kumaya1109 the Dungeon (0, 51, D) the +1 chain mail of Gonuub {rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. (0, 52, D) a storm talisman (1, 33, D) a parchment of Summon Horrible Things (1, 50, D) an amulet of guardian spirit (1, 51, D) the +6 arbalest "Hotyog" {freeze, rElec rPois Dex+4} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (1, 52, D) a parchment of Disjunction (2, 15, D) a staff of earth (unseen) (2, 16, D) the +6 scale mail of the Shore {Str+6} Str+6: It affects your strength (+6). It cannot be enchanted further. (unseen) (2, 32, D) a +6 ring of strength (2, 33, D) a staff of necromancy (2, 35, D) a +1 halberd of distortion (2, 50, D) a scarf of harm (2, 51, D) a +3 ring mail of willpower (2, 52, D) a quill talisman (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 16, D) a staff of air (unseen) (3, 50, D) a staff of fire (3, 51, D) a staff of air (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +2 robe of willpower (4, 15, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. a +2 partisan of distortion (4, 32, D) a +6 battleaxe of electrocution (4, 33, D) a staff of conjuration (4, 37, D) a +4 hand axe of freezing (4, 39, D) the +5 scythe "Finisher" {speed, execute} It cannot be enchanted further. (4, 50, D) a +3 spectral quarterstaff (5, 17, D) the +3 hat of Pondering {Ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (5, 32, D) a staff of conjuration (5, 34, D) a +3 leather armour of fire resistance (5, 39, D) a +0 partisan (5, 40, D) a +2 robe of fire resistance (5, 50, D) a ring of see invisible (5, 51, D) a +2 long sword of holy wrath (5, 52, D) a ring of resist corrosion (6, 14, D) a +5 hand axe of flaming (6, 15, D) a staff of necromancy (6, 16, D) a +5 hand axe of flaming (unseen) (6, 32, D) the +0 pair of boots of Kytasuq {Harm rElec rPois Int-3} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rPois: It protects you from poison. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (6, 34, D) a +0 bardiche of protection a staff of cold (6, 50, D) a +1 leather armour of poison resistance (6, 51, D) a staff of earth (7, 15, D) the +5 whip of Tulof {heavy, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (7, 16, D) a +2 kite shield of poison resistance (7, 50, D) a staff of conjuration (7, 51, D) the +7 sling "Jufrynea" {elec, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (7, 52, D) a +8 whip of electrocution (8, 14, D) the +1 robe of Infinity {rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (8, 16, D) a staff of fire (8, 35, D) a +0 dire flail a +2 heavy flail the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (8, 38, D) a +1 heavy glaive (8, 50, D) a +6 whip of holy wrath (8, 51, D) a +3 orcbow of flaming (8, 52, D) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. (9, 14, D) a +0 scimitar of draining (unseen) (9, 15, D) a staff of conjuration (9, 34, D) +2 ice dragon scales a parchment of Martyr's Knell (9, 38, D) a staff of fire (9, 50, D) a +3 flail of protection (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a staff of necromancy (unseen) (10, 15, D) a +2 plate armour of fire resistance (10, 32, D) a ring of see invisible (10, 35, D) a ring of see invisible (10, 38, D) a +2 halberd of venom the +3 battleaxe "Exzesoro" {heavy, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (10, 50, D) a staff of earth the +1 leather armour of Immorality {Harm rPois Will+ Int-4} Harm: It increases damage dealt and taken. rPois: It protects you from poison. