Dungeon Sprint DCSS version 0.34-a0-1305-g22b60481a4 (webtiles) character file. Game seed: 2817921101807985492 11201 kumaya1109 the Eclecticist (level 11, 49/76 HPs) Began as a Deep Elf Conjurer on Nov 23, 2025. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:08:48 (987 turns). kumaya1109 the Eclecticist (Deep Elf Conjurer) Turns: 987, Time: 00:08:49 Health: 49/76 AC: 3 Str: 4 XL: 11 Next: 46% Magic: 18/35 EV: 19 Int: 36 God: Gold: 0 SH: 0 Dex: 16 Spells: 31/46 levels left rFire + + . (33%) k - cold staff "Gubum" {rC+ Int+3 Ice} rCold + . . (50%) x - orb {Attunement} rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) v - +0 cloak {rCorr} rCorr + (50%) (no gloves) SInv . (no boots) Will ++... (no amulet) Stlth ++ l - ring of Ajiylohoixt {rF++ rN+ rCorr Int+5} HPRegen 0.32/turn m - ring of Quecsesupo {Will+ Dex+3 Slay+4} MPRegen 0.48/turn %: no teleportation @: studying Stealth A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons i - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Armour a - a +0 robe (worn) n - a +2 leather armour of fire resistance v - a +0 cloak of corrosion resistance (worn) x - an orb of attunement (worn) Magical Staves k - the cold staff "Gubum" (weapon) {rC+ Int+3 Ice} (You found it in the Dungeon) [staff of cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. q - the air staff of Jymiefyd {rElec rN+ rCorr Air} (You found it in the Dungeon) [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. w - the cold staff "Beurghen" {rC+ rN+ Ice} (You found it in the Dungeon) [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. y - a staff of alchemy z - the air staff "Tistream" {rElec rF+ Dex+3 Air} (You found it in the Dungeon) [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. Jewellery b - a ring of flight c - a +6 ring of dexterity d - a +6 ring of dexterity e - a +6 ring of intelligence f - a +6 ring of intelligence g - a +6 ring of strength h - a +6 ring of strength j - a ring of protection from cold l - the ring of Ajiylohoixt (worn) {rF++ rN+ rCorr Int+5} (You found it in the Dungeon) [ring of resist corrosion] rF++: It greatly protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). m - the ring of Quecsesupo (worn) {Will+ Dex+3 Slay+4} (You found it in the Dungeon) [ring of slaying] Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). o - an amulet of wildshape p - a ring of protection from fire r - a ring of resist corrosion s - a +4 ring of protection t - a ring of magical power u - a ring of protection from cold Wands f - a wand of mindburst (3) b - a wand of quicksilver (5) Scrolls b - 4 scrolls of blinking a - 4 scrolls of enchant armour x - 4 scrolls of amnesia g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear W - a scroll of brand weapon Potions g - 4 potions of magic b - 9 potions of curing w - 7 potions of heal wounds h - 6 potions of haste B - 3 potions of berserk rage d - 2 potions of brilliance i - 2 potions of invisibility r - 4 potions of resistance m - 5 potions of might Miscellaneous g - a +1 condenser vane h - a +0 Gell's gravitambourine (2/2) Skills: - Level 12.0 Fighting - Level 14.0 Dodging - Level 2.4 Stealth - Level 18.0 Spellcasting - Level 15.0 Conjurations + Level 11.1 Fire Magic - Level 8.0 Alchemy You had 31 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 43% 3d19 1% 4 d - Iskenderun's Mystic Conj/Tloc 72% 2d15 (+2d81% 4 e - Flame Wave Conj/Fire 90% 2d19 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 100% 2d11 0% 2 Launch Clockwork Bee Frge 32% N/A 3% 3 Tukima's Dance Hex 32% N/A 3% 3 Eringya's Surprising Cr Summ 32% N/A 10% 4 Fortress Blast Frge 42% 6d4 83% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The mystic blast hits the centaur warrior zombie! The centaur warrior zombie is almost destroyed. The centaur warrior zombie is knocked back by the mystic blast. You see here the air staff "Tistream" {rElec rF+ Dex+3 Air}. You see here a parchment of Tukima's Dance. You recovered 1 HP! The centaur warrior zombie hits you. The centaur warrior zombie kicks you. You see here the air staff "Tistream" {rElec rF+ Dex+3 Air}. You took 7 damage! You recovered 1 MP! