Dungeon Crawl Stone Soup version 0.35-a0-850-g8df952a33e (webtiles) character file. Game seed: 6074066323067559857 144 kumaya1109 the Conjurer (level 5, -2/29 HPs) Began as a Deep Elf Conjurer on Aug 16, 2026. Was an Initiate of Vehumet. Slain by a black bear (6 damage) ... on level 4 of the Dungeon. The game lasted 00:02:04 (2635 turns). kumaya1109 the Conjurer (Deep Elf Conjurer) Turns: 2635, Time: 00:02:05 Health: -2/29 AC: 2 Str: 4 XL: 5 Next: 5% Magic: 3/11 EV: 12 Int: 25 God: Vehumet [......] Gold: 143 SH: 0 Dex: 22 Spells: 7/10 levels left rFire + . . (50%) e - +3 flail of the Delightful God {flame, rPois Dex+3} rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) b - scarf {rC+ rF+} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ d - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: brilliant A: magic regeneration a: Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 143 gold pieces. Inventory: Hand Weapons e - the +3 flail of the Delightful God (weapon) {flame, rPois Dex+3} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Armour a - a +0 robe (worn) b - a scarf of resistance (worn) Jewellery c - a ring of flight d - a +6 ring of dexterity (worn) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of poison {unknown} e - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} j - a scroll of vulnerability {unknown} l - a scroll of fear {unknown} m - a scroll of noise {unknown} q - a scroll of revelation {unknown} u - 3 scrolls of summoning {unknown} Potions g - a potion of magic k - a potion of curing {unknown} n - a potion of ambrosia {unknown} o - a potion of berserk rage {unknown} p - a potion of might {unknown} s - a potion of invisibility {unknown} Skills: - Level 1.0 Fighting - Level 2.5 Dodging - Level 4.0 Stealth - Level 3.0 Spellcasting - Level 4.4 Conjurations + Level 4.0 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 20% 1d4 10% 1 Sandblast Erth 10% 2d5 10% 1 Summon Small Mammal Summ 20% N/A 10% 1 Fulminant Prism Conj/Alch 18% 3d10 17% 4 Fugue of the Fallen Necr 5% N/A 30% 3 Teleport Other Tloc 5% N/A 30% 3 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 38% 4 Anguish Hex/Necr 2% N/A 69% 4 Shatter Erth 2% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21363 Temple: D:4-7 Altars: Vehumet Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (asleep, 100% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is lightly wounded. The black bear growls angrily. (Press . to maintain the ray.) The searing ray misses the black bear. The searing ray hits the black bear. The black bear is moderately wounded. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (moderately wounded, 90% to hit) You focus your ray upon the black bear. The searing ray hits the black bear! The black bear is severely wounded. (Press . to maintain the ray.) The black bear bites you. The black bear claws you. The black bear closely misses you. You took 8 damage! The searing ray hits the black bear. The black bear is severely wounded. The black bear goes berserk! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (severely wounded, berserk, 90% to hit) You focus your ray upon the black bear. The searing ray misses the black bear. (Press . to maintain the ray.) The black bear bites you! The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear barely misses you. You took 17 damage! It was a potion of brilliance. You feel clever all of a sudden. You stop channelling your searing ray. The black bear completely misses you. The black bear claws you. You die... .# #.# ..# ###.############## ..#.##..........@# ..#.##.#########a# ..#.##....# ... ..''##....# ....# ....†.....# .....# ..........# ...#... ..........##...#... ..##########...#.... ### You could see a black bear (berserk). Vanquished Creatures A hound (D:3) A clockroach (D:4) 5 adders 2 ribbon worms 2 dart slugs 2 endoplasms 4 hobgoblins 4 jackals (D:3) 2 quokkas (D:2) 2 ball pythons (D:2) 4 bats 4 frilled lizards 5 goblins 7 kobolds 4 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kumaya1109 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 69 | D:1 | Found a faded altar of an unknown god. 491 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 494 | D:1 | Learned a level 2 spell: Searing Ray 907 | D:2 | Reached skill level 1 in Alchemy 993 | D:2 | Reached skill level 1 in Fighting 1196 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/9 1658 | D:3 | Found a radiant altar of Vehumet. 1780 | D:3 | Became a worshipper of Vehumet 1780 | D:3 | Offered knowledge of Kinetic Grapnel by Vehumet. 1908 | D:3 | Reached XP level 4. HP: 18/25 MP: 2/10 2089 | D:3 | Identified the +3 flail of the Delightful God {flame, rPois | Dex+3} 2578 | D:4 | Reached XP level 5. HP: 29/29 MP: 2/11 2628 | D:4 | Encountered a black bear 2635 | D:4 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_rooms, kennysheep_big_empty_room, dk_noncrumbling_2, st_stairs_13, hex_large D:3: layout_loops_ring, mainiacjoe_overflow_paths, dreamdust_princess_bridge, minivault_23 D:4: layout_basic, ashenzari_altar_1, mainiacjoe_overflow_alcove_2 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.0 Alchemy | 1 2 4 | 4.0 Fighting | 1 | 1.0 Dodging | | 2.5 Spellcasting | | 3.0 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 70 | 19 || 89 Searing Ray | 4 | 9 || 13 Drink: Magic | | 1 || 1 Brilliance | | 1 || 1 Armour: Robe | 5 | 9 || 14 Dodge: Dodged | 4 | 9 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2635 | 2493 | 142 | 0 | 2258 | 4 | 658.8 | Dungeon | 2635 | 2493 | 142 | 0 | 2258 | 4 | 658.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 908 daAuts D:1: 820 daAuts D:2: 816 daAuts D:4: 90 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 17812 | 15 | 10 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 2 | 7 || 10 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 4 | 12 || 16 ----------------------+-------+-------++-------