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (10, 51, D) a manual of Dodging (10, 52, D) a parchment of Freezing Cloud (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a +3 leather armour of willpower (unseen) (11, 15, D) a +3 trident of distortion (unseen) (11, 16, D) a +3 leather armour of willpower (unseen) (11, 50, D) a staff of air (11, 54, D) a ring of protection from fire a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (12, 14, D) the +8 whip of Ambiguity {heavy, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (12, 15, D) an orb of mayhem (unseen) (12, 16, D) a staff of alchemy (unseen) (12, 32, D) a staff of alchemy (12, 50, D) a +2 shortbow of flaming (12, 53, D) a +0 flail of holy wrath (13, 54, D) a staff of alchemy (14, 35, D) a +0 pair of boots of flying a staff of necromancy (14, 49, D) a +3 mace of venom (unseen) (14, 50, D) a staff of earth (still there?) a staff of conjuration (still there?) (15, 51, D) a lightning rod (4/4) (18, 0, D) a +0 arbalest (18, 21, D) a +1 antimagic demon whip (18, 50, D) the earth staff of the Dark Horse {Str+3 Earth} [staff of earth] Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. (unseen) (18, 52, D) a +3 trident (unseen) (19, 2, D) a yaktaur corpse (skeletalised by now) (19, 16, D) the +5 broad axe "Hellblazer" {heavy, rN++ Str-2 Dex+2 Stlth+} rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (19, 33, D) an orb of stardust (19, 35, D) a caustic shrike corpse (skeletalised by now) (19, 48, D) a +3 shortbow of flaming (unseen) (19, 49, D) a staff of fire (unseen) (19, 50, D) a +0 leather armour 3 javelins a +2 spear of venom (20, 3, D) a +1 great sword of holy wrath the +6 arbalest "Damnation" {damnation} It cannot be enchanted further. a +0 battleaxe a +3 plate armour a human corpse (skeletalised by now) (20, 4, D) a +0 chain mail a +0 great sword (20, 16, D) a +2 great sword of flaming (20, 17, D) a +2 spectral quarterstaff a hell hog corpse (skeletalised by now) (20, 32, D) a +2 ring mail of fire resistance (20, 33, D) a +2 quarterstaff of speed (unseen) (20, 48, D) a +1 rapier of venom (unseen) (20, 49, D) the air staff of Intuition {rElec rC- Int+4 Air} [staff of air] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. (unseen) (20, 50, D) a +0 cloak a merfolk corpse (skeletalised by now) (21, 1, D) a +0 plate armour a +0 flail of protection a +3 scimitar of electrocution a +0 chain mail a +0 kite shield a +1 plate armour of cold resistance (21, 2, D) a +2 mace of venom a human corpse (skeletalised by now) (21, 16, D) a +4 battleaxe of electrocution a +2 rapier of venom (21, 33, D) a +3 leather armour of positive energy (still there?) a caustic shrike corpse (skeletalised by now) (still there?) (21, 34, D) a staff of air (21, 48, D) a +2 cloak (still there?) a lightning rod (4/4) (still there?) (21, 49, D) a +0 leather armour (21, 50, D) a +5 falchion of draining a merfolk corpse (skeletalised by now) (21, 51, D) a silver javelin (still there?) a +2 spear of venom (still there?) a +0 spear (still there?) (21, 53, D) a +0 rapier a +0 robe (22, 0, D) a staff of necromancy (22, 1, D) a +3 great sword a +0 chain mail a +4 orcbow of draining (22, 3, D) a +0 war axe a +0 chain mail +0 shadow dragon scales a human corpse (skeletalised by now) (22, 20, D) a hellephant corpse (skeletalised by now) (22, 32, D) a +0 halberd of flaming (22, 33, D) a +2 ring mail of cold resistance (unseen) (22, 34, D) a +6 short sword of distortion (22, 49, D) a +0 eveningstar of draining (still there?) a +4 spear (still there?) (22, 50, D) a +0 trident a +2 robe a blade talisman a merfolk corpse (skeletalised by now) (22, 51, D) an amulet of guardian spirit a snapping turtle corpse (skeletalised by now) (22, 52, D) a +1 spear of flaming (still there?) 3 silver javelins (still there?) a +3 leather armour of fire resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) (22, 53, D) a +1 leather armour of willpower (unseen) (23, 0, D) a +0 war axe (23, 5, D) a +0 battleaxe a +0 plate armour a +0 arbalest a human corpse (skeletalised by now) (23, 21, D) a +0 demon whip (23, 32, D) a staff of necromancy (23, 34, D) a +2 plate armour of cold resistance (23, 38, D) a caustic shrike corpse (skeletalised by now) (23, 40, D) a caustic shrike corpse (skeletalised by now) (23, 48, D) a +0 quarterstaff of pain (unseen) (23, 49, D) a staff of fire (unseen) (23, 50, D) a +3 chain mail of poison resistance a sea snake corpse (skeletalised by now) (23, 55, D) a wind drake corpse (skeletalised by now) (24, 0, D) a +0 ring mail of positive energy (24, 2, D) a +0 war axe 2 large rocks a stone giant corpse (skeletalised by now) (24, 3, D) a shadow dragon corpse (skeletalised by now) (24, 5, D) a +0 bardiche a +0 chain mail (24, 16, D) a +3 bardiche of flaming +0 fire dragon scales +2 fire dragon scales +2 ice dragon scales an oni corpse (skeletalised by now) (24, 18, D) a +3 glaive of flaming a fire giant corpse (skeletalised by now) a hellephant corpse (skeletalised by now) (24, 20, D) a +2 demon whip of flaming (24, 36, D) +0 steam dragon scales (24, 48, D) a +4 scale mail of resonance (unseen) (24, 49, D) a +4 vampiric spear (unseen) (24, 50, D) a +2 pair of gloves of fire a merfolk corpse (skeletalised by now) (24, 51, D) the +7 quarterstaff of Lenteam {drain, Dex+5} (still there?) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a silver javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (24, 52, D) a +1 heavy quarterstaff (24, 53, D) a +4 rapier of electrocution (still there?) a +0 robe (still there?) (24, 54, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (25, 3, D) a +1 long sword a +0 chain mail a human corpse (skeletalised by now) (25, 4, D) a +0 dire flail a +3 great mace a +0 chain mail a staff of cold a human corpse (skeletalised by now) (25, 16, D) the +9 scimitar "Ibly" {flame, Str-3 Dex+4 SInv} Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. an orb of attunement the +0 chain mail of the Apricot {rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. a +2 demon whip of venom (25, 17, D) the +3 hand axe "Imp's Peril" {vamp, rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. a +2 flail of protection (25, 32, D) a +1 plate armour of fire resistance (25, 33, D) a +0 giant spiked club (still there?) a +0 scimitar of electrocution (still there?) an iron giant corpse (skeletalised by now) (still there?) (25, 35, D) a staff of fire (25, 49, D) a +2 heavy shortbow (still there?) a +0 rapier (still there?) a +0 robe (still there?) a +3 rapier of venom (still there?) a merfolk corpse (skeletalised by now) (still there?) (25, 53, D) a +3 spear 2 silver javelins a +0 leather armour (26, 3, D) an amulet of guardian spirit a +0 plate armour a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) (26, 16, D) the +6 quarterstaff "Zaloeg" {speed, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (26, 17, D) the earth staff of Eternal Harmony {rPois Int-5 Stlth+ Necro Earth} [staff of earth] rPois: It protects you from poison. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. a +0 demon whip of freezing (26, 32, D) the +6 triple crossbow "Fyusch" {drain, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (26, 34, D) the earth staff of the Beastly God {Ice Earth} [staff of earth] Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (26, 48, D) a staff of earth (26, 49, D) a staff of conjuration (26, 50, D) a +0 robe (26, 51, D) a snapping turtle corpse (skeletalised by now) (26, 53, D) 3 silver javelins (unseen) (26, 54, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (27, 0, D) the +1 spear "Raq Paa" {distort, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (27, 1, D) a staff of air (27, 3, D) 5 large rocks a stone giant corpse (skeletalised by now) (27, 6, D) a +0 chain mail a yaktaur corpse (skeletalised by now) (27, 17, D) a +3 long sword of electrocution a +3 antimagic great mace a +4 short sword of protection (27, 18, D) a +0 great sword of flaming (27, 19, D) a +0 heavy broad axe a +1 great sword of flaming (27, 32, D) a staff of necromancy (27, 34, D) a +1 leather armour of positive energy (still there?) the +8 mace of Oheb {flame, rF+ Int+3} (still there?) