {unknown}
 r - a scroll of revelation {unknown}
 s - a scroll of noise {unknown}
Potions
 a - a potion of heal wounds {unknown}
 b - a potion of magic
 e - a potion of curing {unknown}
 g - a potion of attraction {unknown}
 n - a potion of enlightenment {unknown}


   Skills:
 + Level 3.6 Fighting
 - Level 2.4 Dodging
 - Level 2.4 Stealth
 - Level 4.0 Spellcasting
 + Level 6.6 Conjurations


You had 10 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           100%       1d8       1%          1
b - Searing Ray           Conj           76%        2d7       1%          2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Foxfire                  Conj/Fire      84%        2x1d8     4%          1
 Apportation              Tloc           10%        N/A       16%         1
 Jinxbite                 Hex            10%        N/A       24%         2
 Fulminant Prism          Conj/Alch      10%        3d9       38%         4
 Iskenderun's Mystic Bla  Conj/Tloc      21%        2d6 (+2d3 38%         4
 Alistair's Intoxication  Alch           3%         N/A       99%         5
 Starburst                Conj/Fire      10%        6d5       99%         6
 Plasma Beam              Fire/Air       2%         2x1d12    100%        6


Dungeon Overview and Level Annotations

Branches:
Dungeon (4/15)            
Temple: D:4-7       

Altars:
Dithmenos


Innate Abilities, Weirdness & Mutations

You regenerate magic rapidly.

Message History

Aiming: Searing Ray (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an orc, wielding a +0 mace and wearing a +0 ring mail (asleep, 100% to
hit)
You focus your ray upon the orc. The searing ray hits the orc!
You kill the orc!
(Press . to maintain the ray.)
Unknown command.
You stop channelling your searing ray.
Things that are here:
a +0 mace; a +0 ring mail
An ogre comes into view. It is wielding a +0 giant spiked club.
A gnoll comes into view. It is wielding a +0 flail and quivering a throwing
net.
Casting: Searing Ray (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a gnoll, wielding a +0 flail and quivering a throwing net (wandering,
hasn't noticed you, 100% to hit)
The magic dart hits the gnoll!
The gnoll is severely wounded.
The gnoll shouts! The ogre shouts!
The gnoll throws a throwing net. The throwing net hits you.
You become entangled in the net!
You tear a large gash into the net.
You struggle against the net.
The ogre hits you with a +0 giant spiked club!
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: a gnoll, wielding a +0 flail (heavily wounded, 83% to hit)
You focus your ray upon the gnoll. The searing ray hits the ogre!
The ogre is moderately wounded.
The searing ray hits the gnoll!
You kill the gnoll!
(Press . to maintain the ray.)
The searing ray hits the ogre!
The ogre is severely wounded.
The ogre hits you with a +0 giant spiked club!!
Ouch! That really hurt!
You die...

 #.#    ##.###.#.#
 #.#    #..#.#...#
 #.# ####.#.).#..#  ###
 #.# #.....#.#...#  #..
 #.# #.....###.#.#  #..
 #.# #....#....#.####..
 #.# #....####.#.......
##.###....####.#.......
#............#.##.#....
############.#....#....
  #..)@.##...######..##
  #.###O##'###### #..#
  #.##.)........# #..##
  #.##..........# #....
  #.##..........# #....
  #.##..........# ##.##
  #.##..........####>..
  #.##..........'.#####
  #.##..........#.#
  #.##[.........#.#
  #.##..........#.#


You could see an ogre.

Vanquished Creatures
  3 hounds (D:4)
  3 orc priests
  A gnoll bouda (D:4)
  3 adders (D:4)
  7 gnolls (D:4)
  2 ufetubi (D:4)
  4 dart slugs
  A ribbon worm (D:3)
  9 orcs
  9 endoplasms
  3 giant cockroaches (D:4)
  7 hobgoblins
  11 jackals
  3 quokkas
  5 ball pythons
  5 bats
  A frilled lizard (D:1)
  10 goblins
  8 kobolds
  7 rats
102 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | kyrie the Deep Elf Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   195 | D:1      | Found a faded altar of an unknown god.
   210 | D:1      | Reached XP level 2. HP: 16/16 MP: 6/8
   472 | D:1      | Reached skill level 1 in Fighting
   526 | D:1      | Learned a level 2 spell: Searing Ray
   539 | D:1      | Reached XP level 3. HP: 19/20 MP: 0/10
  1258 | D:2      | Found a shadowy altar of Dithmenos.
  1832 | D:3      | Reached skill level 5 in Conjurations
  1873 | D:3      | Reached XP level 4. HP: 26/26 MP: 12/12
  2004 | D:3      | Identified the +2 leather armour of Fakaymmiawn {rElec
                  | Regen+ Dex-5}
  2219 | D:4      | Reached XP level 5. HP: 31/31 MP: 13/13
  2289 | D:4      | Found a shadowy altar of Dithmenos.
  2376 | D:4      | Reached skill level 6 in Conjurations
  2531 | D:4      | Reached XP level 6. HP: 37/37 MP: 14/14
  3102 | D:4      | Slain by an ogre

Illustrated notes

Levels and vault maps discovered:
D:1:      scummos_arrival_checkerplants, layout_loops_ring,
          hellmonk_ecumenical_altar_run_dry
D:2:      layout_basic, basic_altar
D:3:      layout_rooms
D:4:      layout_basic, nicolae_dithmenos_shadow_blocks, grunt_decor_one_mirror,
          st_stairs_3, patterned_corridor

Skill      XL: |  1  2  3  4  5 |
---------------+----------------+-----
Fighting       |     1  2     3 |  3.6
Spellcasting   |        4       |  4.0
Conjurations   |        5     6 |  6.6
Dodging        |                |  2.4
Stealth        |                |  2.4

Action                     |  1- 3 |  4- 6 || total
---------------------------+-------+-------++-------
   Cast: Magic Dart        |    88 |    35 ||   123
         Searing Ray       |    11 |    28 ||    39
    Use: Scroll            |     2 |       ||     2
 Armour: Robe              |     5 |       ||     5
         Leather armour    |       |     8 ||     8
  Dodge: Dodged            |    11 |    12 ||    23