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the centaur warrior zombie! The centaur warrior zombie is almost destroyed. The centaur warrior zombie is knocked back by the mystic blast. Things that are here: a +1 morningstar; a +0 robe You recovered 1 HP! You recovered 1 MP! You hit the centaur warrior zombie! You draw in some of the released energy. You destroy the centaur warrior zombie! Your Fire Magic skill increases to level 11! Things that are here: a +1 morningstar; a +0 robe You recovered 3 MP! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here the air staff "Tistream" {rElec rF+ Dex+3 Air}. g - a +1 condenser vane (improved by +1). You recovered 1 HP! You recovered 1 MP! You see here a +0 cloak of stealth. You pick up a parchment of Tukima's Dance and begin reading... You add the spell Tukima's Dance to your library. You recovered 1 HP! You recovered 1 MP! You see here the air staff "Tistream" {rElec rF+ Dex+3 Air}. You recovered 1 MP! z - the air staff "Tistream" {rElec rF+ Dex+3 Air} You recovered 1 HP! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ▓...).....▓...)...▓ ▓....)....▓..)....▓ ▓.........▓.......▓ ▓.▓.....▓.▓.▓...▓.▓ ▓....©....▓...©...▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓...ß©ß...▓...ß©ß...▓ ▓..)).[|..▓...).)...▓ ▓..))@.)..▓...).=)..▓ ▓....)....▓.........▓ ▓..)).....▓...)..)..▓ ▓....)....▓....)....▓ ▓....)....▓.........▓ ▓....)....▓.▓.....▓.▓ ▓.▓.....▓.▓....©....▓ ▓....©....▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Vanquished Creatures A lich (D) A formless jellyfish (D) A vampire knight (D) A deep elf death mage (D) A vault guard (D) A deep elf knight (D) A skeletal warrior (D) A glowing orange brain (D) A necromancer (D) 2 deep elf pyromancers (D) 2 deep elf zephyrmancers (D) 3 yaktaurs (D) 4 merfolk (D) A vampire (D) 2 hell hounds (D) A water moccasin (D) A laughing skull (D) 4 phantoms (D) 5 weeping skulls (D) A troll draugr (D) 4 wights (D) A burial acolyte (D) A crimson imp (D) An iron imp (D) 2 drudes (D) A kobold draugr (D) 2 centaur zombies (D) A bullfrog zombie (D) A mummy (D) 2 killer bee zombies (D) An adder (D) 7 hound draugrs (D) A white imp (D) An iguana draugr (D) An adder zombie (D) A bat zombie (D) An orc draugr (D) 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | kumaya1109 the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 40 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 44 | D | Reached XP level 2. HP: 15/15 MP: 7/8 49 | D | Learned a level 2 spell: Searing Ray 54 | D | Entered arena 2. 54 | D | Found a transporter. 54 | D | Noticed a water moccasin 57 | D | Killed a water moccasin 58 | D | Reached skill level 7 in Spellcasting 58 | D | Reached XP level 3. HP: 19/19 MP: 5/14 58 | D | Reached XP level 4. HP: 24/24 MP: 5/15 120 | D | Entered arena 3. 120 | D | Found a transporter. 120 | D | Noticed a phantom 120 | D | Noticed a phantom 122 | D | Killed a phantom 123 | D | Reached skill level 9 in Spellcasting 123 | D | Reached XP level 5. HP: 28/28 MP: 18/18 128 | D | Reached skill level 10 in Spellcasting 128 | D | Reached XP level 6. HP: 20/32 MP: 21/21 221 | D | Learned a level 4 spell: Fulminant Prism 226 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 227 | D | Got the cold staff "Gubum" {rC+ Int+3 Ice} 230 | D | Entered arena 4. 230 | D | Found a transporter. 234 | D | Reached skill level 11 in Spellcasting 234 | D | Reached skill level 10 in Conjurations 249 | D | Got the ring of Ajiylohoixt {rF++ rN+ rCorr Int+5} 255 | D | Entered arena 5. 