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (27, 48, D) a +2 scimitar of holy wrath (unseen) (27, 49, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (27, 54, D) a +0 trident (27, 56, D) a +1 trident of protection (still there?) a +0 leather armour (still there?) (28, 0, D) the +11 rapier of Prudence {drain, ^Contam rPois Will++ Int+3} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (28, 1, D) a staff of alchemy (28, 2, D) a staff of fire (still there?) a +0 arbalest (still there?) (28, 4, D) 3 large rocks (28, 17, D) the spider talisman of Temperance {rC++ Dex+3 SInv} [spider talisman] rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (28, 18, D) a +1 demon whip of draining (unseen) (28, 32, D) a +2 war axe of flaming (28, 49, D) a +0 rapier a +0 robe a ring of flight (28, 50, D) a +5 spear of pain (still there?) a +1 rapier of venom (still there?) a +0 robe (still there?) an amulet of dissipation (still there?) a parchment of Sculpt Simulacrum (still there?) a merfolk corpse (skeletalised by now) (still there?) (28, 52, D) a +0 cloak a merfolk corpse (skeletalised by now) (28, 55, D) a +0 trident a merfolk corpse (skeletalised by now) (29, 1, D) the +9 flail of Past Mistakes {elec, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (29, 19, D) a +0 demon whip of venom (unseen) (29, 32, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +2 pair of gloves of stealth (29, 50, D) a +0 leather armour (still there?) a +1 trident of venom (still there?) a +0 rapier (still there?) the +1 leather armour "Kasmeak" {-Tele rElec rF+ Dex+6} (still there?) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +2 Maxwell's thermic engine {flame, freeze, rev} (still there?) It cannot be enchanted further. a +0 robe (still there?) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (29, 54, D) a merfolk corpse (skeletalised by now) (30, 16, D) a +4 dagger of speed (still there?) a staff of cold (still there?) (30, 49, D) a parchment of Flame Wave (30, 50, D) a +0 leather armour (30, 53, D) a +0 cloak (31, 48, D) a +0 heavy glaive (31, 49, D) a +0 rapier (31, 51, D) a +0 rapier of flaming a +0 robe a +1 heavy scimitar a +0 robe a merfolk corpse (skeletalised by now) (31, 52, D) a +0 trident a +0 leather armour of fire resistance (32, 48, D) a +2 vampiric quick blade (32, 49, D) a +2 heavy trident (32, 50, D) a staff of alchemy (32, 51, D) a +2 hand axe of electrocution a +0 robe a +3 battleaxe of electrocution a +0 robe a merfolk corpse (skeletalised by now) (32, 52, D) a +0 vampiric spear a javelin a +0 leather armour (33, 48, D) a +1 rapier of flaming (33, 49, D) a +0 spear of venom (33, 50, D) a staff of alchemy (34, 1, D) a +1 helmet of light (34, 28, D) a staff of air (unseen) (34, 50, D) a +5 shortbow (35, 29, D) a staff of fire (unseen) (35, 32, D) a +0 troll leather armour a troll corpse (skeletalised by now) (36, 0, D) a +2 plate armour of archery (36, 1, D) a +2 antimagic demon trident (unseen) (36, 2, D) a wyvern corpse (skeletalised by now) (36, 14, D) a +1 vampiric battleaxe (36, 15, D) a staff of air (36, 28, D) a +1 chain mail of cold resistance (36, 29, D) a +2 falchion of freezing (unseen) (36, 30, D) 4 large rocks (37, 1, D) a staff of fire (unseen) (37, 2, D) an ice dragon corpse (skeletalised by now) (37, 14, D) a staff of necromancy (37, 15, D) a +1 flail of protection a staff of air (37, 27, D) a +6 battleaxe of freezing (still there?) a +0 giant spiked club (still there?) (37, 28, D) a +1 robe of resistance (37, 29, D) the +1 ring mail "Jexaathrinki" {Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (37, 33, D) a +0 great sword of flaming (38, 14, D) a parchment of Metabolic Englaciation (38, 15, D) a staff of necromancy (38, 16, D) a +0 rapier an elf corpse (skeletalised by now) (38, 18, D) a +0 robe (38, 19, D) a +0 trident (38, 30, D) a +0 giant club (38, 31, D) 4 large rocks (38, 33, D) 5 large rocks (38, 34, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (38, 49, D) a +0 great sword a +1 robe (38, 50, D) a +0 dagger (39, 1, D) a +1 flail of holy wrath (39, 2, D) a swamp drake corpse (skeletalised by now) (39, 4, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (39, 5, D) a death drake corpse (skeletalised by now) (39, 6, D) a wyvern corpse (skeletalised by now) (39, 14, D) a staff of alchemy (39, 30, D) the +8 chain mail "Tuethrany" {*Silence Str+7} *Silence: It may silence you when you take damage. Str+7: It affects your strength (+7). It cannot be enchanted further. 