Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-1932-gab3808680d Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 1617969681453906148, deterministic pregen: 1 Command line: /usr/games/crawl-git-ab3808680d -name kurtpark -rc /dgldir/rcfiles/crawl-git/kurtpark.rc -macro /dgldir/rcfiles/crawl-git/kurtpark.macro -morgue /dgldir/morgue/kurtpark/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/kurtpark:2026-01-04.09:03:02.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /usr/games/crawl-git-ab3808680d(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x600f80be888e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-ab3808680d(_Z13do_crash_dumpv+0x43a) [0x600f80bf6aca]: do_crash_dump() /usr/games/crawl-git-ab3808680d(_Z20crash_signal_handleri+0x1fa) [0x600f80be8d6a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x75fb823dc330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x75fb82435b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x75fb823dc27e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x75fb823bf8ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x75fb823c07b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x75fb8243fff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab12c) [0x75fb8244212c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x75fb82444dae]: /usr/games/crawl-git-ab3808680d(+0xcde061) [0x600f813d4061]: /usr/games/crawl-git-ab3808680d(+0xccf6b9) [0x600f813c56b9]: /usr/games/crawl-git-ab3808680d(+0xcd4b4d) [0x600f813cab4d]: /usr/games/crawl-git-ab3808680d(_ZN4CLua5closeEv+0xbe) [0x600f80bcfa8e]: CLua::close() /usr/games/crawl-git-ab3808680d(+0x2f33a0) [0x600f809e93a0]: /usr/games/crawl-git-ab3808680d(+0x2f636c) [0x600f809ec36c]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x75fb823c11ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x75fb823c128b]: /usr/games/crawl-git-ab3808680d(_start+0x25) [0x600f80b1a605]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000075fb824a77a7 in __GI___wait4 (pid=1733903, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000075fb824a77a7 in __GI___wait4 (pid=1733903, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000600f80be8f3c in call_gdb (file=0x75fb8259b4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 827039\000\000\000\000\000\000" #2 0x0000600f80bf6ae8 in do_crash_dump () at dbg-asrt.cc:673 t = 1767525172 dir = "/dgldir/morgue/kurtpark/" name = "/dgldir/morgue/kurtpark/crash-kurtpark-20260104-111252.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x75fb8259b4e0 <_IO_2_1_stderr_> #3 0x0000600f80be8d6a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {2}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000075fb823dc27e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000075fb823bf8ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {105620671903360, 105620675914160, 105619708974048, 65535, 0, 281470681743360, 105620671897848, 0, 0, 105620671897944, 105620671897848, 129723090784256, 105619708974804, 65535, 0, 16}}, sa_flags = 66905856, sa_restorer = 0x0} #10 0x000075fb823c07b6 in __libc_message_impl (fmt=fmt@entry=0x75fb825658d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffccd76b860, reg_save_area = 0x7ffccd76b7f0}} fd = 2 iov = {{iov_base = 0x75fb82568ae0, iov_len = 33}, {iov_base = 0x75fb825658d9, iov_len = 1}, {iov_base = 0x600fbac84380, iov_len = 105594894937958}, {iov_base = 0x600fbace6, iov_len = 129723084155680}, {iov_base = 0x600fbaa120f8, iov_len = 18446744073709551456}, {iov_base = 0x7ffccd76b830, iov_len = 129723082738987}, {iov_base = 0x20, iov_len = 0}} iovcnt = total = cp = #11 0x000075fb8243fff5 in malloc_printerr (str=str@entry=0x75fb82568ae0 "double free or corruption (!prev)") at ./malloc/malloc.c:5772 No locals. #12 0x000075fb8244212c in _int_free_merge_chunk (av=0x75fb8259aac0 , p=0x600fbade6830, size=5216) at ./malloc/malloc.c:4679 nextchunk = 0x600fbade7c90 nextsize = #13 0x000075fb82444dae in __GI___libc_free (mem=0x600fbade6840) at ./malloc/malloc.c:3398 ar_ptr = p = 0x600fbade6830 err = 2 #14 0x0000600f813d4061 in l_alloc () No symbol table info available. #15 0x0000600f813c56b9 in luaM_free_ () No symbol table info available. #16 0x0000600f813cab4d in close_state () No symbol table info available. #17 0x0000600f80bcfa8e in CLua::close (this=0x600f81a920e0 ) at clua.cc:84 slisteners = #18 0x0000600f809e93a0 in _reset_game () at main.cc:355 No locals. #19 0x0000600f809ec36c in _launch_game_loop () at main.cc:403 ge = @0x600fbadfc270: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #20 main (argc=13, argv=0x7ffccd776c58) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-ab3808680d/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-ab3808680d/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-ab3808680d/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson4_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn how to memorise and cast spells. