Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (console) character file. Game seed: 14663403171705549070 249 kyrie the Conjurer (level 5, -6/32 HPs) Began as a Deep Elf Conjurer on May 10, 2025. Splashed by a jelly's acid (11 damage) ... on level 6 of the Dungeon. The game lasted 00:12:49 (2813 turns). kyrie the Conjurer (Deep Elf Conjurer) Turns: 2813, Time: 00:12:50 Health: -6/32 AC: -5 Str: 10 XL: 5 Next: 86% Magic: 10/11 EV: 11 Int: 25 God: Gold: 203 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of strength HPRegen 0.25/turn f - +4 ring of slaying MPRegen 0.24/turn %: no passive effects @: corroded A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 203 gold pieces. Inventory: Missiles n - a throwing net Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Jewellery d - a +6 ring of strength (worn) f - a +4 ring of slaying (worn) r - a +4 ring of slaying Scrolls c - a scroll of brand weapon {unknown} j - 2 scrolls of identify l - 2 scrolls of teleportation m - a scroll of enchant weapon {unknown} o - 2 scrolls of silence {unknown} q - a scroll of blinking {unknown} Potions h - a potion of cancellation i - a potion of lignification p - a potion of invisibility {unknown} s - a potion of curing Talismans g - an inkwell talisman k - the quill talisman of Vampiric Thralls {Harm rPois} (You found it on level 1 of the Dungeon) [quill talisman] Harm: It increases damage dealt and taken. rPois: It protects you from poison. Skills: + Level 2.8 Fighting - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 5.9 Conjurations - Level 0.6 Hexes + Level 2.7 Earth Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 28% N/A 8% 1 Passwall Erth 17% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 10% N/A 14% 2 Confusing Touch Hex 7% N/A 24% 3 Swiftness Air 3% N/A 30% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Cigotuvi's Putrefaction Necr/Air 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (asleep, 100% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly. The jelly is moderately wounded. (Press . to maintain the ray.) The jelly hits you. You are splashed with acid! The acid corrodes you! Without enough magic to sustain it, your Searing Ray dissipates. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * The acid corrodes you! Unknown command. The jelly attacks as it pursues you! The jelly barely misses you. Magic courses through your body. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (moderately wounded, 100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly! The jelly is almost dead. (Press . to maintain the ray.) The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... ..#.# .... .#.## #...# #...# #...# #.####...##### #...>.J@.....# #......).......... ...#............## . #.##.#....#### ... #.#....# ### #.#....# #.#....# #.##.#.# You could see a jelly. Vanquished Creatures A bullfrog (D:7) 2 jellies 3 adders A ribbon worm (D:2) 5 dart slugs 16 endoplasms 2 giant cockroaches 5 hobgoblins 3 jackals (D:3) 9 orcs 5 quokkas 5 ball pythons 8 bats 2 frilled lizards A goblin (D:1) 15 kobolds 5 rats 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyrie the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 227 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/8 230 | D:1 | Learned a level 2 spell: Searing Ray 323 | D:1 | Found a faded altar of an unknown god. 364 | D:1 | Reached skill level 1 in Fighting 727 | D:1 | Identified the quill talisman of Vampiric Thralls {Harm | rPois} 882 | D:1 | Reached skill level 5 in Conjurations 882 | D:1 | Reached XP level 3. HP: 20/20 MP: 5/9 1732 | D:3 | Reached XP level 4. HP: 26/26 MP: 5/10 1768 | D:3 | Reached skill level 1 in Earth Magic 2409 | D:3 | Reached XP level 5. HP: 30/30 MP: 6/11 2793 | D:4 | You fall into a shaft and drop 3 floors! 2813 | D:6 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto D:2: layout_rooms, serial_curves, eino_curves_02, eino_curves_04 D:3: cheibrodos_fertilizer, layout_basic D:4: layout_basic, st_stairs_8 D:6: layout_loops_cross, portal_sewer_entry_d D:7: layout_basic, serial_shops, shop, fountainhead, minmay_crystal_room Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.8 Conjurations | 5 | 5.9 Earth Magic | 1 2 | 2.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Hexes | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 63 | 11 || 74 Searing Ray | 13 | 28 || 41 Use: Scroll | | 4 || 4 Potion | | 1 || 1 Armour: Robe | 3 | 13 || 16 Dodge: Dodged | 6 | 12 || 18