kumaya1109 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 tower shield (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 4, D) a fortress talisman a wellspring talisman the spider talisman of the Fisher {rC- Str+3 Int+6} [spider talisman] rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a parchment of Dragon's Call (59, 37, D) the +0 troll leather armour of Valour {Rampage +Blink Regen+} Rampage: It bestows one free step when moving towards enemies. +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (unseen) (60, 36, D) a +2 heavy double sword (unseen) (60, 37, D) a +1 rapier of protection (unseen) (60, 40, D) a polar bear corpse (61, 0, D) a staff of fire (61, 8, D) a +2 heavy arbalest (unseen) (61, 36, D) a +3 quarterstaff (unseen) (61, 37, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (62, 8, D) a +2 ring mail of poison resistance (62, 9, D) the +8 mace of Dividends {flame, rF+ Str-2 Int+3 Dex+7} rF+: It protects you from fire. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (62, 16, D) a staff of necromancy (62, 26, D) a staff of fire (62, 27, D) a +5 scimitar of electrocution (62, 29, D) a black bear skeleton (62, 30, D) a +0 spear a spriggan skeleton (62, 36, D) a +0 long sword of electrocution (unseen) (62, 37, D) the +0 scale mail of the Archfiend {rElec rC- rN++} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (unseen) (63, 0, D) the +5 flail of Midwinter {protect, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (63, 17, D) a ring of see invisible (63, 27, D) a +4 longbow of freezing (63, 28, D) a black bear skeleton (63, 30, D) a +0 spear a +0 buckler (63, 31, D) a +0 dagger a +0 robe a +0 quarterstaff a +0 robe a spriggan skeleton (63, 36, D) a staff of conjuration (unseen) (63, 37, D) a parchment of Dispersal (64, 17, D) a staff of fire (64, 26, D) a +3 leather armour of poison resistance (64, 27, D) a staff of cold (unseen) (64, 31, D) a black bear skeleton (64, 32, D) a +0 quarterstaff a +0 robe a spriggan skeleton (65, 26, D) the +11 battleaxe "Bikhlug" {drain, *Corrode rElec rPois Stlth+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (69, 0, D) a +3 chain mail of cold resistance (69, 3, D) a +0 long sword (70, 9, D) a +0 dagger of electrocution (unseen) (70, 11, D) a +0 dire flail (70, 37, D) a +2 dagger of holy wrath (unseen) (70, 40, D) a +0 war axe a draconian corpse (70, 41, D) a +0 club a draconian corpse (70, 42, D) a +0 club a draconian corpse (71, 16, D) a +1 shortbow of draining (71, 26, D) a +6 long sword of draining (unseen) (71, 27, D) a parchment of Permafrost Eruption (71, 29, D) a +1 long sword of holy wrath (still there?) a +0 leather armour (still there?) a +0 buckler (still there?) an elf skeleton (still there?) (71, 37, D) a +6 orcbow (71, 40, D) a +0 short sword a +0 dagger a green draconian corpse (71, 42, D) a +0 club (72, 17, D) a +4 flail of venom (72, 27, D) a granite talisman (72, 28, D) a +0 long sword a +0 leather armour an elf skeleton (72, 29, D) a +0 rapier a +0 robe a +1 partisan of flaming an elf skeleton (72, 37, D) a +1 mace of draining (unseen) (72, 41, D) a +0 long sword a +0 club a black draconian corpse a draconian corpse (72, 42, D) a +0 club (73, 1, D) a ring of poison resistance (73, 16, D) the +0 scale mail of the Sea {Fly rF+ rC- rN++} Fly: It grants you flight. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (73, 27, D) a +2 plate armour of cold resistance (73, 29, D) a +0 long sword a +0 robe an elf skeleton (73, 37, D) a +6 ring of intelligence (74, 3, D) a bullfrog corpse (skeletalised by now)