2 large rocks (39, 31, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (39, 32, D) 4 large rocks a cyclops corpse (skeletalised by now) (39, 34, D) 6 large rocks a stone giant corpse (skeletalised by now) (39, 50, D) a +4 morningstar of holy wrath a +0 chain mail a +1 heavy mace a +2 vampiric demon whip (40, 0, D) a staff of conjuration (40, 4, D) a death drake corpse (skeletalised by now) (40, 16, D) the conjuration staff of Premature Burial {Str+3 Stlth+ Conj} [staff of conjuration] Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. a +0 shortbow a +1 robe (40, 18, D) a +0 halberd (40, 28, D) a +2 leather armour of willpower (40, 29, D) a +0 giant club a +2 heavy orcbow a two-headed ogre corpse (skeletalised by now) (40, 34, D) a +0 giant club a +0 dire flail (40, 48, D) a +0 battleaxe the +4 arbalest of Precise Incision {flame, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 war axe of pain a +0 chain mail a +0 dagger an orc skeleton (40, 49, D) a +3 quarterstaff of draining 3 large rocks a +3 ring mail of cold resistance (40, 51, D) a +0 robe of cold resistance a +0 partisan a +0 chain mail an orc skeleton (40, 52, D) 2 large rocks a stone giant skeleton (41, 0, D) the +3 great mace "Cookie Cutter" {antimagic, rN+ rCorr Str+3} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (41, 1, D) a +1 short sword of protection (41, 14, D) a +0 war axe of flaming (41, 17, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (41, 28, D) a +2 antimagic sling (41, 30, D) 5 large rocks a +0 battleaxe of freezing a cyclops corpse (skeletalised by now) (41, 31, D) 5 large rocks a +0 giant club (41, 33, D) 5 large rocks a stone giant corpse (skeletalised by now) (41, 49, D) a +0 battleaxe the +6 flail of Emaottig {heavy, +Blink Str-5 Int+6 Dex+3} +Blink: It lets you blink. Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 plate armour an orc skeleton (41, 50, D) a parchment of Summon Horrible Things (41, 51, D) 5 large rocks an orc skeleton (42, 0, D) a +2 cloak of stealth (42, 2, D) the ring of Idealism {rC+ Stlth+} (still there?) [ring of protection from cold] rC+: It protects you from cold. Stlth+: It makes you more stealthy. an acid dragon corpse (skeletalised by now) (still there?) (42, 17, D) a +0 hand axe of flaming (42, 29, D) a staff of air (42, 31, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (42, 47, D) a staff of fire (42, 49, D) a +0 great mace a +0 chain mail a staff of earth (42, 50, D) a +0 flail a +0 robe an orc skeleton (42, 53, D) a +2 great sword of holy wrath a +3 great sword a +4 chain mail of ponderousness (43, 15, D) an amulet of wildshape (43, 29, D) a +0 leather armour of cold resistance (43, 30, D) a +0 dire flail (43, 47, D) a +0 robe a +0 dagger of venom (43, 50, D) a +4 halberd of protection a +0 great mace of draining a +0 plate armour the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. a +3 chain mail of fire resistance a +0 scale mail of death an orc skeleton (43, 51, D) a +3 plate armour 4 large rocks a stone giant skeleton (44, 47, D) a +1 arbalest of draining a +0 chain mail (44, 50, D) a scarf of shadows the +0 scale mail of Leapfrog {Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (44, 51, D) a +0 heavy glaive a +0 chain mail an orc skeleton (44, 53, D) a juggernaut skeleton (45, 50, D) 6 large rocks a +0 hand axe a +0 robe a staff of alchemy (45, 51, D) a staff of cold an orc skeleton (45, 53, D) a +0 great sword of freezing a +0 plate armour (46, 47, D) a +2 longbow of freezing a +0 arbalest (46, 49, D) a +1 great sword of protection a +2 dire flail of holy wrath a +0 leather armour a +0 chain mail a staff of earth (46, 52, D) 5 large rocks a +0 war axe a +2 