kwakys66 Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (0, 1, D:1) a +0 dagger a kobold corpse (skeletalised by now) (2, -15, D:1) a +0 dagger (4, -11, D:1) a ring of resist corrosion (5, -21, D:1) a +0 leather armour (5, -9, D:1) a hobgoblin corpse (skeletalised by now) (10, -6, D:1) a +0 club 2 stones a kobold corpse (skeletalised by now) (11, -29, D:1) a +0 short sword (11, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (12, -27, D:1) a hobgoblin corpse (skeletalised by now) (13, -28, D:1) a quokka corpse (skeletalised by now) (14, -39, D:1) a +0 ring mail (15, -30, D:1) a +0 club (18, -32, D:1) a ring of poison resistance (19, -40, D:1) a +0 club (19, -32, D:1) a +0 sling (26, -10, D:1) a +0 helmet (44, -24, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Haotut's Antique Weapon Boutique a +0 club (14 gold) a +1 long sword of flaming (385 gold) a +0 mace (87 gold) a +0 hand axe (87 gold) a +0 heavy orcbow (266 gold) a +0 dagger (58 gold) a +3 orcbow of draining (701 gold) a +0 dagger (58 gold) a +0 war axe (101 gold) a +0 quarterstaff (145 gold) a +0 war axe (101 gold) (4, -9, D:2) a +0 ring mail (4, 1, D:2) a frilled lizard skeleton (5, -9, D:2) a +0 dagger (7, 10, D:2) a +0 whip (11, -8, D:2) a +0 short sword (11, 7, D:2) a +0 mace (13, 12, D:2) an adder skeleton (14, 3, D:2) a +0 dagger (16, -4, D:2) a bat skeleton (18, 12, D:2) an iguana corpse (skeletalised by now) (19, -4, D:2) a rat skeleton (27, 2, D:2) a hobgoblin skeleton (29, 2, D:2) a +0 dagger a stone (37, 6, D:2) an adder skeleton Level 3 of the Dungeon (0, 0, D:3) the ring "Darypt" {rElec MP+9 Dex+2 Slay+2 SInv} [ring of magical power] rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. (5, 0, D:3) a +0 spear (24, 4, D:3) a +0 ring mail a +0 club (32, -3, D:3) a +0 long sword (53, 36, D:3) a +0 robe Level 4 of the Dungeon (3, 11, D:4) a +0 quarterstaff (11, 0, D:4) a +0 quarterstaff (33, 10, D:4) a +0 falchion a +0 leather armour (33, 19, D:4) a +0 mace (36, 4, D:4) a ring of resist corrosion (41, 24, D:4) 3 poisoned darts a +0 dagger (42, 19, D:4) a +0 falchion (45, 14, D:4) a ring of magical power (54, 5, D:4) a +0 dagger (61, 38, D:4) a +0 whip Level 5 of the Dungeon (6, -10, D:5) a +0 club (8, -10, D:5) a +0 flail (11, -20, D:5) a ring of poison resistance (12, -10, D:5) a +0 flail (13, -2, D:5) a scroll of noise (21, 7, D:5) a +0 buckler (21, 13, D:5) a +0 spear a +0 ring mail a +0 halberd a +0 halberd a +0 spear (30, -10, D:5) 2 flux baubles (30, 10, D:5) 5 boomerangs (32, -15, D:5) a +0 helmet (34, -6, D:5) a +0 flail a +0 leather armour (51, 6, D:5) a staff of conjuration Level 6 of the Dungeon [Shop] Sarur's Vocational Training a manual of Invocations (960 gold) a manual of Evocations (960 gold) (0, 0, D:6) a +0 leather armour a +0 hand axe (2, -14, D:6) a +0 spear (2, 1, D:6) a +0 mace (3, 1, D:6) a +0 robe a +2 dagger of venom a +0 ring mail a +0 flail (3, 2, D:6) a +0 club (12, -3, D:6) a +2 short sword of freezing (19, -5, D:6) a +0 scale mail (19, 2, D:6) the quill talisman "Inel" {+Inv Int+4 Dex-2 Slay+2} [quill talisman] +Inv: It lets you turn invisible. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (20, -17, D:6) a +0 whip (20, -2, D:6) a +0 trident (20, 17, D:6) a +0 leather armour (21, -12, D:6) a +0 flail (22, -5, D:6) a +0 giant spiked club (22, -3, D:6) a +0 robe a +0 dagger (22, -2, D:6) a +0 leather armour a +0 flail (23, -2, D:6) a +0 robe a +0 dagger (25, -3, D:6) a +0 mace (25, -2, D:6) a +0 robe a +0 dagger (25, 1, D:6) a +0 dagger (25, 3, D:6) a +0 dagger (26, 2, D:6) a +0 club (27, 3, D:6) a +2 tower shield (30, -2, D:6) a +0 leather armour (40, -9, D:6) a ring of see invisible Level 7 of the Dungeon (3, 22, D:7) a +0 ring mail (8, 22, D:7) a +0 club (13, 12, D:7) a +0 short sword (14, 12, D:7) a +0 dagger a +0 robe a +0 war axe 3 boomerangs a +0 chain mail a +0 club (28, -18, D:7) a +0 whip (28, -16, D:7) a +0 whip (28, -15, D:7) a +0 dagger 4 stones (28, -2, D:7) a +0 scale mail a +0 morningstar (31, 13, D:7) a +0 whip (32, 12, D:7) a +0 spear (32, 13, D:7) a +0 whip (33, -2, D:7) a +0 chain mail (34, -20, D:7) a +0 whip (36, -27, D:7) a +0 flail (37, -27, D:7) a +0 whip a +0 club (37, -26, D:7) a +0 club (37, 17, D:7) a +0 leather armour a +0 short sword of venom (38, -28, D:7) a +0 spear a +0 scale mail a +0 buckler (38, -27, D:7) a +0 spear (40, 16, D:7) a +0 plate armour a +0 hand axe (40, 17, D:7) a +0 hand axe a +0 robe a +0 dagger a +0 ring mail a +0 hand axe (43, 7, D:7) a +0 whip (44, 4, D:7) a +0 dagger (49, -15, D:7) a +0 sling Level 8 of the Dungeon [Shop] Baashonk's Weapon Shop a +4 giant club (409 gold) a +2 battleaxe of freezing (510 gold) a +1 heavy hand axe (210 gold) a +0 heavy quarterstaff (187 gold) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (1745 gold) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. a +3 halberd of freezing (411 gold) (10, 36, D:8) a +0 club (12, 34, D:8) a +0 hand axe a +0 plate armour (13, -4, D:8) a +0 robe (40, 0, D:8) a +0 club (42, -4, D:8) a +0 scimitar a +0 robe a +2 battleaxe a +0 robe a +0 short sword a +0 robe a +4 long sword a +0 robe a +3 scimitar a +0 robe (52, -3, D:8) a +0 hand axe Level 9 of the Dungeon (1, -23, D:9) a +0 whip (10, -15, D:9) a +0 orcbow (12, 3, D:9) a +0 club (14, -20, D:9) a medusa talisman (14, -1, D:9) a +0 ring mail (17, -25, D:9) a staff of fire (21, -27, D:9) a +0 dagger (21, -11, D:9) a +1 dagger of electrocution a +6 ring of intelligence (22, -5, D:9) a ring of willpower (23, -27, D:9) a +0 falchion (25, 4, D:9) a +0 quarterstaff a +0 sling a +0 ring mail (25, 5, D:9) a +1 falchion of holy wrath a +0 leather armour a +3 hand axe (33, -22, D:9) a +0 club a +0 club (33, -20, D:9) a +0 mace (33, -9, D:9) a +0 ring mail (41, -13, D:9) a +0 short sword (42, -15, D:9) a +0 dagger Level 10 of the Dungeon [Shop] Tewnuv's Magic Scroll Emporium (Shop contents are unknown) [Shop] Hidwapsyh's Antique Weapon Boutique a +1 war axe of electrocution (329 gold) a +2 heavy arbalest (535 gold) a +1 halberd of flaming (298 gold) a +1 falchion of distortion (304 gold) a +2 glaive of venom (504 gold) a +4 antimagic orcbow (714 gold) (0, 0, D:10) a +0 robe (2, -8, D:10) an amulet of wildshape (2, -7, D:10) a +0 leather armour (8, -2, D:10) a +0 orcbow (8, 4, D:10) a +0 ring mail (16, 16, D:10) a +0 robe a +0 dagger (24, -12, D:10) 4 curare-tipped darts a +2 short sword of draining (26, -6, D:10) a +0 orcbow (26, -4, D:10) a +0 long sword a +0 ring mail a +0 long sword a +0 ring mail (38, -4, D:10) 15 gold pieces (38, -3, D:10) 23 gold pieces (38, -2, D:10) 15 gold pieces (38, -1, D:10) 22 gold pieces (38, 0, D:10) 22 gold pieces (39, -25, D:10) the +4 