Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 2135980521995011937 16 kyb8676 the Conjurer (level 2, 0/20 HPs) Began as an Armataur Conjurer on Feb 25, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:41 (596 turns). kyb8676 the Conjurer (Armataur Conjurer) Turns: 596, Time: 00:00:42 Health: 0/20 AC: 4 Str: 12 XL: 2 Next: 41% Magic: 0/5 EV: 8 Int: 18 God: Gold: 55 SH: 0 Dex: 8 Spells: 4/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: roll @: lethally poisoned (0 -> -1), very slightly contaminated A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Missiles e - 2 silver javelins Armour a - a +0 robe (worn) Magical Staves f - a staff of death Scrolls d - 2 scrolls of teleportation {unknown} g - a scroll of immolation {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.2 Spellcasting + Level 3.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The jackal barks! You hear a bark! The adder barely misses you. 2 jackals come into view. The jackal moves out of view. The adder attacks as it pursues you! The adder bites you but does no damage. The adder closely misses you. The adder attacks as it pursues you! The adder bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder closely misses you. The adder attacks as it pursues you! The adder bites you but does no damage. The adder attacks as it pursues you! The adder bites you but does no damage. The adder bites you. You are poisoned. The adder poisons you! You feel sick. You feel sick. The adder attacks as it pursues you! The adder bites you but does no damage. You feel sick. The adder attacks as it pursues you! The adder closely misses you. You feel sick. The adder attacks as it pursues you! The adder bites you but does no damage. You feel sick. The adder attacks as it pursues you! The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You die... .# #...##.# #.....########.. .# #...##.# #............... .## #..>##.# #.[..)#######... ..## ##.###.# #.....# #... ...## #.# #.# ####### #... ....# #.# #.# ###########... ....####.###.# #..÷......#.#. ....##....##.#######.#######.<... .#.....#h....hS.@....# #..... #.###.#.##..h######..#######.#... .⌠.###.⌠.##...# #....##...##.#... #.#.###.####.h###....#.....#.#... .#.#.#.#.#.#..#.................. ###.⌠.###hß.#.#<................. .#.#.#.#.#.#..................... #.###.#.####.####...##.....#.##.. .⌠.###.ß.##.## #.>.##.....#.# . You could see an adder and 2 jackals. Vanquished Creatures An adder (D:2) 2 endoplasms (D:2) A hobgoblin (D:2) 2 kobolds (D:2) A bat (D:2) A rat (D:2) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kyb8676 the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 91 | D:2 | Reached XP level 2. HP: 20/20 MP: 0/5 345 | D:2 | Found a faded altar of an unknown god. 595 | D:2 | HP: 1/20 [adder (4)] 596 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_loops_ring D:2: layout_loops_ring, basic_altar, shapermc_ecumenical_altar_mp_vishouse, grunt_decor_mini_mirrors Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.2 Dodging | | 1.3 Stealth | | 2.1 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 1 Tailslap || 1 Cast: Magic Dart || 22 Armour: Robe || 22 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 595 | 595 | 0 | 27 | 452 | 2 | 297.5 | Dungeon | 595 | 595 | 0 | 27 | 452 | 2 | 297.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 546 daAuts D:1: 49 daAuts