plate armour of willpower (47, 36, D) an elf corpse (skeletalised by now) (47, 41, D) a +0 dagger a +0 robe (47, 50, D) a +2 scale mail of fire resistance a +2 heavy long sword 5 large rocks (47, 51, D) a +0 dagger a +0 robe (47, 52, D) a +0 dire flail a staff of alchemy a +0 scimitar a +0 chain mail a +2 battleaxe a +0 chain mail an orc skeleton (48, 35, D) the +4 dagger "Lutulo" {flame, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (48, 50, D) a parchment of Freeze a +2 robe of cold resistance a +0 dagger a +0 plate armour a +2 heavy quarterstaff (48, 51, D) a staff of fire a juggernaut skeleton an orc skeleton (48, 52, D) a +3 dire flail a +4 chain mail of poison resistance an orc skeleton (49, 0, D) a +7 morningstar of protection (49, 12, D) a +0 dagger (49, 35, D) a +2 robe of resistance (still there?) a +0 rapier (still there?) a +0 longbow (still there?) a phantom mirror (still there?) (49, 51, D) a +0 glaive a +0 chain mail a +2 great sword a +0 long sword a +3 chain mail of cold resistance an orc skeleton a juggernaut skeleton an orc skeleton an orc skeleton (49, 52, D) a +0 battleaxe of electrocution a +0 chain mail a +0 flail an orc skeleton (49, 54, D) a +0 robe (50, 0, D) a staff of necromancy (50, 4, D) a +0 trident (50, 13, D) a +0 shortbow a +0 ring mail a ring of resist corrosion (50, 24, D) the +2 ring mail "Vechiom" {rN+ Str-5 Int+4} rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (50, 25, D) a +3 scale mail of fire resistance (50, 38, D) a +0 long sword a +0 leather armour a +0 dagger a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (50, 53, D) 6 large rocks a stone giant skeleton (51, 0, D) a staff of earth (51, 12, D) the +7 triple crossbow of Jelamo {antimagic, Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. (51, 13, D) a +0 robe a +0 leather armour (51, 14, D) a +0 longbow (51, 24, D) the conjuration staff of the Harvestman {rN+ Conj} [staff of conjuration] rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. (51, 35, D) the conjuration staff "Jigusias" {Int+3 Stlth- Conj} [staff of conjuration] Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. (51, 36, D) the spider talisman "Sekiasirgh" {Will+ Str-5 Slay+4} [spider talisman] Will+: It increases your willpower. Str-5: It affects your strength (-5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (51, 38, D) a +1 ring mail of fire resistance a +0 longbow a +0 leather armour (51, 48, D) a +0 chain mail a ring of resist corrosion a +0 long sword a +0 dagger a +3 long sword of draining a +0 robe a +2 demon blade of electrocution (51, 54, D) 6 large rocks (52, 12, D) the +1 leather armour of Submission {Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +1 mace of protection a +0 leather armour (52, 14, D) a +1 heavy battleaxe an elf corpse (skeletalised by now) (52, 17, D) a +0 long sword (52, 18, D) a +1 hand axe of holy wrath (52, 36, D) a +2 scale mail of command (52, 39, D) a +0 rapier a +0 robe (52, 48, D) a parchment of Manifold Assault (53, 0, D) a +3 orcbow (53, 1, D) a +4 lajatang of speed (53, 2, D) a +0 quarterstaff the +3 steam dragon scales "Toileit" {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (53, 15, D) an elf corpse (skeletalised by now) (53, 18, D) a staff of air (still there?) a +0 ring mail (still there?) a +0 buckler (still there?) a +0 short sword (still there?) a +0 short sword (still there?) a +1 scale mail of willpower (still there?) an elf corpse (skeletalised by now) (still there?) (53, 24, D) a +2 morningstar of draining (53, 25, D) a +2 glaive of venom (53, 36, D) a +0 dagger (53, 37, D) a +0 falchion of flaming a +0 shortbow a +0 leather armour a staff of earth (53, 48, D) a +3 great mace of protection a +0 plate armour a +0 short sword (53, 49, D) a +1 heavy dire flail a +4 plate armour of fire resistance a staff of air a +0 chain mail a +2 vampiric broad axe a +2 orcbow of freezing a ring of positive energy 3 large rocks a +3 battleaxe a +0 plate armour a