kumaya1109 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 7, D) 2 potions of berserk rage (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman of Moral Flaws {Str+2} [lupine talisman] Str+2: It affects your strength (+2). an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 8, D) the +1 great mace "Camir" {venom, +Blink Str+5 Dex-5 Stlth+} +Blink: It lets you blink. Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 11, D) a river rat corpse (skeletalised by now) (61, 16, D) the +7 spear of the Grave {chaos, Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (61, 26, D) a sanguine talisman (62, 3, D) a +0 dagger a +0 robe a +0 mace an orc corpse (skeletalised by now) (62, 9, D) a staff of air (62, 11, D) a wolf corpse (skeletalised by now) (62, 16, D) a +2 scale mail of fire resistance (62, 17, D) a staff of alchemy (62, 26, D) the ring "Ohaimn" {rF+ Wiz} [ring of wizardry] rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. (unseen) (62, 27, D) the +1 leather armour of Lorriq {Fly rC+ rN+ Dex-3} Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (unseen) (63, 0, D) a +1 long sword of draining (unseen) (63, 3, D) a +0 dagger (63, 4, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 8, D) the +2 scimitar of Optimality {spect, rElec Int-5 Dex+2} rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (63, 10, D) a jackal corpse (skeletalised by now) (63, 16, D) a +3 plate armour of willpower (63, 26, D) a +6 ring of dexterity (63, 27, D) the +0 helmet of Tempters {rC+} rC+: It protects you from cold. It cannot be enchanted further. (unseen) (64, 16, D) a +3 great mace of distortion (unseen) (64, 26, D) a lightning rod (4/4) (64, 27, D) the +2 ring mail "Ballitzu" {rN+ Will+ Int-5} rN+: It protects you from negative energy. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (unseen) (65, 26, D) a +3 spear of freezing (unseen) (68, 0, D) the +7 hand axe "Peenteh" {flame, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (68, 1, D) a +0 dire flail (68, 4, D) a +0 mace (70, 8, D) the +6 hand axe of Clean Purpose {flame, rC+ Will+ Str-3 Int+7} rC+: It protects you from cold. Will+: It increases your willpower. Str-3: It affects your strength (-3). Int+7: It affects your intelligence (+7). It cannot be enchanted further. (70, 9, D) the +1 arbalest "Uqepyleg" {holy, rPois} rPois: It protects you from poison. It cannot be enchanted further. (72, 12, D) a hell hound corpse (skeletalised by now) (72, 16, D) a staff of necromancy (72, 19, D) a +0 arbalest (72, 20, D) a +0 dire flail a +0 animal skin (72, 21, D) a +0 flail a +0 ring mail (72, 26, D) a staff of alchemy (72, 27, D) a +1 flail of holy wrath (72, 31, D) +0 acid dragon scales a steam dragon corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) (73, 2, D) a ball python corpse (skeletalised by now) (73, 16, D) a +2 sling of flaming (unseen) (73, 17, D) a +0 orcbow of freezing (unseen) (73, 22, D) a +3 war axe a +0 plate armour a human corpse (skeletalised by now) (73, 29, D) a swamp drake corpse (skeletalised by now) (73, 31, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (74, 2, D) a water moccasin corpse (skeletalised by now)