kumaya1109 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 0, D) a +4 ring mail of fire resistance (19, 17, D) a parchment of Eringya's Surprising Crocodile (20, 0, D) a +1 plate armour of willpower (20, 1, D) a +2 barding of cold resistance (20, 3, D) a +0 trident (20, 17, D) a staff of cold (unseen) (21, 0, D) the +12 trident "Teariunn" {pain, Bane rN++ Str+3 Dex+3} Bane: It inflicts you with a random bane when you equip it. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (21, 1, D) a +0 dagger of speed a +0 robe a staff of earth a human corpse (21, 17, D) a staff of conjuration (unseen) (22, 1, D) a +0 dagger a +0 robe a human corpse (22, 3, D) a +0 long sword (22, 4, D) a +0 dagger a +0 robe (22, 17, D) a parchment of Fortress Blast (23, 0, D) the +2 mace "Obeschakil" {flame, Will+ Str+3 Dex-3} Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (23, 1, D) the +8 short sword of Ruination {drain, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (23, 7, D) a +0 glaive a +0 chain mail (23, 17, D) the +1 hand axe of Hell's Wrath {speed, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (23, 18, D) a +6 shortbow (unseen) (24, 0, D) a +5 sling a +0 robe (24, 3, D) a +3 great sword a +0 chain mail a +0 dagger a +0 robe a human corpse (24, 17, D) a +3 scale mail of cold resistance (unseen) (24, 18, D) a +2 scale mail of command (unseen) (24, 24, D) a book of the Moon (24, 25, D) a +0 scythe of freezing (unseen) (25, 1, D) a +1 rapier of draining (25, 3, D) a +0 war axe a +0 robe (25, 17, D) the fire staff of Causality {rF+ rCorr Str+5 Dex-4 Stlth+ Fire} [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (unseen) (25, 18, D) a lupine talisman (26, 1, D) a scarab talisman (26, 7, D) a +0 dagger a +0 robe an amulet of regeneration (26, 17, D) the air staff of Yczuhe {rElec Int+2 Dex-4 Necro Air} [staff of air] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (unseen) (27, 1, D) a +0 dagger a +0 robe a parchment of Starburst (27, 17, D) a +2 rapier of speed (unseen) (28, 0, D) a +4 spear of freezing (28, 1, D) a +0 great mace a +0 plate armour a +0 plate armour of command (28, 2, D) a +0 great sword a +0 plate armour (28, 17, D) a +0 cloak of corrosion resistance (unseen) (29, 1, D) a parchment of Detonation Catalyst (29, 17, D) a parchment of Cigotuvi's Putrefaction (35, 0, D) 4 large rocks a parchment of Fulsome Fusillade a cyclops skeleton (35, 14, D) a +1 glaive of freezing (unseen) (35, 15, D) the +5 partisan of Tihaneu {spect, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (35, 28, D) a +0 trident a talisman of death (35, 29, D) a staff of fire (36, 0, D) the +2 robe of the Gate {Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (36, 1, D) a parchment of Death Channel (36, 14, D) a staff of cold (unseen) (36, 15, D) a +2 falchion of electrocution (36, 28, D) a +0 dagger a +0 robe (36, 29, D) a staff of fire (37, 0, D) 5 large rocks the +2 scimitar "Mitz" {venom, rF+} rF+: It protects you from fire. It cannot be enchanted further. (37, 1, D) a +2 antimagic spear a javelin a +0 leather armour a +0 orcbow a ring of flight a merfolk skeleton a centaur skeleton (37, 14, D) a parchment of Diamond Sawblades (37, 28, D) a +0 battleaxe a +0 war axe a +1 vampiric falchion (37, 29, D) a +0 dagger a +0 robe a +2 scale mail of fire resistance (38, 0, D) a +0 orcbow a staff of cold a centaur skeleton (38, 1, D) 3 large rocks a cyclops skeleton (38, 2, D) a +0 longbow a +0 leather armour a +0 orcbow a centaur skeleton (38, 14, D) a +2 heavy war axe (unseen) (38, 28, D) the +5 woodcutter's axe It cannot be enchanted further. (38, 29, D) a +4 flail (39, 0, D) a +0 arbalest a yaktaur skeleton (39, 1, D) a +1 spear of freezing 3 silver javelins a +0 leather armour 3 large rocks a +0 arbalest a cyclops skeleton a yaktaur skeleton (39, 14, D) a staff of alchemy (39, 15, D) the necromancy staff of Veupp {rN+ SInv Necro} [staff of necromancy] rN+: It protects you from negative energy. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (39, 28, D) a +2 war axe of draining (39, 29, D) a +0 robe a +2 spectral giant spiked club (39, 32, D) a +0 robe (40, 0, D) a staff of air (40, 14, D) a +1 heavy longbow (40, 15, D) a +2 leather armour of cold resistance (40, 28, D) the +2 robe of Gaskumut {rN+ Will+ rCorr Int+2} rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (40, 29, D) a parchment of Sticky Flame (41, 0, D) 6 large rocks a staff of necromancy (41, 1, D) a +0 orcbow the +4 leather armour "Okackell" {Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a centaur skeleton (41, 14, D) the +4 halberd of Slime {venom, Will++ Dex+2} Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (41, 29, D) a +1 chain mail of poison resistance (41, 31, D) a +1 halberd of venom (42, 0, D) a parchment of Searing Ray (42, 1, D) a +0 shortbow (still there?) a +1 hand axe of flaming (still there?) (42, 15, D) a parchment of Summon Hydra (42, 28, D) the +1 glaive of Ichor {venom, *Rage Fly rCorr Str-2} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). It cannot be enchanted further. (42, 29, D) a +1 short sword of freezing (43, 15, D) the +1 shortbow of Zot Qema {heavy, rC+} rC+: It protects you from cold. It cannot be enchanted further. (43, 28, D) a +4 short sword a +0 robe a staff of necromancy (44, 28, D) a staff of earth (unseen) (49, 0, D) a ring of flight (49, 1, D) a +1 triple sword of draining (49, 24, D) a staff of air (unseen) (49, 36, D) the +6 scale mail "Nodac" {Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (50, 1, D) a +2 glaive of protection (50, 2, D) a rime drake corpse (skeletalised by now) (50, 13, D) a +2 quarterstaff of speed (unseen) (50, 14, D) a wind drake corpse (skeletalised by now) (50, 24, D) a staff of earth (unseen) (50, 25, D) a +3 spear of distortion (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a +0 heavy orcbow (still there?) (50, 37, D) a +0 robe a +0 dagger the human corpse of Josephine (skeletalised by now) (51, 2, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (51, 3, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (51, 12, D) a +0 falchion of holy wrath (51, 14, D) a +2 spear of venom 3 javelins a +0 leather armour (51, 15, D) a +0 trident (51, 24, D) a +1 hand axe of freezing (unseen) (51, 25, D) the +6 lajatang of Grandeur {freeze, rElec rC++ Str-4 Dex+3} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (51, 27, D) a +5 rapier of flaming (still there?) a +0 robe (still there?) (51, 36, D) a staff of air (51, 41, D) the serpent talisman "Xuus" {rN+ Str+5 Int+2} [serpent talisman] rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). (51, 42, D) a +4 rapier of electrocution (still there?) a +0 cloak (still there?) a +2 pair of gloves (still there?) (52, 0, D) a +1 rapier of distortion (52, 4, D) a +2 battleaxe of freezing (52, 6, D) Sif Muna's Secrets of the Dead and the Boulder Spells Type Level a - Passwall Earth 3 b - Anguish Hexes/Necromancy 4 c - Martyr's Knell Necromancy/Summoning 4 d - Cigotuvi's Putrefaction Necromancy/Air 4 e - Magnavolt Earth/Air 7 f - Hellfire Mortar Fire/Earth/Forgecraft 7 g - Haunt Necromancy/Summoning 7 (52, 12, D) the +5 scale mail of Bucohas {Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a water nymph corpse (skeletalised by now) (52, 13, D) a staff of conjuration (52, 15, D) the +4 shortbow "Wekhlyh" {freeze, Will++ Int+4} Will++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 robe a sea snake corpse (skeletalised by now) (52, 17, D) a +2 vampiric rapier a +0 robe a merfolk corpse (skeletalised by now) (52, 24, D) a +0 leather armour (52, 25, D) a +2 heavy spear 3 javelins a +0 leather armour the +3 battleaxe "Ucomaet" {spect, ^Contam Int+5} ^Contam: It causes magical contamination when unequipped. Int+5: It affects your intelligence (+5). It cannot be enchanted further. a merfolk corpse (skeletalised by now) (52, 26, D) a +2 rapier of venom a +0 robe a merfolk corpse (skeletalised by now) (52, 27, D) a +0 trident a merfolk corpse (skeletalised by now) (53, 0, D) a +4 vampiric war axe (53, 1, D) the serpent talisman of the Big Bang {rN+ Stlth+} [serpent talisman] rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (53, 13, D) a +0 spear a parchment of Death Channel a sea snake corpse (skeletalised by now) (53, 14, D) a +1 rapier of electrocution (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (53, 24, D) a +0 leather armour (53, 25, D) a +0 trident a +3 scale mail of positive energy a +2 halberd of venom a merfolk corpse (skeletalised by now) (53, 26, D) a +2 demon trident of venom (still there?) a +0 robe (still there?) (53, 36, D) a +0 leather armour (54, 12, D) a +4 short sword of flaming (unseen) (54, 13, D) a staff of air (unseen) (54, 14, D) a merfolk corpse (skeletalised by now) (54, 25, D) a +0 spear of flaming a +0 ring mail of fire resistance a +1 vampiric spear 6 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (54, 37, D) a +4 flail of draining a +4 plate armour of command (54, 38, D) a +0 animal skin a +0 glaive (55, 1, D) the +6 shortbow of Greatest Utility {freeze, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (55, 12, D) a +0 trident (55, 13, D) the +1 robe of Fenoir {rElec rF+ Int+2} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (55, 26, D) a snapping turtle corpse (skeletalised by now) (59, 23, D) a +0 orcbow (59, 36, D) a +0 quarterstaff of speed (unseen) (59, 37, D) the +6 arbalest "Ehanyton" {heavy, rPois Will+++ Str-5 Stlth-} rPois: It protects you from poison. Will+++: It greatly increases your willpower. Str-5: It affects your strength (-5). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (60, 37, D) a +1 scimitar of flaming (61, 2, D) a +0 trident a +0 robe (61, 8, D) a +2 scale mail of cold resistance (unseen) (61, 10, D) a hell hound corpse (skeletalised by now) (61, 16, D) a +2 morningstar of draining (unseen) (61, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 26, D) a +0 demon whip of electrocution (unseen) (61, 36, D) a +0 hand axe of electrocution (61, 37, D) a +7 war axe of pain (62, 0, D) a +4 antimagic orcbow (62, 1, D) a staff of conjuration (62, 9, D) a +2 war axe of venom (62, 21, D) a +0 trident a +0 shortbow (62, 27, D) a +3 heavy mace (unseen) (62, 36, D) a staff of air (62, 37, D) a staff of necromancy (63, 0, D) a +1 dire flail of protection (unseen) (63, 20, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 22, D) a wind drake corpse (skeletalised by now) (63, 26, D) a +2 hand axe of flaming (63, 27, D) a staff of alchemy (63, 36, D) a +2 robe of positive energy (unseen) (64, 17, D) a parchment of Fugue of the Fallen (64, 26, D) a staff of fire (65, 26, D) a +1 heavy quarterstaff (unseen) (67, 0, D) a parchment of Fulminant Prism (68, 0, D) a +2 chain mail of cold resistance (69, 38, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 9, D) a +2 scale mail of archery (unseen) (70, 11, D) a shapeshifter corpse (skeletalised by now) (70, 38, D) a +0 glaive a +0 plate armour (71, 8, D) a staff of air (71, 11, D) a shapeshifter corpse (skeletalised by now) (71, 16, D) a staff of necromancy (unseen) (71, 20, D) a rime drake corpse (skeletalised by now) (71, 26, D) the alchemy staff of Ixeplotz {rPois Str+2 Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (unseen) (71, 27, D) a staff of air (unseen) (71, 29, D) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (71, 36, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 37, D) a +0 club a staff of earth an orc corpse (skeletalised by now) (71, 40, D) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (71, 43, D) Sif Muna's Atlas of the Sanguinary Volcano Spells Type Level a - Foxfire Conjuration/Fire 1 b - Scorch Fire 2 c - Forge Monarch Bomb Fire/Forgecraft 6 d - Plasma Beam Fire/Air 6 e - Borgnjor's Revivification Necromancy 8 (72, 17, D) a +4 ring mail of willpower (72, 26, D) a +6 quarterstaff of holy wrath (72, 27, D) the +7 dire flail of Strategic Superiority {spect, Will- Str+3 Dex+6} Will-: It decreases your willpower. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (72, 31, D) a +0 morningstar (72, 36, D) the +5 scale mail of Dogmatism {Resonance, rElec rPois Int+8 Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+8: It affects your intelligence (+8). Stlth-: It makes you less stealthy. It cannot be enchanted further. (72, 37, D) a +0 dagger (still there?) a +2 sling of flaming (still there?) (72, 39, D) a +0 dagger an orc corpse (skeletalised by now) (73, 1, D) a +1 great sword of holy wrath (unseen) (73, 17, D) a +2 spear of freezing (unseen) (73, 26, D) a +6 mace of draining (73, 27, D) a staff of earth (73, 30, D) a basilisk corpse (skeletalised by now) (73, 36, D) a +0 orcbow of flaming (unseen) (73, 37, D) a +0 dagger (still there?) a +0 robe (still there?) a +1 lajatang of pain (still there?) an orc corpse (skeletalised by now) (still there?) (74, 30, D) a +0 dagger a +0 robe (74, 37, D) a +0 falchion a +0 ring mail an orc corpse (skeletalised by now)