kwakys66 Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (6, -8, D:1) a frilled lizard corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (6, 4, D:1) a ring of see invisible (17, 23, D:1) a +0 leather armour (20, 13, D:1) a bat skeleton (20, 28, D:1) a +0 rapier (23, 2, D:1) a +0 short sword (26, 5, D:1) a hobgoblin corpse (skeletalised by now) (26, 21, D:1) a ball python skeleton (28, 8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (30, 14, D:1) a +0 club a goblin corpse (skeletalised by now) (33, 22, D:1) a +0 ring mail (36, 22, D:1) a hobgoblin skeleton (47, -1, D:1) a +0 leather armour (49, 36, D:1) a +0 flail (52, 36, D:1) a +0 leather armour (53, 5, D:1) a +0 club (56, 36, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (58, 26, D:1) a +0 club a goblin corpse (skeletalised by now) (62, 16, D:1) a +0 quarterstaff (63, 18, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Hotodd Gucu's Antique Armour Emporium the +3 leather armour "Ceymyul" {Harm rF- Str+3 Dex+2} (467 gold) Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). an orb of guile (153 gold) a +2 leather armour of cold resistance (323 gold) a +0 pair of gloves (76 gold) a +0 robe (15 gold) the +1 robe "Fomu" {Str+2 Int-2 Dex+2 SInv} (362 gold) Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. a +0 ring mail (68 gold) the +1 robe "Gidwiq" {rCorr Dex+3} (421 gold) rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). a +0 leather armour (34 gold) (0, 0, D:2) a ball python corpse (skeletalised by now) (1, 0, D:2) a +0 club (4, 3, D:2) a +0 short sword (6, 6, D:2) the quill talisman "Wuuriv" {rC+ Str+4} [quill talisman] rC+: It protects you from cold. Str+4: It affects your strength (+4). (8, 0, D:2) a +0 robe (10, -27, D:2) a +0 chain mail (12, -9, D:2) a +0 club (18, -18, D:2) a +0 dagger {Ari} (19, 24, D:2) a +0 dagger (27, 5, D:2) an adder skeleton (28, 19, D:2) a +0 dagger (28, 22, D:2) a hobgoblin corpse (skeletalised by now) (29, 2, D:2) a +1 mace of protection (31, 10, D:2) 4 poisoned darts (33, -2, D:2) a +0 mace (44, -5, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a rat skeleton (0, 20, D:3) a +0 hat (1, 0, D:3) a +0 ring mail (2, 6, D:3) a +0 flail (3, 13, D:3) a quokka skeleton (7, 25, D:3) a ball python skeleton (7, 26, D:3) a bat skeleton (7, 27, D:3) a bat skeleton (10, 23, D:3) a +0 ring mail (12, 28, D:3) an orb of attunement (13, 10, D:3) a +0 chain mail (16, 0, D:3) a ball python corpse (skeletalised by now) (19, 18, D:3) an adder skeleton (21, 9, D:3) a ball python skeleton (22, 25, D:3) a +0 plate armour (23, 26, D:3) a rimehorn talisman (28, 25, D:3) a +0 leather armour (28, 32, D:3) a +0 short sword (34, 1, D:3) a bat corpse (37, 2, D:3) a hobgoblin corpse (skeletalised by now) (38, 27, D:3) a giant cockroach corpse Level 4 of the Dungeon (5, 2, D:4) a +0 club a +0 robe a goblin corpse (skeletalised by now) (11, 4, D:4) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (11, 10, D:4) a +0 short sword (12, 4, D:4) a +0 dagger (14, 35, D:4) a +0 chain mail