kwakys66 Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (32, 5, D:1) a ring of magical power (38, -9, D:1) a quokka corpse (skeletalised by now) (42, 5, D:1) a +0 sling (45, 42, D:1) a maw talisman (46, 23, D:1) a +0 dagger (48, 31, D:1) a +0 sling (52, 32, D:1) a bat corpse (skeletalised by now) (55, 45, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (12, -11, D:2) a +0 club (16, -14, D:2) a +0 leather armour (21, -21, D:2) a +0 scale mail (21, -14, D:2) a +0 dagger a goblin skeleton (22, 22, D:2) a +0 dagger (25, -13, D:2) a +0 short sword 4 stones a kobold skeleton (31, 15, D:2) a +0 dagger a goblin corpse (33, 23, D:2) a +1 hammer of concussion (35, 10, D:2) the +2 helmet of the Other Side {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (35, 21, D:2) a +0 hammer (35, 34, D:2) a +0 hammer (41, 9, D:2) the +2 leather armour of the Bard {+Blink Fly rN++ Str-2} +Blink: It lets you blink. Fly: It grants you flight. rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). It cannot be enchanted further. (44, 10, D:2) a bat corpse (skeletalised by now) (46, -6, D:2) a bat corpse (skeletalised by now)