Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-1929-gd248d352fb Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 3035200602850026084, deterministic pregen: 1 Command line: /usr/games/crawl-git-d248d352fb -name kurtpark -rc /dgldir/rcfiles/crawl-git/kurtpark.rc -macro /dgldir/rcfiles/crawl-git/kurtpark.macro -morgue /dgldir/morgue/kurtpark/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/kurtpark:2026-01-04.06:17:23.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /usr/games/crawl-git-d248d352fb(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x6057d476788e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-d248d352fb(_Z13do_crash_dumpv+0x43a) [0x6057d4775aca]: do_crash_dump() /usr/games/crawl-git-d248d352fb(_Z20crash_signal_handleri+0x1fa) [0x6057d4767d6a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7c352ef91330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7c352efeab2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7c352ef9127e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7c352ef748ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7c352ef757b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x7c352eff4ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab12c) [0x7c352eff712c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x7c352eff9dae]: /usr/games/crawl-git-d248d352fb(+0xcde021) [0x6057d4f53021]: /usr/games/crawl-git-d248d352fb(+0xccf679) [0x6057d4f44679]: /usr/games/crawl-git-d248d352fb(+0xcd4b0d) [0x6057d4f49b0d]: /usr/games/crawl-git-d248d352fb(_ZN4CLua5closeEv+0xbe) [0x6057d474ea8e]: CLua::close() /usr/games/crawl-git-d248d352fb(+0x2f33a0) [0x6057d45683a0]: /usr/games/crawl-git-d248d352fb(+0x2f636c) [0x6057d456b36c]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7c352ef761ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7c352ef7628b]: /usr/games/crawl-git-d248d352fb(_start+0x25) [0x6057d4699605]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007c352f05c7a7 in __GI___wait4 (pid=4134414, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007c352f05c7a7 in __GI___wait4 (pid=4134414, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00006057d4767f3c in call_gdb (file=0x7c352f1504e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 4018505\000\000\000\000\000" #2 0x00006057d4775ae8 in do_crash_dump () at dbg-asrt.cc:673 t = 1767508602 dir = "/dgldir/morgue/kurtpark/" name = "/dgldir/morgue/kurtpark/crash-kurtpark-20260104-063642.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7c352f1504e0 <_IO_2_1_stderr_> #3 0x00006057d4767d6a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {0}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007c352ef9127e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007c352ef748ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {105931112408704, 105931117209584, 105930351182752, 0, 0, 0, 105931112403192, 0, 0, 105931112403288, 105931112403192, 136567871643648, 105930351183508, 0, 0, 16}}, sa_flags = 2005857792, sa_restorer = 0x0} #10 0x00007c352ef757b6 in __libc_message_impl (fmt=fmt@entry=0x7c352f11a8d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffcf05f5df0, reg_save_area = 0x7ffcf05f5d80}} fd = 2 iov = {{iov_base = 0x7c352f11dae0, iov_len = 33}, {iov_base = 0x7c352f11a8d9, iov_len = 1}, {iov_base = 0x0, iov_len = 25862088604}, {iov_base = 0x60580279c, iov_len = 136567865015072}, {iov_base = 0x6058025350f8, iov_len = 18446744073709551456}, {iov_base = 0x7ffcf05f5dc0, iov_len = 136567863598379}, {iov_base = 0x2a0, iov_len = 0}} iovcnt = total = cp = #11 0x00007c352eff4ff5 in malloc_printerr (str=str@entry=0x7c352f11dae0 "double free or corruption (!prev)") at ./malloc/malloc.c:5772 No locals. #12 0x00007c352eff712c in _int_free_merge_chunk (av=0x7c352f14fac0 , p=0x6058029ca670, size=5216) at ./malloc/malloc.c:4679 nextchunk = 0x6058029cbad0 nextsize = #13 0x00007c352eff9dae in __GI___libc_free (mem=0x6058029ca680) at ./malloc/malloc.c:3398 ar_ptr = p = 0x6058029ca670 err = 0 #14 0x00006057d4f53021 in l_alloc () No symbol table info available. #15 0x00006057d4f44679 in luaM_free_ () No symbol table info available. #16 0x00006057d4f49b0d in close_state () No symbol table info available. #17 0x00006057d474ea8e in CLua::close (this=0x6057d56110e0 ) at clua.cc:84 slisteners = #18 0x00006057d45683a0 in _reset_game () at main.cc:355 No locals. #19 0x00006057d456b36c in _launch_game_loop () at main.cc:403 ge = @0x6058027daf20: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #20 main (argc=13, argv=0x7ffcf06011e8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-d248d352fb/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-d248d352fb/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-d248d352fb/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 2 Level vaults: tutorial_lesson3_level3 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn about items and how to use them. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a pair of boots. Found three staircases leading out of the dungeon. Pick up these boots with [,] and wear them with [e]. You see here a +0 pair of boots. You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. Okay, then. Found a scroll labelled LAMONO BABLIJ. Some types of items, marked with a green frame, are picked up automatically as you step on them. Many items are unidentified when you find them. One way to find out what they do is to use them. Try reading this scroll with [r]. c - a scroll labelled LAMONO BABLIJ As you read the scroll labelled LAMONO BABLIJ, it dissolves into smoke. It was a scroll of fog. Attack: -) Nothing wielded Press: ? - help, Dir - move target Your weapon can't reach that far! Okay, then. As you open the door, it creaks loudly! You hear a shout! Found a scroll labelled OLULOCW EDDEH. There is an open door here. You encounter a goblin. The goblin hits you but does no damage. You closely miss the goblin. You hit the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! Autopickup does not work if there's a monster around. You can either pick up this scroll now with [,] or you can fight the nearby enemy and pick it up afterwards. c - a scroll labelled OLULOCW EDDEH You see here a goblin corpse. You see here a goblin corpse. There are no objects that can be picked up here. a goblin corpse As you read the scroll labelled OLULOCW EDDEH, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. You open the door. Found a runed flail. There is an open door here. Unknown command. Press: ? - help, v - describe, . - travel An open door. An item described as runed or glowing will always be enchanted, or have special properties, or both. Once you step on top of such an item, its properties will be revealed to you. You see here a +0 flail of venom. Your +0 flail of venom begins to drip with poison! c - a +0 flail of venom (weapon) To view the description of your new weapon, find and select it in your inventory ([i]). Notice that all the item commands also work from the item description screens. Setting a skill training target for Maces & Flails at 14.0. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. You open the door. You encounter a rat and 2 jackals. You encounter a jackal. The rat squeaks loudly. The jackal barks! There is an open door here. You barely miss the rat. You encounter a jackal. The rat bites you but does no damage. You encounter a hobgoblin. You closely miss the rat. The jackal barks! The hobgoblin shouts! You hear a loud squeak. The rat barely misses you. The rat bites you. You encounter a rat. You barely miss the rat. The jackal pauses to sniff the ground. The rat bites you. Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. You hit the rat. You kill the rat! The jackal bites you but does no damage. You barely miss the jackal. The jackal bites you but does no damage. The jackal closely misses you. You closely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. You thump the jackal! You kill the jackal! The jackal misses you. You closely miss the jackal. The jackal barely misses you. x2 You closely miss the jackal. The jackal barely misses you. The jackal closely misses you. You sock the jackal! You kill the jackal! The jackal bites you but does no damage. You hit the jackal. You kill the jackal! The hobgoblin hits you. You have reached level 2! You barely miss the hobgoblin. The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin misses you. You barely miss the hobgoblin. The hobgoblin closely misses you. The hobgoblin hits you but does no damage. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin misses you. You hit the hobgoblin. You kill the hobgoblin! You barely miss the rat. The rat closely misses you. You hit the rat. You kill the rat! You see here a rat corpse. You see here a rat corpse. Items here: ††††. There are no objects that can be picked up here. a jackal corpse x3; a rat corpse There are no objects that can be picked up here. a jackal corpse x3; a rat corpse Once you've successfully managed to poison a monster, it is sometimes best to retreat and let the poison do the work. Don't forget to retreat to heal too, if necessary. There are no items here. There is an open door here. Found two stone staircases leading down. Done exploring. Well fought! If necessary, rest up with [5], then continue downwards with [>]. There is a stone staircase leading down here. You start waiting. Done waiting. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Traps can have a variety of unpleasant effects, such as alerting monsters or teleporting you into danger. Some traps are permanent and will always be revealed as part of the map, but other traps can be triggered by exploring new tiles, and won't exist after being triggered. If there's no way around, you'll have to trigger the trap and deal with the consequences. Okay, then. Traps can have a variety of unpleasant effects, such as alerting monsters or teleporting you into danger. Some traps are permanent and will always be revealed as part of the map, but other traps can be triggered by exploring new tiles, and won't exist after being triggered. If there's no way around, you'll have to trigger the trap and deal with the consequences. You hear a click... Luckily, nothing happens. There is a pressure plate here. Found a sedimented grey potion. Potions may provide vital healing or useful enchantments, but some have less desirable effects. You can quaff this potion with [q] to discover what it does. d - a sedimented grey potion Okay, then. You aren't carrying any scrolls. You encounter a goblin. It is wielding a +0 sling, quivering stones and carrying a +0 dagger. The goblin shouts! The goblin shoots a sling bullet. The sling bullet misses you. The goblin shoots a sling bullet. The sling bullet barely misses you. The goblin unwields a +0 sling. The goblin wields a +0 dagger. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! Items here: ( )) †. There are a lot of items here. You choose what to pick up from a menu: press , to enter the pickup menu. To leave the menu, confirm your selection with Enter. Okay, then. Items here: ( )) †. d - a +0 dagger; e - a +0 sling; f - 30 stones You open the door. Found the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. Unknown command. There is an open door here. Items with unusual names are artefacts. Artefacts can have a number of special properties. Some unique artefacts (such as this cloak) are always identified and may have special properties that cannot be found anywhere else! Others are generated with a random selection of properties, and are unidentified until you step on top of them. Try equipping this cloak with [e]. You see here the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. g - the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} You start putting on your armour. You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. You start removing your armour. You continue removing the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 You finish removing the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. Okay, then. You open the door. Found a wand of flame (9). There is an open door here. You can evoke a wand with [V]. a - a wand of flame (9) Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Okay, then. You can evoke a wand with [V]. Hit: c) +0 flail (venom) Press: ? - help, Dir - move target Okay, then. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Okay, then. You open the door. You encounter a gnoll. It is wielding a +0 spear. There is an open door here. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (asleep, 100% to hit) The puff of flame hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 72% to hit) The puff of flame hits the gnoll. The gnoll is severely wounded. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 72% to hit) The puff of flame hits the gnoll. The gnoll is almost dead. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (almost dead, 72% to hit) The puff of flame hits the gnoll! You kill the gnoll! You see here a +0 spear. h - a +0 spear Found a wand of digging (15). A wand of digging can destroy rock walls. Use [x][v] to check wall types. d - a wand of digging (15) Press: ? - help, v - describe, . - travel The floor. Unknown command. Hit: c) +0 flail (venom) Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. Unknown command. A wand of digging can destroy rock walls. Use [x][v] to check wall types. Aiming: Dig Press: ? - help, Shift-Dir - straight line Digging in that direction won't affect any walls. Okay, then. A wand of digging can destroy rock walls. Use [x][v] to check wall types. Hit: c) +0 flail (venom) Press: ? - help, Dir - move target Your weapon can't reach that far! Okay, then. Aiming: Dig Press: ? - help, Shift-Dir - straight line Digging in that direction won't affect any walls. A crystal wall. Okay, then. A wand of digging can destroy rock walls. Use [x][v] to check wall types. Aiming: Dig Press: ? - help, Shift-Dir - straight line A rock wall. The rock shatters into small pieces. Found the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5}. Jewellery is put on with [e]. i - the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} You start putting on your amulet. You continue putting on the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5}. x5 You finish putting on the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5}. You feel a strange surge of divine interest. i - the Hermit's Pendant (worn) {Faith Invo=14 Evo=0 MP+5} Okay, then. Okay, then. You open the door. Found a stone staircase leading down. There is an open door here. This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. Okay, then. This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. Okay, then. Okay, then. Okay, then. You start removing your amulet. You continue removing the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5}. x5 You finish removing the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5}. You feel your magic capacity decrease. You drop the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5}. You see here the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5}. This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. You see here the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5}. i - the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} This amulet would be very powerful if your character had a god to worship, but here and now, it's useless. You may want to drop it with [d]. You drop the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5}. There is a stone staircase leading down here. You climb downwards. If the many commands are too confusing, you can also look them up in the command help [?]