halberd of Moderation {vamp, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (40, -5, D:10) 12 gold pieces a +0 mace 2 boomerangs (40, -4, D:10) 7 gold pieces a +0 hand axe a +0 robe (40, -3, D:10) a +0 dagger (42, -12, D:10) a +0 dagger a +0 robe a +0 orcbow a +0 battleaxe a +0 chain mail (48, 4, D:10) a +2 glaive of protection (54, 17, D:10) 12 gold pieces (55, -7, D:10) a +0 leather armour (56, 19, D:10) a scroll of noise Level 11 of the Dungeon (0, 0, D:11) a +0 leather armour (3, 24, D:11) a +0 trident (9, -10, D:11) a quill talisman (13, 10, D:11) a +0 trident (13, 11, D:11) a +0 spear (14, 10, D:11) a +0 ring mail a +4 spear of venom (14, 11, D:11) a +0 robe a +0 dagger a +0 flail (14, 12, D:11) a +0 club (14, 13, D:11) a +0 robe a +0 dagger (14, 31, D:11) a +0 war axe (15, 11, D:11) a +0 whip a +0 flail a +0 whip 3 large rocks (15, 13, D:11) a +0 heavy quarterstaff (16, -6, D:11) a ring of positive energy (16, 17, D:11) a +0 dire flail a +0 giant spiked club (18, 18, D:11) a +0 dire flail a +0 giant club (19, 9, D:11) a +0 club a +0 mace a +0 dagger a +0 robe a +0 club (19, 10, D:11) a +0 club a +0 leather armour a +0 orcbow a +0 hand axe a +0 chain mail a +0 trident a +0 chain mail (20, 8, D:11) a +0 dagger a +0 robe a +0 hand axe (20, 10, D:11) a +0 trident a +0 chain mail (31, 26, D:11) a +0 spear (50, 16, D:11) a +0 pair of boots (51, 18, D:11) a +0 plate armour the Ecumenical Temple Level 1 of the Lair of Beasts (16, 15, Lair:1) a +0 giant club (32, 18, Lair:1) a +0 long sword (40, 37, Lair:1) a +0 scale mail (42, 22, Lair:1) a parchment of Fortress Blast (48, 24, Lair:1) a +0 trident Level 2 of the Lair of Beasts [Shop] Tukaeg's Magic Scroll Emporium a scroll of torment (221 gold) a scroll of identify (46 gold) a scroll of brand weapon (221 gold) 3 scrolls of noise (70 gold) a scroll of revelation (175 gold) a scroll of enchant armour (175 gold) (0, 0, Lair:2) a +0 hand axe (9, 18, Lair:2) a +0 pair of boots (10, 3, Lair:2) a +0 scale mail (42, -14, Lair:2) a ring of protection from fire Level 3 of the Lair of Beasts (25, 46, Lair:3) a +0 mace (26, 28, Lair:3) a +0 broad axe (27, 36, Lair:3) a +0 longbow (28, 41, Lair:3) a +0 scimitar (29, 54, Lair:3) a +0 leather armour (30, 43, Lair:3) the maw talisman of Subjectivity {Harm *Silence rN+ Str+5} [maw talisman] Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). (34, 43, Lair:3) a +0 battleaxe a +0 robe (36, 20, Lair:3) a +0 quarterstaff (38, -2, Lair:3) a +0 leather armour (45, 16, Lair:3) a stone (46, 19, Lair:3) a stone (48, 14, Lair:3) a stone (48, 21, Lair:3) a +0 rapier (50, 6, Lair:3) a +0 leather armour (51, 19, Lair:3) a stone Level 4 of the Lair of Beasts (12, 27, Lair:4) a +0 short sword (49, -17, Lair:4) a +0 leather armour Level 5 of the Lair of Beasts (0, 0, Lair:5) 15 gold pieces a scroll of teleportation (8, -4, Lair:5) a +0 hand axe (9, -6, Lair:5) a potion of curing a potion of cancellation (27, 0, Lair:5) 7 gold pieces (27, 6, Lair:5) 8 gold pieces (30, 0, Lair:5) a parchment of Lee's Rapid Deconstruction (32, -8, Lair:5) 14 gold pieces (33, -8, Lair:5) 92 gold pieces (35, -9, Lair:5) 35 gold pieces (35, -8, Lair:5) 21 gold pieces (41, 15, Lair:5) a +2 helmet (45, -14, Lair:5) a +0 helmet of light (53, 14, Lair:5) 9 gold pieces (55, 12, Lair:5) 7 gold pieces (64, -16, Lair:5) 3 boomerangs