Dungeon Sprint DCSS version 0.34-a0-1306-g782cd2de26 (webtiles) character file. Game seed: 7475802526871269172 0 kumaya1109 the Firebug (level 1, -2/10 HPs) Began as a Deep Elf Fire Elementalist on Nov 23, 2025. Slain by a merfolk ... wielding a +0 trident (5 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:20 (92 turns). kumaya1109 the Firebug (Deep Elf Fire Elementalist) Turns: 92, Time: 00:01:21 Health: -2/10 AC: 25 Str: 17 XL: 1 Next: 0% Magic: 6/6 EV: -2 Int: 19 God: Gold: 0 SH: 25 Dex: 15 Spells: 5/6 levels left rFire . . . (100%) j - +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} rCold . . . (100%) n - +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} rNeg + . . (50%) m - +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv + (no boots) Will ++... (no amulet) Stlth g - +6 ring of strength HPRegen 0.21/turn h - +6 ring of strength MPRegen 0.20/turn %: no teleportation @: flying, mesmerised A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons i - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. j - the +16 obsidian axe (weapon) {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. k - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. l - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Armour a - a +0 robe m - the +15 Maxwell's patent armour (worn) {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. n - the +18 shield of the Gong (worn) {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. o - a +3 kite shield Jewellery b - a ring of flight c - a +6 ring of dexterity d - a +6 ring of dexterity e - a +6 ring of intelligence f - a +6 ring of intelligence g - a +6 ring of strength (worn) h - a +6 ring of strength (worn) Wands f - a wand of mindburst (7) b - a wand of quicksilver (7) Scrolls b - 4 scrolls of blinking x - 4 scrolls of amnesia g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions g - 8 potions of magic b - 10 potions of curing w - 10 potions of heal wounds h - 6 potions of haste B - 3 potions of berserk rage d - 2 potions of brilliance i - 2 potions of invisibility r - 4 potions of resistance E - a potion of experience m - 5 potions of might Skills: + Level 0.0 Fighting + Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting - Level 1.1 Conjurations + Level 3.2 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 44% 2x1d6 100% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 30% 2d6 100% 2 Inner Flame Hex/Fire 9% N/A 100% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 100% 3 Flame Wave Conj/Fire 11% 2d6 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You block the merfolk's attack. GONNNNG! You block the merfolk's attack. SHROANNG! You slash the merfolk! The merfolk is moderately wounded. You hit the merfolk. Visions of slaying the merfolk flood into your mind. The merfolk hits you with a +0 trident. You block the merfolk's attack. GONNNNG! You block the merfolk's attack. SHROANNG! The merfolk completely misses you. You took 1 damage! You hit the merfolk. The merfolk is heavily wounded. You slash the merfolk! Visions of slaying the merfolk flood into your mind. The merfolk hits you with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You block the merfolk's attack. SHROANNG! You block the merfolk's attack. BOUMMMMG! You block the merfolk's attack. SHROANNG! You took 6 damage! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the merfolk. The merfolk is lightly wounded. You slash the merfolk! You block the merfolk's attack. BONNNG! You block the merfolk's attack. GONNNNG! The merfolk hits you with a +0 trident. Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.[.!.▓ ▓.mm..▓ ▓..@..▓ ▓..©..▓ ▓▓▓▓▓▓▓ You could see 2 merfolk. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | kumaya1109 the Deep Elf Fire Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | Found a blossoming altar of Fedhas. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a transporter. 3 | D | Found an opulent altar of Gozag. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a corrupted altar of Lugonu. 8 | D | Found a burning altar of Makhleb. 9 | D | Found a stormy altar of Qazlal. 9 | D | Found an iron altar of Okawaru. 9 | D | Found a sacrificial altar of Ru. 9 | D | Found a sparkling altar of Nemelex Xobeh. 9 | D | Found a shimmering blue altar of Sif Muna. 9 | D | Found a bloodstained altar of Trog. 45 | D | Got the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 49 | D | Got the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 49 | D | Got the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 49 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 49 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 49 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 87 | D | Entered arena 2. 87 | D | Found a transporter. 87 | D | Noticed a merfolk 87 | D | Noticed a merfolk 92 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total ---------------------------++------- Attack: Normal || 4 Melee: Broad axe || 8 Armour: Plate armour || 4 Dodge: Dodged || 1 Block: Kite shield || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 90 | 90 | 0 | 0 | 0 | 1 | 90.0 | Dungeon | 90 | 90 | 0 | 0 | 0 | 1 | 90.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 90 daAuts