255 | D | Found a transporter. 255 | D | Noticed a merfolk 255 | D | Noticed a merfolk 255 | D | Noticed a merfolk 255 | D | Noticed a merfolk 262 | D | Killed a merfolk 263 | D | Reached skill level 12 in Spellcasting 263 | D | Reached XP level 7. HP: 34/36 MP: 10/25 264 | D | Killed a merfolk 265 | D | Reached skill level 13 in Spellcasting 267 | D | Killed a merfolk 268 | D | Reached skill level 5 in Fighting 268 | D | Reached skill level 5 in Dodging 270 | D | Killed a merfolk 271 | D | Reached XP level 8. HP: 15/51 MP: 24/27 275 | D | Got the ring of Quecsesupo {Will+ Dex+3 Slay+4} 400 | D | Entered arena 6. 400 | D | Found a transporter. 447 | D | Entered arena 7. 447 | D | Noticed a deep elf zephyrmancer 447 | D | Noticed a deep elf knight 447 | D | Noticed a deep elf pyromancer 447 | D | Noticed a deep elf death mage 447 | D | Noticed a deep elf zephyrmancer 447 | D | Noticed a deep elf pyromancer 450 | D | Killed a deep elf zephyrmancer 451 | D | Reached skill level 14 in Spellcasting 454 | D | Killed a deep elf pyromancer 454 | D | Killed a deep elf knight 455 | D | Reached skill level 10 in Fighting 455 | D | Reached XP level 9. HP: 62/62 MP: 8/29 455 | D | Killed a deep elf pyromancer 455 | D | Killed a deep elf zephyrmancer 457 | D | Found a transporter. 459 | D | Killed a deep elf death mage 466 | D | Killed a ghostly deep elf death mage 467 | D | Reached skill level 16 in Spellcasting 467 | D | Reached XP level 10. HP: 32/68 MP: 5/32 597 | D | Entered arena 8. 597 | D | Noticed a formless jellyfish 597 | D | Noticed a vault guard 597 | D | Noticed a glowing orange brain 602 | D | Found a transporter. 605 | D | Reached skill level 17 in Spellcasting 606 | D | Killed a vault guard 607 | D | Reached skill level 18 in Spellcasting 614 | D | Killed a glowing orange brain 616 | D | Paralysed by a formless jellyfish for 1 turns 619 | D | Paralysed by a formless jellyfish for 1 turns 620 | D | Killed a formless jellyfish 621 | D | Reached skill level 15 in Conjurations 758 | D | Got the air staff of Jymiefyd {rElec rN+ rCorr Air} 768 | D | Entered arena 9. 773 | D | Found a transporter. 790 | D | Entered arena 10. 796 | D | Found a transporter. 820 | D | Got the cold staff "Beurghen" {rC+ rN+ Ice} 909 | D | Learned a level 4 spell: Flame Wave 910 | D | Entered arena 11. 911 | D | Found a transporter. 912 | D | Upgraded the game from 0.34-a0-1299-g403807c238 to | 0.34-a0-1305-g22b60481a4 915 | D | Reached skill level 1 in Fire Magic 915 | D | Reached XP level 11. HP: 55/74 MP: 27/35 952 | D | Entered arena 12. 952 | D | Noticed a skeletal warrior 956 | D | Noticed a vampire knight 956 | D | Noticed a lich 962 | D | Killed a skeletal warrior 962 | D | Killed a lich 964 | D | Killed a vampire knight 965 | D | Reached skill level 10 in Fire Magic 965 | D | Found a transporter. 986 | D | Got the air staff "Tistream" {rElec rF+ Dex+3 Air} 987 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Alchemy | 8 | 8.0 Spellcasting | 7 9 10 12 13 14 16 18 | 18.0 Conjurations | 7 8 9 11 12 15 | 15.0 Fighting | 5 10 11 12 | 12.0 Dodging | 6 11 14 | 14.0 Fire Magic | 1 11 | 11.1 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | | | | 3 || 3 Melee: Bo | | | | 1 || 1 Staff | | | | 2 || 2 Cast: Searing Ray | 3 | 2 | 1 | 1 || 7 Magic Dart | | 2 | | 1 || 3 Iskenderun's Myst | | 3 | 11 | 23 || 37 Fulminant Prism | | 3 | 10 | 15 || 28 Evoke: Wand of quicksilv | | 2 | | || 2 Wand of mindburst | | 4 | | || 4 Drink: Experience | 1 | | | || 1 Magic | | | 2 | 2 || 4 Heal wounds | | | 1 | 2 || 3 Curing | | | | 1 || 1 Armour: Robe | | 5 | 5 | 21 || 31 Dodge: Dodged | 2 | 7 | 3 | 25 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 984 | 984 | 0 | 0 | 636 | 1 | 984.0 | Dungeon | 984 | 984 | 0 | 0 | 636 | 1 | 984.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 984 daAuts