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a staircase leading out of the dungeon. Found kurtpark's Vellum of Introductory Spellcasting. You can memorise a spell from your spell library with [M]. At experience level 1, only level 1 spells are available to you. This will change as you gain experience. To find new spells, find and pick up spellbooks, and the spells will be added to your library. You pick up kurtpark's Vellum of Introductory Spellcasting and begin reading... You add the spells Magic Dart and Mephitic Cloud to your library. Okay, then. Okay, then. Okay, then. To cast a spell, first memorise it with [M]. You can then cast it with [z]. Press [z], then press [?] to get a list of your spells. You don't know any spells. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. Sorry, you're not good enough to have a special ability. Casting: Magic Dart (safe; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready a spell in the quiver. Use [f] or [shift-tab] to fire the currently quivered spell. Once you are out of magic points, retreat and rest to regain them with [5]. You aren't carrying any potions. You aren't carrying any potions. Found a scratched bronze ring. The training dummy throws a stone. The stone hits you. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (100% to hit) The magic dart hits the training dummy. The training dummy is severely damaged. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (severely damaged, 100% to hit) You miscast Magic Dart. Miscasting a spell can have nasty consequences, particularly for the more difficult spells. Your chance of successfully casting a spell increases with your magic skills, and can also be improved with the help of some items. Use the I command to check your current failure rates. Nothing appears to happen. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (severely damaged, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! Why would you want to do that? Put on this ring with [e], and then rest up to your new full potential. b - a ring of magical power There are no items here. You feel your magic capacity increase. b - a ring of magical power (worn) Your magical contamination has completely faded away. Put on this ring with [e], and then rest up to your new full potential. You start resting. Magic restored. You start waiting. Done waiting. Unlike most monsters, zombies and skeletons do not regenerate health. You encounter a bat zombie. A bat zombie is nearby! Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (dormant, 100% to hit) The magic dart hits the bat zombie. The bat zombie is moderately damaged. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (moderately damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is heavily damaged. The bat zombie closely misses you. The bat zombie hits you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (heavily damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is severely damaged. The bat zombie closely misses you. The bat zombie hits you. x2 Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (severely damaged, 100% to hit) The magic dart hits the bat zombie. You destroy the bat zombie! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You encounter a bat zombie. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (100% to hit) The magic dart hits the bat zombie. The bat zombie is moderately damaged. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (moderately damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat zombie closely misses you. The bat zombie hits you but does no damage. The bat zombie closely misses you. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (moderately damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is heavily damaged. The bat zombie barely misses you. The bat zombie hits you but does no damage. Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (heavily damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat zombie closely misses you. The bat zombie barely misses you. x2 Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (heavily damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is severely damaged. The bat zombie misses you. The bat zombie hits you but does no damage. x2 Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (severely damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat zombie barely misses you. The bat zombie hits you but does no damage. x2 Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (severely damaged, 100% to hit) The magic dart hits the bat zombie. You destroy the bat zombie! Aiming: Magic Dart (safe; 36% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. Found a pearl ring. To check your spell proficiency, press [I]. Compare your spell failure rates before and after wearing this ring. c - a ring of wizardry You encounter a goblin zombie. Okay, then. To check your spell proficiency, press [I]. Compare your spell failure rates before and after wearing this ring. There are no items here. c - a ring of wizardry (worn) Okay, then. Okay, then. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (100% to hit) The magic dart hits the goblin zombie. The goblin zombie is lightly damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (lightly damaged, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is moderately damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (moderately damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (moderately damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (moderately damaged, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is heavily damaged. The goblin zombie barely misses you. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (heavily damaged, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is severely damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (severely damaged, 100% to hit) The magic dart hits the goblin zombie. The goblin zombie is severely damaged. The goblin zombie closely misses you. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin zombie (severely damaged, 100% to hit) The magic dart hits the goblin zombie. You destroy the goblin zombie! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start waiting. Done waiting. You encounter a bat zombie. The bat zombie barely misses you. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat zombie hits you but does no damage. x2 The bat zombie misses you. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (100% to hit) The magic dart hits the bat zombie. The bat zombie is heavily damaged. The bat zombie hits you. x2; The bat zombie barely misses you. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (heavily damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is severely damaged. The bat zombie hits you but does no damage. The bat zombie misses you. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (severely damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The bat zombie hits you but does no damage. x3 Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (severely damaged, 100% to hit) The magic dart hits the bat zombie. The bat zombie is almost destroyed. The bat zombie barely misses you. The bat zombie hits you but does no damage. The bat zombie closely misses you. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat zombie (almost destroyed, 100% to hit) The magic dart hits the bat zombie. You destroy the bat zombie! HP restored. Your magical contamination has completely faded away. Magic restored. Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level up quickly, here are more training dummies — without stones to throw this time. At experience level 3, you'll be able to increase one of your stats — choosing [I]ntelligence will help your spellcasting even further. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (100% to hit) The magic dart hits the training dummy. The training dummy is lightly damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (lightly damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is almost destroyed. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (almost destroyed, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (almost destroyed, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level up quickly, here are more training dummies — without stones to throw this time. At experience level 3, you'll be able to increase one of your stats — choosing [I]ntelligence will help your spellcasting even further. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (100% to hit) The magic dart hits the training dummy. The training dummy is lightly damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (lightly damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is heavily damaged. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (heavily damaged, 100% to hit) The magic dart hits the training dummy. The training dummy is almost destroyed. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy (almost destroyed, 100% to hit) The magic dart hits the training dummy. You destroy the training dummy! Don't forget to memorise your newly-available spell, by pressing [M]! You're too inexperienced to learn that spell! Mephitic Cloud covers an area in noxious fumes when cast, and you'll be able to see the area it affects as you target it. Try to catch multiple enemies in a single cloud in order to be more efficient with your magic. You encounter 2 rats. Okay, then. Don't forget to memorise your newly-available spell, by pressing [M]! Your magical contamination has completely faded away. Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level up quickly, here are more training dummies — without stones to throw this time. At experience level 3, you'll be able to increase one of your stats — choosing [I]ntelligence will help your spellcasting even further. Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level up quickly, here are more training dummies — without stones to throw this time. At experience level 3, you'll be able to increase one of your stats — choosing [I]ntelligence will help your spellcasting even further. Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level up quickly, here are more training dummies — without stones to throw this time. At experience level 3, you'll be able to increase one of your stats — choosing [I]ntelligence will help your spellcasting even further. Don't forget to memorise your newly-available spell, by pressing [M]! Mephitic Cloud covers an area in noxious fumes when cast, and you'll be able to see the area it affects as you target it. Try to catch multiple enemies in a single cloud in order to be more efficient with your magic. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat but does no damage. The rat squeaks loudly. You hear a shout! You encounter a rat. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat but does no damage. The rat squeaks loudly. You encounter a goblin. It is wielding a +0 club. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) You miscast Magic Dart. Nothing appears to happen. The rat twitches its whiskers. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. The rat is heavily wounded. The rat bites you. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (heavily wounded, 100% to hit) The magic dart hits the rat. You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 This spell is extremely dangerous to cast! The rat barely misses you. You start memorising the spell. You continue memorising. The rat bites you. Your memorisation is interrupted. This spell is extremely dangerous to cast! The rat misses you. You start memorising the spell. You continue memorising. The rat closely misses you. You continue memorising. The rat barely misses you. You continue memorising. The rat bites you. Your memorisation is interrupted. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat but does no damage. The rat bites you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) You miscast Magic Dart. Nothing appears to happen. The rat bites you but does no damage. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. The rat is heavily wounded. The rat bites you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (heavily wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The rat barely misses you. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (heavily wounded, 100% to hit) The magic dart hits the rat. You kill the rat! Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) You miscast Magic Dart. Nothing appears to happen. The goblin hits you with a +0 club. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. You kill the goblin! This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Mephitic Cloud covers an area in noxious fumes when cast, and you'll be able to see the area it affects as you target it. Try to catch multiple enemies in a single cloud in order to be more efficient with your magic. Items here: ) †††. d - a +0 club There are no objects that can be picked up here. a rat corpse x3 There are no objects that can be picked up here. a rat corpse x3 Sorry, you're not good enough to have a special ability. You already know all available spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. There's nothing to open nearby. You already know all available spells. HP restored. Your magical contamination has completely faded away. Magic restored. Found three stone staircases leading down. There is a stone staircase leading down here. You climb downwards. Found 3 scrolls of amnesia. Found two stone staircases leading up. There is a stone staircase leading up here. Gaining experience levels and raising your Spellcasting skill gives you spell slots to spend on spells. You can also forget a memorised spell to make space for a new one by reading a scroll of amnesia. Read the scroll (with [r]), and then select the spell you want to forget. You can relearn forgotten spells from your spell library later, as long as you have spell slots available. x - 3 scrolls of amnesia Your memory of Magic Dart unravels. Okay, then. Okay, then. Casting: Mephitic Cloud (extremely dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Mephitic Cloud (extremely dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Okay, then. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. You aren't carrying any potions. Found a parchment of Call Imp. After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! You pick up a parchment of Call Imp and begin reading... You add the spell Call Imp to your library. You can't memorise that many levels of magic yet! Your memory of Mephitic Cloud unravels. Okay, then. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. Sorry, you're not good enough to have a special ability. You aren't carrying any potions. You aren't carrying any potions. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. There is a fountain of clear blue water here. You briefly stop to clean your hands. Unknown command. Unknown command. There is a fountain of clear blue water here. After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! There is a fountain of clear blue water here. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Sorry, you're not good enough to have a special ability. Sorry, you're not good enough to have a special ability. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You aren't carrying any potions. You aren't carrying any potions. You aren't carrying any potions. You aren't carrying any potions. You aren't carrying any potions. You aren't carrying any potions. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! Okay, then. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (safe; 21% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate A tiny devil pulls itself out of the air. After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! You swap places with your cerulean imp. You swap places with your cerulean imp. You swap places with your cerulean imp. After forgetting one of your old spells to make space, memorise this new spell with [M]. Then try your new spell and summon some demonic allies! You open the door. There is an open door here. Did you notice you can swap positions with your allies by moving into them? Among other things, displacing a friendly creature can be a good way to escape a fight. Did you notice you can swap positions with your allies by moving into them? Among other things, displacing a friendly creature can be a good way to escape a fight. You swap places with your cerulean imp. Did you notice you can swap positions with your allies by moving into them? Among other things, displacing a friendly creature can be a good way to escape a fight. Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. Your cerulean imp disappears in a puff of smoke! You open the gate. You encounter a hobgoblin. Casting: Call Imp (safe; 21% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate A tiny devil pulls itself out of the air. Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. The hobgoblin shouts! There is an open gate here. Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. Your cerulean imp hits the hobgoblin but does no damage. There is an open gate here. Your cerulean imp hits the hobgoblin with a -4 spear. There is an open gate here. Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. Your cerulean imp closely misses the hobgoblin. Your cerulean imp hits the hobgoblin but does no damage. Casting: Call Imp (safe; 21% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You miscast Call Imp. Nothing appears to happen. Your cerulean imp hits the hobgoblin from afar with a -4 spear. The hobgoblin dies! Try to let your allies do the killing! If necessary, you can order them about with [t]. Before opening this gate, you may want to wait with [.] until your allies have caught up with you. Your summons will only stick around for a short time, so don't wait too long, or summon some new ones before starting a fight. There is an open gate here. Your magical contamination has completely faded away. Found a ring mail. Found a kite shield. Your cerulean imp disappears in a puff of smoke! You see here a +0 kite shield. e - a +0 kite shield You see here a +0 ring mail. f - a +0 ring mail There are no items here. There are no items here. You start putting on your armour. You continue putting on your +0 kite shield. x5 You finish putting on your +0 kite shield. You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 ring mail. x5 You finish putting on your +0 ring mail. d - a +0 club (weapon) Okay, then. Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. Okay, then. Casting: Call Imp (extremely dangerous; 75% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You miscast Call Imp. Nothing appears to happen. Make sure you are at full health and magic points before entering a new area. If necessary, rest up with [5]. You can only summon a limited number of allies at once from any given spell, so try to take advantage of a wide range of spells. For example, your summoned imps are resistant to poison, so you can cast Mephitic Cloud to fight alongside them without harming your allies. Okay, then. You start resting. Magic restored. You start waiting. Your magical contamination has completely faded away. Casting: Call Imp (extremely dangerous; 75% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Call Imp (extremely dangerous; 75% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You miscast Call Imp. Nothing appears to happen. Casting: Call Imp (extremely dangerous; 75% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You miscast Call Imp. Nothing appears to happen. You start removing your armour. You continue removing your +0 ring mail. x5 You finish removing your +0 ring mail. You start putting on your armour. You continue putting on your +0 robe. x5 You finish putting on your +0 robe. Casting: Call Imp (quite dangerous; 54% risk of failure) You miscast Call Imp. Nothing appears to happen. Casting: Call Imp (quite dangerous; 54% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You miscast Call Imp. Nothing appears to happen. Casting: Call Imp (quite dangerous; 54% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You miscast Call Imp. Nothing appears to happen. You start removing your armour. You continue removing your +0 kite shield. x5 You finish removing your +0 kite shield. Okay, then. Okay, then. Casting: Call Imp (safe; 21% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate A tiny devil pulls itself out of the air. As you open the gate, it creaks loudly! You encounter a gnoll, a goblin and 4 rats. The rat squeaks loudly. The gnoll shouts! The goblin shouts! The rat squeaks loudly. x2 You encounter a goblin. It is wielding a +0 dagger. Your cerulean imp hits the rat from afar with a -4 spear. Your cerulean imp barely misses the rat. Make sure you are at full health and magic points before entering a new area. If necessary, rest up with [5]. You can only summon a limited number of allies at once from any given spell, so try to take advantage of a wide range of spells. For example, your summoned imps are resistant to poison, so you can cast Mephitic Cloud to fight alongside them without harming your allies. Your cerulean imp hits the rat with a -4 spear. The rat dies! Your cerulean imp closely misses the rat. The rat barely misses your cerulean imp. Your cerulean imp completely misses the rat. Your cerulean imp hits the rat but does no damage. Your cerulean imp barely misses the rat. Something hits your cerulean imp. Casting: Call Imp (safe; 21% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate Your cerulean imp disappears in a puff of smoke! A tiny devil pulls itself out of the air. You swap places with your cerulean imp. Your cerulean imp barely misses the rat. The rat bites your cerulean imp. Your cerulean imp hits the rat but does no damage. The rat closely misses your cerulean imp. Your cerulean imp hits the rat with a -4 spear. The rat barely misses your cerulean imp. Your cerulean imp hits the rat with a -4 spear. The rat dies! Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. Casting: Call Imp (safe; 21% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate Your cerulean imp disappears in a puff of smoke! A tiny devil pulls itself out of the air. Your cerulean imp barely misses the goblin. Your cerulean imp barely misses the goblin. You hit the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. Your cerulean imp hits the goblin but does no damage. You barely miss the goblin. The goblin is severely wounded. The goblin barely misses you. Your cerulean imp hits the goblin from afar with a -4 spear. The goblin dies! The rat closely misses you. You hit the rat. You kill the rat! Your cerulean imp hits the rat but does no damage. Your cerulean imp closely misses the rat. You hit the rat. The rat is heavily wounded. The rat barely misses you. Your cerulean imp hits the rat but does no damage. You hit the rat. You kill the rat! Your cerulean imp barely misses the gnoll. The gnoll completely misses you. You hit the gnoll but do no damage. Your cerulean imp hits the gnoll but does no damage. The gnoll hits you. Your cerulean imp hits the gnoll but does no damage. Your magical contamination has completely faded away. You hit the gnoll but do no damage. The gnoll hits you. Your cerulean imp barely misses the gnoll. You hit the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. Your cerulean imp hits the gnoll but does no damage. You hit the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. Your cerulean imp hits the gnoll with a -4 spear. The gnoll hits you. Your cerulean imp hits the gnoll but does no damage. You hit the gnoll. The gnoll is severely wounded. The gnoll barely misses you. Your cerulean imp hits the gnoll but does no damage. You hit the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. Your cerulean imp hits the gnoll with a -4 spear. The gnoll dies! The goblin barely misses you. Your cerulean imp hits the goblin but does no damage. You barely miss the goblin. The goblin hits you with a +0 dagger. Your cerulean imp hits the goblin with a -4 spear. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! Things that are here: a +0 dagger; a +0 club; a goblin corpse g - a +0 club; h - a +0 dagger Heavy armour really hampers spellcasting. Try putting on that mail and shield (with [e]), and compare your spellcasting failure rates with [I]. You can take armour off again with [c]. You see here a rat corpse. There are no objects that can be picked up here. a rat corpse Your cerulean imp disappears in a puff of smoke! Make sure you are at full health and magic points before entering a new area. If necessary, rest up with [5]. You can only summon a limited number of allies at once from any given spell, so try to take advantage of a wide range of spells. For example, your summoned imps are resistant to poison, so you can cast Mephitic Cloud to fight alongside them without harming your allies. Found two exits from the tutorial. There is an open gate here. Found an exit from the tutorial. Congratulations, you're a real wizard now! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-ab3808680d/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (54, 38) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-1932-gab3808680d) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [kurtpark] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 16/16; mod: 2 Stats: 16 10 12 Position: (54, 38), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 4 | 3 | 392 | 92/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 6 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 1 | 3 | 389 | 89/200 Dodging | X | 1 | 6 | 0 | 2 | 2/50 Stealth | X | 1 | 1 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 0 | 2 | 170 | 20/150 Spellcasting | X | 1 | 43 | 1 | 138 | 79/119 Conjurations | X | 1 | 22 | 0 | 33 | 33/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 17 | 0 | 3 | 3/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 21 Attributes: #73: 8480 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #9, inv slot #1: ring of magical power eq slot #9, inv slot #2: ring of wizardry eq slot #1, inv slot #3: +0 club }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.....####..## ##.⌠.## ###.## ##.## ##.# ### ##.## #...# #<<<# ###### # ####....### # ##ß#......@## #######ß.'........## ..†......'........># #######ß.'........## # ##ß#......>## # ####....### ###### dlua errors: ...wl-master/crawl-git-ab3808680d/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (54, 38) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.