Dungeon Crawl Stone Soup version 0.33-a0-1020-g79d371098c (webtiles) character file. Game seed: 3687952772124211758 261 kyb8676 the Conjurer (level 5, 37/38 HPs) Began as an Armataur Conjurer on Feb 28, 2025. Quit the game on level 6 of the Dungeon. The game lasted 00:02:17 (2646 turns). kyb8676 the Conjurer (Armataur Conjurer) Turns: 2646, Time: 00:02:18 Health: 37/38 AC: 6 Str: 12 XL: 5 Next: 96% Magic: 7/10 EV: 8 Int: 21 God: Gold: 163 SH: 5 Dex: 12 Spells: 8/11 levels left rFire . . . g - +2 quarterstaff (spect) rCold + . . [offhand occupied] rNeg . . . m - +2 robe "Saixaewn" {Rampage +Blink Dex+4} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... p - amulet of reflection Stlth ++ o - ring of protection from cold HPRegen 0.26/turn (no ring) MPRegen 0.12/turn %: reflection, roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: Evoke Blink You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 163 gold pieces. Inventory: Hand Weapons g - a +2 spectral quarterstaff (weapon) h - a +1 dagger of draining Armour m - the +2 robe "Saixaewn" (worn) {Rampage +Blink Dex+4} (You found it on level 3 of the Dungeon) Rampage: It bestows one free step when moving towards enemies. +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). Jewellery a - a ring of resist corrosion o - a ring of protection from cold (worn) p - an amulet of reflection (worn) Scrolls d - 2 scrolls of brand weapon {unknown} e - 2 scrolls of identify {unknown} f - 2 scrolls of fog {unknown} n - 3 scrolls of teleportation {unknown} Potions b - 2 potions of magic c - 2 potions of heal wounds {unknown} i - a potion of brilliance {unknown} j - a potion of resistance {unknown} k - a potion of ambrosia {unknown} l - 3 potions of moonshine {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 3.9 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You hit the kobold. The kobold is moderately wounded. Your +2 spectral quarterstaff hits the kobold. You kill the kobold! Your +2 spectral quarterstaff disappears. a - a ring of resist corrosion You hear the slow rusting of a drain very nearby. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! The kobold hits you with a +0 dagger. You miss the kobold. Your +2 spectral quarterstaff barely misses the kobold. The kobold completely misses you. The kobold barely misses you. You sock the kobold! You kill the kobold! Your +2 spectral quarterstaff disappears. A quokka comes into view. Found a cyan potion. You see here a +0 dagger. A water moccasin comes into view. The quokka bites you but does no damage. The quokka closely misses you. You see here a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (71% to hit) You focus your ray upon the quokka. The searing ray hits the quokka. The quokka is severely wounded. (Press . to maintain the ray.) The quokka bites you. The searing ray hits the quokka. You kill the quokka! You stop channelling your searing ray. A malevolent force fills the Dungeon... You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. Found 5 stones and 9 gold pieces. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# ... #.# #.# .#.####.# .....$.(# #@# #......# ######## There were no monsters in sight! Vanquished Creatures An ice beast (D:4) An orc priest (D:4) An orc wizard (D:4) 4 adders 4 dart slugs 4 orcs 4 bats 9 endoplasms 2 giant cockroaches (D:3) 8 goblins 2 hobgoblins 10 kobolds 2 quokkas 8 ball pythons 5 frilled lizards 7 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyb8676 the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 179 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 532 | D:1 | Reached skill level 4 in Conjurations 1197 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1200 | D:2 | Learned a level 2 spell: Searing Ray 1631 | D:2 | Reached XP level 4. HP: 33/33 MP: 6/8 1890 | D:3 | Identified the +2 robe "Saixaewn" {Rampage +Blink Dex+4} 2508 | D:4 | Noticed an ice beast 2518 | D:4 | Killed an ice beast 2519 | D:4 | Reached skill level 5 in Conjurations 2519 | D:4 | Reached XP level 5. HP: 22/38 MP: 0/10 2605 | D:4 | Found a snail-covered altar of Cheibriados. 2636 | D:4 | Noticed a water moccasin 2645 | D:4 | You fall into a shaft and drop 2 floors! 2646 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic D:2: layout_rooms, minivault_23 D:3: layout_loops_ring D:4: layout_basic, lemuel_coloured_pillars_altar, cheibrodos_worm_habitat, portal_sewer_entry_d, uniq_ijyb D:6: layout_loops_ring, uniq_jeremiah, uniq_grinder, uniq_menkaure Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 3 | 3.9 Conjurations | 4 5 | 5.3 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Quarterstaff | 4 | 15 || 19 Tailslap | | 2 || 2 Cast: Magic Dart | 83 | 27 || 110 Searing Ray | | 5 || 5 Armour: Robe | 19 | 14 || 33 Dodge: Dodged | 10 | 8 || 18 Block: Other | | 4 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2647 | 2548 | 99 | 0 | 2085 | 5 | 529.4 | Dungeon | 2647 | 2548 | 99 | 0 | 2085 | 5 | 529.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1187 daAuts D:3: 703 daAuts D:2: 587 daAuts D:4: 168 daAuts D:6: 0 daAuts