. Rereading old messages with [Ctrl-P] is available as usual. There is a stone staircase leading up here. Found 40 gold pieces. Gold can be spent in shops. It takes no inventory space and cannot be dropped. You now have 40 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. Shops offer a variety of items, but they don't buy items from anyone. Found Ofreg's General Store. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Ofreg's General Store here. Unknown command. d -> c - 2 potions of curing (gained 1) Thank you for shopping at Ofreg's General Store! Remember, you can explore the level automatically with [o]. You enter the shallow water. Moving in this stuff is going to be slow. Found an exit from the tutorial. You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. You now have 224 gold pieces (gained 220). You now have enough gold to do some serious shopping! The quickest way back to the shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select the result to start travelling. Search for what [? for help]? shop You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can explore the level automatically with [o]. To enter this shop, press [<]. To buy items, select them with their hotkey, hit [Enter] and confirm with [y]es. You can switch to description mode with [!]. There is an entrance to Ofreg's General Store here. i - a ring of flight Thank you for shopping at Ofreg's General Store! You fly up into the air. i - a ring of flight (worn) Flight will allow you to cross deep water or lava. Items that allow you to fly will activate automatically when worn. Shops offer a variety of items, but they don't buy items from anyone. Remember, you can explore the level automatically with [o]. Well done! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. Well done! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. You reach down and open the door. You encounter 2 orcs, an ufetubus and 3 gnolls. The orc shouts! The ufetubus shouts! The gnoll shouts! x2 Found two exits from the tutorial. Unknown command. Press: ? - help, v - describe, . - travel Here: a gnoll, wielding a +0 flail and wearing a +0 ring mail An open door. There are monsters nearby! Press: ? - help, v - describe, . - travel The floor. Warning, this way leads to a difficult battle. You may choose to use what you've learned so far in a fight, or try to reach the other exit on the island. Either way, it may be a good idea to do some shopping, if you haven't already. Well done! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-d248d352fb/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (28, 43) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-1929-gd248d352fb) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [kurtpark] Species: Human Job: Fighter HP: 24/24; mods: 0/0 MP: 4/4; mod: 2 Stats: 16 8 12 Position: (28, 43), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 34 | 3 | 339 | 39/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 12 | 0 | 25 | 25/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 36 | 3 | 403 | 103/200 Dodging | X | 1 | 2 | 0 | 1 | 1/50 Stealth | X | 1 | 0 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 10 | 2 | 181 | 31/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 6 | 0 | 2 | 2/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 39 Attributes: #12: 260 #13: 246 #22: 1 #49: 260 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #6, inv slot #1: +0 pair of boots eq slot #1, inv slot #2: +0 flail of venom eq slot #9, inv slot #8: ring of flight }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ♣♣..♣♣♣♣ ♣♣♣...♣..♣ ♣♣ ♣♣.......♣♣♣.♣♣ ♣♣...jo5j......♣♣ ♣..≈≈≈≈≈≈j...♣..♣ ♣♣♣♣ #♣♣ ♣♣.≈≈≈≈≈≈≈≈~...♣♣♣♣≈≈≈≈ #≈♣♣♣ ♣≈≈≈≈≈≈≈≈≈≈≈~.~≈≈≈≈≈≈♣ #≈≈≈♣♣♣♣♣≈≈≈≈...≈≈≈≈≈~~~≈≈≈≈♣♣ #≈≈≈≈≈≈≈≈≈≈≈...@...≈≈≈~~~♣♣♣♣ ♣ #≈≈≈≈≈≈≈≈≈≈≈≈≈....≈≈≈≈....♣♣ ♣♣♣ #♣♣♣♣♣≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈......♣♣♣.. ♣♣♣♣♣♣≈≈≈≈≈≈≈≈♣....♣♣♣...♣♣ ♣♣♣♣♣♣♣♣♣♣♣♣♣♣♣ ♣♣♣♣♣ dlua errors: ...wl-master/crawl-git-d248d352fb/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (28, 43) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< error (persist_to_string): >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (26, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 1 at (26, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 2 at (28, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 3 at (28, 43): {{{{ Unable to get table for lua marker.}}}} Lua marker 4 at (29, 34): {{{{ Unable to get table for lua marker.}}}} Lua marker 5 at (30, 25): {{{{ Unable to get table for lua marker.}}}} Lua marker 6 at (30, 25): {{{{ Unable to get table for lua marker.}}}} Recursive crash.