kyb8676 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (34, 28, D) a +2 chain mail of willpower (unseen) (35, 0, D) a +1 rapier of draining (35, 14, D) a +0 spear (35, 15, D) an amulet of wildshape (35, 16, D) a +3 spear of freezing (35, 28, D) a +2 war axe of distortion (unseen) (35, 29, D) a +4 spectral giant club (35, 39, D) 45 gold pieces (still there?) a +2 great sword (still there?) a +0 chain mail (still there?) (36, 28, D) the necromancy staff "Lijai" {rN++ SInv Necro Earth} [staff of necromancy] rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (unseen) (36, 29, D) a phantom mirror (37, 1, D) a staff of necromancy (37, 3, D) a +0 great sword of flaming (37, 13, D) the amulet of Truth {+Inv Fly rC- RegenMP+ Str+7} [amulet of magic regeneration] +Inv: It lets you turn invisible. Fly: It grants you flight. rC-: It makes you vulnerable to cold. RegenMP+: It increases your rate of magic regeneration. Str+7: It affects your strength (+7). the amulet of Cakhal {Harm Rampage Will- RegenMP+} [amulet of magic regeneration] Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. Will-: It decreases your willpower. RegenMP+: It increases your rate of magic regeneration. (37, 17, D) a +1 halberd of protection a +0 leather armour (37, 18, D) a +2 vampiric trident (37, 19, D) a +0 spear a +0 leather armour (37, 28, D) a +1 heavy broad axe (unseen) (37, 29, D) a staff of alchemy (unseen) (38, 16, D) a +2 trident of protection a +0 robe (38, 17, D) a +0 trident (38, 28, D) a +2 chain mail of poison resistance (unseen) (38, 29, D) the +7 hand axe "Tukkop" {freeze, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (38, 33, D) 54 gold pieces (39, 1, D) a +0 flail of holy wrath (39, 2, D) a +3 scimitar of flaming (39, 3, D) a +2 great sword of flaming (39, 5, D) a +4 scimitar of flaming (39, 13, D) the amulet of Xatuir {Reflect ^Contam rPois Dex+4 Slay+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SH+5: It affects your SH (+5). a +1 ring mail of fire resistance the amulet of Cito {Spirit ^Drain *Silence rPois rN+ SInv} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. a +0 pair of gloves of strength a +1 scale mail of positive energy a +4 ring mail of fire resistance the +0 robe of Serendipity {rF- Regen+ rCorr Str+3} rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). a +2 leather armour of poison resistance the +0 scale mail "Jisar" {Str+4} Str+4: It affects your strength (+4). (39, 14, D) a +0 leather armour (39, 15, D) a staff of conjuration (39, 17, D) a +0 trident a +0 leather armour (39, 18, D) a +2 spear of distortion a +0 leather armour (39, 28, D) a +0 war axe (39, 29, D) a +2 scale mail of willpower (unseen) (39, 32, D) 198 gold pieces (40, 1, D) a staff of necromancy (40, 2, D) a +1 scimitar of flaming (40, 14, D) a +2 dagger of venom (40, 15, D) a staff of conjuration (40, 17, D) a +0 spear a +0 spear (40, 18, D) a +0 trident a +0 leather armour (40, 28, D) a +5 heavy partisan (unseen) (40, 29, D) a +0 whip of pain (unseen) (40, 33, D) 36 gold pieces (41, 0, D) a +2 quarterstaff of draining (41, 19, D) a +2 spear of venom a +0 leather armour (41, 28, D) a staff of fire (unseen) (41, 29, D) a +1 battleaxe of electrocution (unseen) (42, 0, D) a +1 vampiric long sword (42, 1, D) a +1 glaive of venom (42, 14, D) a +1 scimitar of holy wrath (42, 15, D) a +5 arbalest of draining (42, 28, D) the +1 scale mail of the Tormentor {Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (42, 29, D) a staff of earth (unseen) (43, 14, D) +2 ice dragon scales (43, 28, D) a manual of Shields (43, 29, D) the +0 pair of boots of Rediq {rElec Regen+} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (unseen) (44, 28, D) a +7 glaive (unseen) (47, 9, D) an amulet of wildshape a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +1 plate armour "Aleuplir" {rC++} rC++: It greatly protects you from cold. a staff of air the +3 ring mail of Wrong Decisions {rElec rF- rN+ Stlth+} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a +3 scale mail of willpower a +1 robe of positive energy the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. a +2 plate armour of archery the +1 leather armour "Lute" {Harm Rampage rN++ MP-7} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. rN++: It greatly protects you from negative energy. MP-7: It affects your magic capacity (-7). a staff of air a +2 chain mail of willpower the +4 scale mail of Nemelex Xobeh's Grace {Command, rF+} rF+: It protects you from fire. a staff of cold the necromancy staff of Grandeur {rF+ rC+ rN+ Str+3 Necro} [staff of necromancy] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. a +1 robe of willpower a +3 chain mail of death the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. the +6 shortbow of Regicide {antimagic, rC+} rC+: It protects you from cold. (49, 0, D) a +0 plate armour (49, 12, D) an amulet of alchemy (49, 37, D) a staff of earth (49, 39, D) a +0 dagger a +0 robe a +5 ring of evasion (50, 0, D) a +1 great sword of flaming (50, 4, D) a +5 demon blade of flaming a +0 plate armour (50, 13, D) a spider talisman (50, 24, D) a +0 short sword of electrocution (50, 37, D) a +0 short sword (50, 39, D) a +3 long sword of holy wrath a +0 plate armour (50, 40, D) a +0 arbalest a +0 giant club a +0 giant club (51, 5, D) a +4 great sword of draining a +0 plate armour (51, 12, D) +2 pearl dragon scales (51, 14, D) a +0 dagger a +0 robe (51, 15, D) a +0 battleaxe (51, 27, D) a +0 orcbow an amulet of faith (51, 28, D) 4 large rocks (51, 36, D) a +0 plate armour (51, 38, D) a +1 quarterstaff of draining a +0 war axe a +0 plate armour (51, 41, D) a +1 dagger of holy wrath a +0 robe (52, 0, D) a staff of necromancy (52, 3, D) a +1 battleaxe of draining (52, 5, D) a +2 broad axe of flaming a +0 chain mail (52, 12, D) a +0 spectral quarterstaff (52, 14, D) a +2 war axe (52, 15, D) a +0 mace a +0 dagger a +0 robe (52, 29, D) a +2 dagger of speed a +0 arbalest (52, 36, D) a +0 trident (52, 39, D) a +0 orcbow a +0 glaive a +0 chain mail (53, 2, D) a +4 demon trident a +0 plate armour (53, 4, D) a +0 great sword of flaming (53, 5, D) a +1 great sword of flaming (53, 12, D) a +0 dagger (53, 14, D) a +0 long sword (53, 15, D) a +0 robe a +3 dagger of freezing a +0 robe (53, 16, D) a +0 hand axe (53, 27, D) a +0 shortbow (53, 29, D) a +0 arbalest of draining (53, 36, D) a +0 dagger (53, 37, D) a +0 long sword (53, 38, D) a +0 giant club (54, 0, D) a +0 chain mail (54, 1, D) a parchment of Ozocubu's Refrigeration (54, 27, D) 4 large rocks (54, 30, D) 3 large rocks (54, 32, D) a +0 orcbow (55, 0, D) an amulet of alchemy the lupine talisman of Lugonu's Grace {rPois rF+ Dex-4 Slay+2} [lupine talisman] rPois: It protects you from poison. rF+: It protects you from fire. Dex-4: It affects your dexterity (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the serpent talisman "Qaob" {rElec rC+} [serpent talisman] rElec: It insulates you from electricity. rC+: It protects you from cold. the +5 broad axe of Propriety {pain, rC- Will++ Int+4 Dex-4} rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). (55, 1, D) a +5 ring of evasion (55, 4, D) a +3 battleaxe of flaming (55, 12, D) a +0 robe (55, 13, D) a +1 heavy long sword (55, 29, D) a staff of necromancy a +0 shortbow (55, 33, D) a +2 vampiric war axe a +0 arbalest (56, 30, D) a +0 arbalest (57, 30, D) a +0 arbalest (59, 25, D) a staff of conjuration a staff of necromancy a +0 robe of fire resistance a staff of earth a staff of conjuration a staff of alchemy a staff of fire a +2 robe of cold resistance a staff of conjuration a +0 buckler a +0 scale mail the +7 hand axe "Rionioc" {freeze, rC+ rCorr Dex+3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). the +8 storm bow {elec, penet} the +7 mace of Variability {chaos, chaos arc} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. the +10 dark maul {heavy} the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). a +0 long sword (61, 8, D) a +2 heavy orcbow (61, 16, D) a +1 heavy halberd (61, 35, D) the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). a staff of cold a +3 chain mail of fire resistance (61, 37, D) a +1 dagger of draining (62, 1, D) a +0 heavy halberd (62, 8, D) a +0 scimitar of electrocution (62, 11, D) a +0 short sword a +0 robe (62, 37, D) a +1 short sword of protection (62, 43, D) a staff of conjuration a +0 robe a +0 quarterstaff a +0 robe (63, 1, D) a +0 mace (63, 8, D) a +0 great mace of venom (63, 17, D) a +0 buckler (63, 20, D) a +0 long sword a +0 ring mail (63, 37, D) a staff of alchemy (64, 16, D) a +0 longbow a +0 dagger a +0 leather armour (64, 17, D) a +2 battleaxe of freezing (64, 28, D) a +0 halberd a +0 robe (64, 29, D) a +0 whip a +0 hand axe (65, 18, D) a +0 shortbow a +0 robe (65, 26, D) a +3 flail of protection (69, 36, D) a +2 heavy great mace (70, 37, D) a +1 heavy spear (71, 17, D) a +0 heavy shortbow (71, 28, D) a +0 scythe a +0 robe (71, 29, D) a +2 quarterstaff of chaos (71, 30, D) a +0 hand axe a +0 robe a +0 short sword a +0 leather armour (71, 38, D) a +1 rapier of venom (72, 16, D) a +2 heavy shortbow (72, 27, D) a +0 dagger (72, 29, D) a +0 robe (73, 1, D) a +0 dagger (73, 29, D) a +0 club (73, 37, D) a staff of fire (74, 2, D) a +1 heavy war axe a +0 robe (75, 1, D) a +0 dagger