kumaya1109 the Dungeon (2, 16, D) a +1 helmet of ice (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 16, D) a scroll of brand weapon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 16, D) a condenser vane (5, 16, D) a parchment of Detonation Catalyst (6, 16, D) the alchemy staff of the Extremes {rPois rN+ Str+3 Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Alch: It increases the power of your Alchemy spells. (unseen) (7, 16, D) 4 potions of haste (8, 16, D) a parchment of Platinum Paragon (9, 16, D) a staff of air (unseen) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 16, D) a Gell's gravitambourine (2/2) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 16, D) a manual of Maces & Flails (12, 16, D) a scroll of brand weapon (19, 0, D) a +0 club a parchment of Sphinx Sisters a naga corpse (skeletalised by now) (19, 1, D) the +6 quarterstaff "Xakhasy" {drain, ^Fragile rN+ Dex+4} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (19, 16, D) a +0 flail of holy wrath (unseen) (19, 32, D) a +6 heavy sling (unseen) (19, 33, D) a +1 heavy orcbow (unseen) (20, 0, D) the +0 pair of gloves "Rotibuf" {Hurl, +Blink rPois Will+} +Blink: It lets you blink. rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (20, 1, D) a +0 halberd (still there?) a +0 robe (still there?) the +1 leather armour of the Saviour {Harm Dex-2 Slay+5} (still there?) Harm: It increases damage dealt and taken. Dex-2: It affects your dexterity (-2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (20, 2, D) a +0 hand axe a +0 robe (20, 17, D) a ring of resist corrosion (20, 32, D) the +1 sling "Killer Klown's Peril" {heavy, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (20, 33, D) a parchment of Awaken Armour (21, 0, D) a +6 quarterstaff of holy wrath (still there?) a +0 spear (still there?) (21, 1, D) a +0 long sword a +0 robe a parchment of Alistair's Walking Alembic (21, 17, D) the +0 chain mail "Kumnou Jyicw" {Fly rPois Regen+} Fly: It grants you flight. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (21, 32, D) a staff of fire (unseen) (21, 33, D) a +2 plate armour of fire resistance (unseen) (21, 34, D) a +0 spectral quarterstaff (still there?) a +0 robe (still there?) a phantom mirror (still there?) a spriggan skeleton (still there?) (22, 16, D) a +1 chain mail of willpower (unseen) (22, 17, D) a +4 triple crossbow of draining (22, 20, D) a catoblepas skeleton (22, 32, D) a +1 helmet of light (22, 33, D) a staff of fire (22, 34, D) a +0 longbow a +0 spear a +0 broad axe a +0 animal skin a parchment of Discord (22, 36, D) a +2 demon whip of venom (still there?) a +0 robe (still there?) a +0 buckler (still there?) (23, 0, D) a staff of conjuration (23, 1, D) a +0 long sword a +0 robe (23, 16, D) a +4 morningstar of protection (23, 17, D) a +0 quarterstaff a +0 robe (23, 33, D) a +2 pair of boots of rampaging (23, 34, D) a +0 longbow a +0 quarterstaff a +1 great mace of protection (23, 36, D) a dire elephant skeleton (24, 0, D) a +1 heavy flail a +0 war axe a naga corpse (skeletalised by now) (24, 1, D) a +5 short sword of distortion an adder corpse (skeletalised by now) (24, 16, D) a +2 ring mail of cold resistance (24, 17, D) a catoblepas skeleton (24, 18, D) a +2 leather armour of willpower (24, 20, D) a caustic shrike skeleton (24, 21, D) a caustic shrike skeleton (24, 24, D) a book of Conjurations (24, 25, D) a caustic shrike corpse (skeletalised by now) (24, 32, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (24, 33, D) a +0 spear a +0 longbow a +1 cloak of poison resistance a satyr skeleton (24, 34, D) a +0 spear a +0 longbow a +1 heavy trident (24, 35, D) a +0 war axe a +0 animal skin an eleionoma skeleton (25, 0, D) the +1 glaive of Gozag's Grace {heavy, rC++ Dex+3} rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 long sword (25, 1, D) a +0 spectral giant spiked club (25, 2, D) a +0 mace (25, 16, D) a +2 battleaxe of flaming (25, 17, D) a +2 leather armour of poison resistance (25, 18, D) a +2 troll leather armour (unseen) (25, 19, D) a dire elephant skeleton (25, 32, D) a +0 quarterstaff (25, 33, D) a parchment of Lehudib's Crystal Spear (25, 34, D) a +3 quarterstaff a +0 robe a +0 orcbow of flaming a dire elephant skeleton (26, 2, D) a +0 spear a +0 robe (26, 19, D) a hellephant skeleton (26, 20, D) the +1 orcbow of Qearudot {speed, +Blink Str+2 Dex+2} (still there?) +Blink: It lets you blink. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a staff of fire (still there?) a +0 robe (still there?) (26, 32, D) the amulet of Odifesea {Faith rF- Dex+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). (26, 36, D) the +7 scimitar of Wu Jian {flame, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 robe an amulet of alchemy (27, 0, D) a staff of alchemy a water moccasin corpse (skeletalised by now) (27, 1, D) a +0 long sword (27, 16, D) a +0 spectral quarterstaff (27, 18, D) a catoblepas skeleton (27, 23, D) a catoblepas corpse (skeletalised by now) (27, 32, D) a staff of alchemy (unseen) (27, 33, D) the +7 spear "Vap Ihisao" {freeze, rC+ Will+} (still there?) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. a +0 robe (still there?) a ring of protection from cold (still there?) a box of beasts (still there?) a spriggan skeleton (still there?) (27, 34, D) a +0 quarterstaff a +0 longbow 4 scrolls of enchant weapon (27, 37, D) a +0 robe (28, 0, D) a ring of protection from fire (28, 1, D) a book of Contraptions an anaconda corpse (skeletalised by now) (28, 17, D) a +6 ring of strength (28, 33, D) a staff of fire (unseen) (28, 34, D) a +0 spear a +0 longbow (29, 0, D) the necromancy staff of the Writhing Gods {rN+ rCorr Int+3 Necro} [staff of necromancy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. (unseen) (29, 1, D) a +4 rapier of speed (unseen) (29, 2, D) a +0 war axe (29, 16, D) a +2 antimagic dagger (29, 33, D) a +1 scale mail of positive energy (unseen) (29, 36, D) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) (34, 28, D) a staff of conjuration (unseen) (35, 0, D) the +6 bardiche of the Old World {heavy, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (35, 15, D) a +1 chain mail of willpower (unseen) (35, 29, D) the +7 lajatang "Hedd" {drain, Bane rC+ rN+ Str+2} Bane: It inflicts you with a random bane when you equip it. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (36, 0, D) a staff of earth (36, 1, D) the +5 Force Lance {heavy, knockback} It cannot be enchanted further. (unseen) (36, 14, D) a parchment of Petrify (36, 15, D) a +0 long sword a +0 robe a parchment of Teleport Other an elf corpse (skeletalised by now) (36, 28, D) the +3 flail of Awkwardness {drain, rC+ rN++ Str+2 Int-5} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). It cannot be enchanted further. (37, 1, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (37, 14, D) a +0 robe (37, 15, D) a +0 shortbow (still there?) a +0 long sword (still there?) a +1 chain mail of fire resistance (still there?) the ring "Viyplisch" {rElec Int+6 SInv Stlth+} (still there?) [ring of intelligence] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. an elf corpse (skeletalised by now) (still there?) (37, 17, D) a +1 dire flail of protection (unseen) (37, 28, D) a +5 vampiric dagger (37, 29, D) the scarab talisman of Cuniammo {Will+ Str+3 Dex+4} [scarab talisman] Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (37, 30, D) a +0 robe a spriggan corpse (skeletalised by now) (38, 14, D) a +0 short sword a +0 robe a talisman of death (38, 15, D) a +0 longbow a +0 leather armour a ring of willpower a condenser vane (38, 16, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (38, 17, D) a +0 rapier a +0 rapier a +0 leather armour (38, 28, D) the +9 partisan of Zudwuz Wemo {protect, rElec rF- Str+2 Dex+3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (38, 29, D) a +1 mace of holy wrath (39, 0, D) a staff of cold (39, 1, D) a staff of cold (39, 14, D) a +3 dire flail of protection (39, 15, D) a +0 short sword a +0 robe a +3 ring mail of cold resistance an elf corpse (skeletalised by now) (39, 29, D) a +0 heavy arbalest a storm dragon corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (40, 0, D) a +0 ring mail of willpower (40, 5, D) a +5 battleaxe of flaming a +0 chain mail (40, 7, D) a +2 halberd a +0 chain mail (40, 14, D) a +0 longbow (still there?) a +0 leather armour (still there?) a staff of fire (still there?) an elf corpse (skeletalised by now) (still there?) (40, 15, D) a +0 scimitar a +0 shortbow a +0 leather armour a +2 chain mail of fire resistance (40, 28, D) a +3 dagger of venom (40, 29, D) a parchment of Passwall (41, 0, D) a parchment of Ozocubu's Armour (41, 1, D) a sanguine talisman (41, 6, D) a +1 scimitar of draining (still there?) a +0 chain mail (still there?) (41, 7, D) a +1 broad axe of distortion a +0 chain mail (41, 15, D) a +0 short sword a +0 shortbow a +0 leather armour (41, 17, D) a +0 trident of pain (still there?) a +0 ring mail (still there?) an elf corpse (skeletalised by now) (still there?) (41, 18, D) a +2 heavy war axe (unseen) (41, 28, D) a staff of earth (41, 29, D) a +3 heavy halberd (41, 30, D) a titan corpse (skeletalised by now) (41, 31, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (42, 0, D) a parchment of Spellspark Servitor (42, 1, D) a +2 flail of draining (unseen) (42, 6, D) a +0 war axe of flaming (still there?) a +0 chain mail (still there?) a +4 scimitar of flaming (still there?) a +0 plate armour (still there?) (42, 14, D) a +1 short sword of speed (still there?) a parchment of Passage of Golubria (still there?) (42, 28, D) the +10 rapier "Reqat" {venom, rN+ Will- Dex+3} rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (42, 29, D) a +0 leather armour of willpower (43, 10, D) a +4 halberd of flaming (still there?) a +0 plate armour (still there?) (43, 14, D) a +0 dagger (43, 15, D) the +10 trident of Nuseynia {venom, Bane Fly Will+++ Str-3} Bane: It inflicts you with a random bane when you equip it. Fly: It grants you flight. Will+++: It greatly increases your willpower. Str-3: It affects your strength (-3). It cannot be enchanted further. (unseen) (44, 28, D) a blade talisman (48, 15, D) a +0 buckler (still there?) a +0 robe (still there?) a +3 long sword of flaming (still there?) a +0 sling (still there?) (49, 0, D) a +4 plate armour of resonance (unseen) (49, 1, D) a +3 shortbow of freezing (unseen) (49, 12, D) a staff of conjuration (unseen) (49, 24, D) a +0 heavy morningstar (unseen) (49, 36, D) a +1 sling of draining (unseen) (49, 37, D) a +0 ring mail of fire resistance (unseen) (50, 0, D) a parchment of Death Channel (50, 12, D) a +2 ring mail of cold resistance (50, 24, D) the +12 great sword "Vabit" {vamp, Bane rF+ Will++ Int+3} Bane: It inflicts you with a random bane when you equip it. rF+: It protects you from fire. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (50, 25, D) the +11 halberd "Qyhuto" {pain, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (50, 32, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (50, 37, D) a manticore corpse (skeletalised by now) (50, 38, D) 4 large rocks a cyclops corpse (skeletalised by now) (51, 0, D) a serpent talisman (51, 12, D) a parchment of Alistair's Walking Alembic (51, 13, D) the +0 ring mail "Ydodetey" {Str+5 Stlth+} Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (51, 24, D) a parchment of Polar Vortex (51, 25, D) a +1 war axe of freezing (unseen) (51, 27, D) a +1 scimitar of flaming (unseen) (51, 28, D) a +0 great sword of flaming (unseen) (51, 36, D) a +0 spear of venom a +1 trident of holy wrath a merfolk corpse (skeletalised by now) (51, 37, D) a +1 trident of protection a +0 leather armour a merfolk corpse (skeletalised by now) (52, 12, D) the +9 plate armour of Trumpets {Will++ Int+3} Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (52, 13, D) a +3 halberd of holy wrath a staff of air (52, 24, D) a +2 war axe of electrocution (52, 27, D) a +0 scimitar of flaming (52, 28, D) a +0 great sword of flaming (52, 29, D) a +2 great sword of flaming (52, 36, D) the +4 rapier "Isesool" {flame, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (52, 37, D) a parchment of Dispel Undead (52, 40, D) a wind drake corpse (skeletalised by now) (53, 0, D) the +3 dagger "Detij" {flame, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (53, 1, D) a +6 ring of strength (53, 12, D) the +2 robe of the Unstoppable Hells {rC- Will++ Int+5} rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (53, 13, D) a +3 scale mail of poison resistance (53, 14, D) a +0 robe (still there?) a +4 flail of flaming (still there?) a +0 longbow (still there?) (53, 15, D) a +1 halberd of holy wrath (unseen) (53, 24, D) a parchment of Dimensional Bullseye (53, 25, D) a +2 long sword of electrocution (53, 36, D) a staff of conjuration (53, 37, D) the spider talisman of Bitterness {Int+3} [spider talisman] Int+3: It affects your intelligence (+3). (unseen) (54, 14, D) a +2 glaive of holy wrath (unseen) (54, 24, D) a +0 troll leather armour (54, 25, D) a staff of conjuration (54, 36, D) a +3 dagger of freezing (unseen) (54, 38, D) a +7 rapier of venom (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (55, 0, D) a +1 glaive of freezing (unseen) (55, 1, D) the +3 orcbow of the Magic Mushroom {heavy, +Blink rElec Int+4 Stlth+} +Blink: It lets you blink. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (55, 13, D) a +4 scale mail of death (55, 24, D) a +1 arbalest of electrocution (unseen) (59, 37, D) a +0 flail a +0 rapier of speed (60, 36, D) a +0 orcbow a +2 great mace of protection a centaur skeleton (61, 8, D) the rimehorn talisman of Jionk {-Tele rN+++ rCorr Int-5} [rimehorn talisman] -Tele: It prevents most forms of teleportation. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). (61, 19, D) a polar bear corpse (skeletalised by now) (61, 37, D) the +6 trident of Fedhas's Benevolence {flame, *Noise *Slow rElec Dex+8} *Noise: It may make a loud noise when swung. *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (61, 38, D) a +0 battleaxe (62, 0, D) a +5 long sword of holy wrath a ball python corpse (skeletalised by now) (62, 1, D) a +6 ring of strength (62, 16, D) a +2 double sword of electrocution (62, 17, D) a staff of cold (unseen) (62, 26, D) the dragon-coil talisman "Rahas" {+Inv Will+++ Int-2 Dex+3} [dragon-coil talisman] +Inv: It lets you turn invisible. Will+++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). (62, 27, D) a +0 heavy quarterstaff (unseen) (62, 29, D) 6 large rocks a cyclops corpse (skeletalised by now) (62, 30, D) a +0 arbalest 3 large rocks (62, 31, D) a +0 arbalest (62, 36, D) a ring of flight (62, 37, D) a +2 antimagic sling (unseen) (62, 38, D) a +0 hand axe (63, 0, D) a ball python corpse (skeletalised by now) (63, 8, D) a +2 scale mail of fire resistance (63, 11, D) an adder corpse (skeletalised by now) (63, 16, D) a +3 heavy halberd (63, 26, D) a +6 ring of dexterity (63, 29, D) 4 large rocks a +0 orcbow a centaur corpse (skeletalised by now) (63, 36, D) a +4 heavy quarterstaff (unseen) (63, 37, D) a parchment of Forge Monarch Bomb (64, 0, D) a +0 mace a +0 robe a naga corpse (skeletalised by now) (64, 16, D) a +0 pair of gloves of parrying (64, 17, D) a parchment of Lee's Rapid Deconstruction (64, 19, D) a rime drake corpse (skeletalised by now) (64, 26, D) a staff of conjuration (64, 29, D) 5 large rocks (64, 30, D) a +0 shortbow (65, 26, D) a parchment of Starburst (67, 38, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (67, 41, D) a +0 shortbow a +0 dagger a +0 leather armour (68, 0, D) a +1 war axe of freezing (69, 36, D) a +6 vampiric morningstar (69, 39, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (69, 41, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (69, 42, D) a +0 long sword a +0 robe (69, 43, D) a +1 antimagic long sword (still there?) a +0 halberd of flaming (still there?) (70, 8, D) a +6 ring of dexterity (70, 9, D) the +5 arbalest of Virtue {antimagic, +Blink Str+2} +Blink: It lets you blink. Str+2: It affects your strength (+2). It cannot be enchanted further. (70, 36, D) +0 fire dragon scales (70, 37, D) the +9 shortbow "Lourgher" {freeze, rC+ rCorr Int+2} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (71, 8, D) a +3 broad axe of freezing (71, 16, D) a +1 spear of flaming (unseen) (71, 17, D) the +11 shortbow of Wu Jian {antimagic, rF+ rN+ Dex+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (71, 26, D) a staff of earth (71, 29, D) a +0 trident (71, 30, D) a +0 trident a boomerang (71, 31, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 40, D) a shapeshifter skeleton (72, 8, D) a +4 vampiric partisan (72, 10, D) a +0 glaive (72, 16, D) a staff of conjuration (72, 17, D) a +2 antimagic morningstar (72, 29, D) a +0 shortbow (72, 36, D) a staff of alchemy (72, 37, D) +0 fire dragon scales (73, 1, D) a fortress talisman (73, 16, D) a +5 sling of flaming (73, 17, D) the +2 plate armour of Wonder {rC+ Dex+4} rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (73, 27, D) a +2 crystal plate armour (unseen) (73, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 31, D) a +0 trident (73, 37, D) a +5 hand axe of electrocution (unseen) (73, 42, D) a +1 partisan of venom (unseen)