staff of alchemy an orc skeleton an orc skeleton an orc skeleton (54, 1, D) a +3 chain mail of archery (54, 12, D) a staff of necromancy (unseen) (54, 13, D) a +2 dagger of holy wrath (still there?) a parchment of Metabolic Englaciation (still there?) a phantom mirror (still there?) (54, 17, D) a +0 robe (54, 36, D) the air staff "Paitwehy" {rElec Int+6 Air} [staff of air] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Air: It increases the power of your Air spells. (54, 48, D) a +1 vampiric short sword (54, 49, D) a +3 falchion of holy wrath a +0 robe a +2 plate armour of cold resistance (54, 50, D) a +1 tower shield of protection a +0 long sword (55, 0, D) a +0 robe (55, 1, D) a staff of conjuration (55, 13, D) a +0 short sword (56, 14, D) a +0 battleaxe a +0 robe a ring of wizardry an orc corpse (skeletalised by now) (58, 48, D) the +4 hand axe of Eliqeof {venom, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (58, 49, D) a +3 ring mail of fire resistance (still there?) a +2 plate armour of cold resistance (still there?) (59, 37, D) a staff of fire (59, 40, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (59, 48, D) a +2 leather armour of willpower a staff of alchemy (60, 37, D) a staff of air (60, 38, D) a +0 war axe (60, 39, D) a +0 great mace a +0 plate armour (60, 40, D) a +1 great mace of pain a +0 plate armour a human corpse (skeletalised by now) (60, 41, D) a +0 dire flail a +0 chain mail a human corpse (skeletalised by now) (60, 47, D) the +2 battleaxe "Suinid" {holy, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (60, 48, D) a staff of earth (60, 50, D) a +2 arbalest of freezing (61, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 8, D) a staff of conjuration (61, 17, D) a ball python corpse (skeletalised by now) (61, 37, D) 5 large rocks a +2 ring mail of fire resistance a +0 kite shield (61, 39, D) a +0 great sword a +0 chain mail a +0 plate armour (61, 41, D) a +3 war axe a +0 plate armour a +2 kite shield a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) (61, 47, D) a +1 ring mail of willpower (61, 48, D) a staff of necromancy (61, 50, D) a +0 flail (62, 1, D) a +0 orcbow of flaming (62, 2, D) a +0 dagger a +0 short sword an orc corpse (skeletalised by now) (62, 9, D) a staff of fire (62, 17, D) a +8 chain mail of ponderousness (62, 19, D) an adder corpse (skeletalised by now) (62, 26, D) the +1 partisan "Roerirod" {heavy, +Blink Str+2} +Blink: It lets you blink. Str+2: It affects your strength (+2). It cannot be enchanted further. a shapeshifter corpse (skeletalised by now) (62, 27, D) a +2 ring mail of willpower (unseen) (62, 39, D) a human corpse (skeletalised by now) (62, 47, D) a parchment of Iskenderun's Mystic Blast (62, 48, D) +2 shadow dragon scales (62, 49, D) a +2 ring mail of willpower (unseen) (62, 50, D) a shadow dragon skeleton (62, 52, D) a +1 whip (63, 0, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (63, 2, D) a +4 dagger (unseen) (63, 17, D) the +10 Black Knight's barding {Ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (63, 19, D) a black mamba corpse (skeletalised by now) (63, 27, D) a staff of earth (63, 30, D) an ugly thing corpse (skeletalised by now) (63, 41, D) a +0 war axe a +0 plate armour a human corpse (skeletalised by now) (63, 47, D) a staff of air (63, 49, D) a +4 shortbow of flaming a +2 leather armour of poison resistance (64, 18, D) a +0 whip a naga corpse (skeletalised by now) (64, 26, D) a +2 morningstar of protection (unseen) (64, 27, D) a +3 dagger of speed (unseen) (64, 28, D) a shapeshifter corpse (skeletalised by now) (64, 31, D) an ugly thing corpse (skeletalised by now) (64, 47, D) the +7 falchion "Vixzy" {venom, rPois} rPois: It protects you from poison. It cannot be enchanted further. (64, 48, D) the +9 whip "Utrookloral" {freeze, ^Fragile rElec Str+3 Int+3} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (64, 49, D) a +0 shortbow of flaming (unseen) (64, 50, D) a +2 trident of venom a staff of