kumaya1109 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 13, D:1) a +0 plate armour (11, -4, D:1) a +0 robe (18, -23, D:1) a hobgoblin skeleton (19, -25, D:1) a +0 war axe (25, -3, D:1) 9 stones (28, 6, D:1) a +0 dagger a kobold skeleton (44, -17, D:1) a quokka skeleton (46, -1, D:1) a +0 ring mail (47, 1, D:1) a hobgoblin corpse (skeletalised by now) (49, 2, D:1) a hobgoblin corpse (skeletalised by now) (51, -17, D:1) a quokka skeleton (64, -8, D:1) a rat skeleton (67, 20, D:1) 2 boomerangs Level 2 of the Dungeon (3, -3, D:2) a ball python corpse (skeletalised by now) (8, 5, D:2) a rat skeleton (9, 26, D:2) a +0 robe (17, 25, D:2) a hobgoblin skeleton (18, 9, D:2) a quokka corpse (skeletalised by now) (18, 24, D:2) a +0 whip 3 stones a kobold skeleton (20, 32, D:2) a +0 dagger (22, 40, D:2) a +0 robe (24, -12, D:2) a +0 chain mail (28, -9, D:2) a rat corpse (skeletalised by now) (29, 2, D:2) a +0 club a goblin corpse (skeletalised by now) (35, 34, D:2) a ball python skeleton Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Gudah" {rPois Wiz Str+3 Dex-2} (4330 gold) [ring of wizardry] rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). the conjuration staff of Munk {rElec rF+ Int-3 Dex+3 Conj} (4600 gold) [staff of conjuration] rElec: It insulates you from electricity. rF+: It protects you from fire. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. the +4 ring mail of Contentment {rN++ Stlth-} (4010 gold) rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +3 ring mail of the Loafs {rElec rC+++ rCorr Dex-2} (6940 gold) rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the amulet of the Commoners {-Tele Harm Acrobat rPois rN+} (3840 gold) [amulet of the acrobat] -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. rN+: It protects you from negative energy. the ring "Pieqoh" {Str+6 SInv} (3460 gold) [ring of see invisible] Str+6: It affects your strength (+6). SInv: It lets you see invisible. the death talisman of Peek-a-Boo {rC+ rCorr Str-5 Int+4} (12630 gold) [talisman of death] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). the death talisman of Fokhij {Int+3} (11110 gold) [talisman of death] Int+3: It affects your intelligence (+3). the +2 pair of gloves "Wunauv" {Str+2 Slay+2} (3410 gold) Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the necromancy staff of Income {rN+ rCorr Int+4 Necro Alch} (5160 gold) [staff of necromancy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. the +9 spear of Domination {freeze, rCorr Str+3} (6930 gold) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. the scarab talisman of Philately {Str+3} (3530 gold) [scarab talisman] Str+3: It affects your strength (+3). the earth staff "Fypriaf" {Int-4 Stlth+ Necro Earth Alch} (3760 gold) [staff of earth] Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. the riddle talisman "Atij" {Slay+3} (10970 gold) [riddle talisman] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring "Bil Nedo" {rElec rC+ Str+2 Slay+4} (6120 gold) [ring of slaying] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+2: It affects your strength (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the cold staff of Breach {rF++ rC+ rN++ Int-4 Ice} (5160 gold) [staff of cold] rF++: It greatly protects you from fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Int-4: It affects your intelligence (-4). Ice: It increases the power of your Ice spells. the +2 robe of Wovicvo {Bane rElec rPois Stlth-} (2770 gold) Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +4 ring mail of the Equator {rN+ Regen+ Dex+3} (4150 gold) rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +7 dagger "Yram" {drain, rC++ Dex+3} (6940 gold) rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring of Lopevi {Will+ rCorr MP+9 Slay+2} (4660 gold) [ring of magical power] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (0, 0, D:3) a ball python corpse (skeletalised by now) (21, -15, D:3) an iguana skeleton (23, -15, D:3) a +0 dagger a goblin skeleton (25, -13, D:3) a +0 spear (25, -2, D:3) a +0 club (31, 7, D:3) a +0 spear (44, -16, D:3) a +0 leather armour (47, -5, D:3) a +0 dagger (47, 2, D:3) a +1 spear of venom (54, -6, D:3) a +0 trident an orc skeleton (60, -14, D:3) a +0 war axe Level 4 of the Dungeon (0, 0, D:4) a +0 plate armour (6, -16, D:4) a +1 dagger of electrocution a +0 robe (6, -3, D:4) a ball python skeleton (7, 0, D:4) a quokka skeleton (11, -27, D:4) a +0 robe an orc skeleton (14, 4, D:4) a +0 giant club an ogre corpse (skeletalised by now) (15, -27, D:4) a +0 dagger (17, -28, D:4) a +0 club an orc skeleton (18, -16, D:4) a +0 club (20, -17, D:4) a +0 club a +0 ring mail an orc skeleton (20, -16, D:4) a +0 flail a +0 leather armour an orc skeleton (20, -15, D:4) a +0 club (25, -21, D:4) a +0 dagger a +0 ring mail (28, -15, D:4) a +0 giant club an ogre skeleton (30, -8, D:4) a +0 giant spiked club an ogre corpse (skeletalised by now) (40, -18, D:4) 2 poisoned darts a +0 dagger a kobold skeleton (43, -26, D:4) a +0 club (57, -26, D:4) a +0 ring mail of cold resistance Level 5 of the Dungeon (0, 0, D:5) a parchment of Frozen Ramparts (7, 4, D:5) a +0 halberd (14, -35, D:5) the human corpse of Prince Ribbit (skeletalised by now) (14, 5, D:5) a +0 ring mail (20, -17, D:5) a +0 ring mail (28, 2, D:5) a howler monkey skeleton (32, -34, D:5) a +0 leather armour (32, 2, D:5) 4 boomerangs (34, -20, D:5) a +0 robe (43, 15, D:5) a jackal corpse (skeletalised by now) (44, -18, D:5) a +0 robe (44, 15, D:5) a +0 club a +0 scale mail (45, 15, D:5) a +0 club a +0 ring mail a jackal corpse (skeletalised by now) (46, 15, D:5) a +0 morningstar a +0 dagger of holy wrath a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (59, -8, D:5) a +0 club a +0 ring mail the goblin corpse of Ijyb (59, -6, D:5) a +3 war axe a +0 robe (60, -3, D:5) a +0 spear a +0 robe