kumaya1109 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a +0 cloak of stealth (unseen) (59, 37, D) the ring of the Invisible Hand {EV+5 Str+3 Int-2 Dex+4} [ring of evasion] EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). (unseen) (60, 36, D) a ring of willpower (60, 37, D) a box of beasts (61, 8, D) the +2 ring mail "Gerchoreq" {rPois Str+2} rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (61, 16, D) a +0 heavy quarterstaff (unseen) (61, 26, D) a staff of air (61, 36, D) the fire staff of the Six Demons {rF++ Str+6 Dex+3 Fire} [staff of fire] rF++: It greatly protects you from fire. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (unseen) (61, 37, D) a scroll of brand weapon (62, 1, D) a +2 orcbow of flaming (62, 3, D) a +0 long sword a +0 robe an elf skeleton (62, 9, D) a +2 robe (62, 16, D) a +0 robe (62, 17, D) a +0 trident (still there?) a staff of air (still there?) (62, 30, D) a +0 halberd a +0 robe (62, 36, D) an amulet of regeneration (62, 37, D) a parchment of Hellfire Mortar (62, 41, D) a shapeshifter corpse (63, 3, D) a +0 long sword a +0 robe (63, 17, D) a +4 long sword of holy wrath (63, 18, D) a +0 orcbow (63, 26, D) the +0 ring mail of Xeotio {rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (63, 27, D) a staff of alchemy (63, 30, D) an adder corpse (63, 31, D) a water moccasin corpse (63, 36, D) a +4 sling of freezing (unseen) (63, 37, D) the ring "Suathraerr" {rCorr Int+9 Dex-4} [ring of intelligence] rCorr: It protects you from acid and corrosion. Int+9: It affects your intelligence (+9). Dex-4: It affects your dexterity (-4). (unseen) (64, 16, D) a +1 flail of holy wrath (64, 17, D) a +1 glaive of freezing (64, 20, D) a +0 trident (64, 21, D) a +0 trident (65, 26, D) a +2 sling of draining (66, 15, D) a +0 trident 2 boomerangs (68, 0, D) a staff of earth (69, 10, D) a +0 trident 3 boomerangs (69, 36, D) a +2 heavy mace (unseen) (70, 8, D) a +2 long sword of protection (unseen) (70, 9, D) a +4 war axe of freezing (unseen) (70, 10, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (70, 36, D) a talisman of death (70, 37, D) a +0 short sword of electrocution (unseen) (71, 8, D) a +0 morningstar of holy wrath (71, 10, D) a +0 trident (71, 16, D) a +1 ring mail of cold resistance (unseen) (71, 17, D) a +2 spear of flaming (unseen) (71, 23, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (71, 37, D) a staff of earth (71, 40, D) a +0 morningstar a +0 robe a +0 mace a +0 robe (72, 9, D) a +0 trident a boomerang (72, 10, D) a +0 trident 3 boomerangs (72, 16, D) the +6 flail "Zeonakol" {speed, rElec rPois Dex+4} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (72, 19, D) a +0 rapier a +0 scale mail an elf corpse (skeletalised by now) (72, 26, D) a staff of conjuration (72, 30, D) a +0 spear (72, 37, D) a +1 quarterstaff of holy wrath (unseen) (72, 40, D) a +0 falchion a +0 robe (73, 17, D) a +3 great sword of electrocution (73, 21, D) a +0 short sword a +0 antimagic longbow a +0 leather armour an elf corpse (skeletalised by now) (73, 22, D) a +0 long sword a +0 robe a +0 buckler an elf corpse (skeletalised by now) (73, 26, D) a staff of alchemy (73, 31, D) a wolf corpse (skeletalised by now) (73, 32, D) a +0 short sword a +0 robe a +0 buckler (73, 37, D) a +5 arbalest of flaming (unseen)