necromancy (64, 52, D) 3 large rocks (65, 26, D) a staff of alchemy (unseen) (65, 28, D) a shapeshifter corpse (skeletalised by now) (65, 47, D) a +6 ring of intelligence (65, 48, D) a +1 vampiric demon blade (65, 53, D) a +1 whip (65, 55, D) a +0 short sword (65, 56, D) a +3 whip (66, 48, D) a ring of see invisible (66, 49, D) a parchment of Vhi's Electric Charge the +1 glaive of the Shifting Queen {venom, rCorr Str+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. a manual of Invocations (66, 52, D) a +0 mace 3 large rocks (66, 53, D) a +0 trident (66, 56, D) 5 large rocks a +0 war axe (67, 0, D) a +1 leather armour of positive energy (67, 47, D) the +5 ring mail of the Piercing Gods {+Inv Str+2 Slay+2} +Inv: It lets you turn invisible. Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (67, 52, D) a +0 war axe (68, 0, D) a +2 glaive of venom (68, 2, D) a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (68, 52, D) a shadow dragon skeleton (68, 55, D) a +0 heavy battleaxe (69, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 36, D) a +0 short sword a Necronomicon (69, 37, D) a +0 robe (69, 38, D) a staff of air (unseen) (69, 48, D) a ring of resist corrosion a staff of earth (69, 50, D) a ring of protection from fire a staff of earth +0 shadow dragon scales the +6 chain mail "Nuigasch" {rF+ rCorr Str+5 Int-5} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). It cannot be enchanted further. a +1 crystal plate armour (70, 8, D) a staff of cold (70, 11, D) a bullfrog corpse (skeletalised by now) (70, 39, D) an adder corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (70, 47, D) a +2 helmet of intelligence (70, 49, D) a +0 long sword (70, 50, D) 2 large rocks (70, 52, D) a +1 vampiric battleaxe +0 shadow dragon scales a shadow dragon skeleton (71, 8, D) a +1 morningstar of holy wrath (71, 11, D) a jackal corpse (skeletalised by now) (71, 16, D) the +0 scale mail of Ohokk {Rampage rPois rF+} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (71, 17, D) a +2 long sword of freezing (71, 26, D) a +4 arbalest of flaming (71, 27, D) a +3 scimitar of holy wrath (unseen) (71, 36, D) a +0 executioner's axe of electrocution (71, 47, D) a talisman of death a +2 robe of willpower (71, 48, D) a staff of air (72, 8, D) a staff of earth (72, 9, D) a +1 lajatang of electrocution (72, 11, D) a jackal corpse (skeletalised by now) an iguana corpse (skeletalised by now) (72, 27, D) a +1 dagger of venom (72, 29, D) a river rat corpse (skeletalised by now) (72, 30, D) a bullfrog corpse (skeletalised by now) (72, 36, D) a staff of air (72, 37, D) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (73, 1, D) a +0 trident a +5 mace of draining a draconian corpse (skeletalised by now) (73, 16, D) a staff of necromancy (73, 17, D) the +3 spear of the Viny God {holy, Fly rN++} Fly: It grants you flight. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (73, 36, D) a +2 scale mail of archery (unseen) (73, 37, D) a +0 war axe (still there?) a +2 hand axe of flaming (still there?) (73, 48, D) a +0 ring mail of willpower (73, 49, D) the +3 quarterstaff of Akkyosoj {venom, rC- Will++ Int+3} rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (73, 50, D) a +5 sling a shadow dragon skeleton (74, 0, D) a +0 trident (74, 39, D) a ball python corpse (skeletalised by now) (74, 47, D) a parchment of Metabolic Englaciation (74, 48, D) the +10 triple sword of Big Damage {venom, rF+ Str+4 Int-5 Stlth+} rF+: It protects you from fire. Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (74, 49, D) the +5 dagger of Diannuquic {freeze, *Rage rPois Dex+7} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (74, 51, D) an amulet of reflection an amulet of magic regeneration an amulet of regeneration an amulet of alchemy a +4 ring of protection a ring of flight a +0 buckler a +0 scale mail (75, 47, D) a +3 falchion of electrocution (75, 48, D) a +0 pair of gloves of hurling (75, 49, D) a +2 plate armour of cold resistance