Dungeon Crawl Stone Soup version 0.34-a0-1283-gfb7a264d33 (webtiles) character file. Game seed: 709488636156100221 67 kumaya1109 the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Nov 17, 2025. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 3 of the Dungeon. The game lasted 00:00:56 (1460 turns). kumaya1109 the Magician (Djinni Conjurer) Turns: 1460, Time: 00:00:57 Health: 0/31 AC: 2 Str: 6 XL: 4 Next: 38% Gold: 134 EV: 11 Int: 27 God: SH: 0 Dex: 14 rFire + + . (33%) b - +8 dagger of Action {spect, Int+6 Dex+2} rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 134 gold pieces. Inventory: Hand Weapons b - the +8 dagger of Action (weapon) {spect, Int+6 Dex+2} (You found it on level 2 of the Dungeon) Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} d - 2 scrolls of identify {unknown} e - a scroll of fear {unknown} h - 4 scrolls of teleportation {unknown} Potions f - 2 potions of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations - Level 4.4 Hexes - Level 4.4 Summonings - Level 4.4 Necromancy - Level 4.4 Translocations - Level 4.4 Forgecraft - Level 4.4 Fire Magic - Level 4.4 Ice Magic - Level 4.4 Air Magic - Level 4.4 Earth Magic - Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 12% 4 d - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 12% 4 e - Soul Splinter Necr 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16538 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll hits you from afar with a +0 spear. You took 6 damage! A gnoll is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. You took 7 damage! The searing ray misses the gnoll. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You took 5 damage! The searing ray misses the gnoll. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The searing ray hits the gnoll. You kill the gnoll! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. You took 1 damage! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... .# #. .######### #. ####.......... #. ####..<)......... #.# #.......)..:..... #.. #.#...>........[. #.##.#.######....#.# .####......# ##....... ........#### ###@....#.# ...###.## ##...#j#.... . #.### #..### .. . #...# #.## ## ###.####.# #.##...# #....### #......# #.......# You could see a gnoll. Vanquished Creatures 3 gnolls (D:3) An adder (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 3 hobgoblins (D:1) 4 quokkas 3 ball pythons (D:2) 4 bats An endoplasm (D:1) 3 frilled lizards (D:1) A goblin (D:1) 3 kobolds 2 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kumaya1109 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | kumaya1109 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 145 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 620 | D:1 | Found a faded altar of an unknown god. 860 | D:2 | Found a broken altar of Ashenzari. 868 | D:2 | Reached XP level 3. HP: 16/25 MP: 0/0 868 | D:2 | Learned a level 1 spell: Soul Splinter 872 | D:2 | Identified the +8 dagger of Action {spect, Int+6 Dex+2} 1337 | D:3 | Reached XP level 4. HP: 10/31 MP: 0/0 1460 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic, shapermc_ecumenical_altar_mp_vishouse D:2: layout_rooms, basic_altar D:3: layout_rooms, serial_glass, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a, item_on_display_a_b, item_on_display_a_b, uniq_sigmund, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | || 4 Melee: Dagger | 4 | || 4 Cast: Magic Dart | 62 | 4 || 66 Searing Ray | 2 | 2 || 4 Armour: Robe | 9 | 5 || 14 Dodge: Dodged | 11 | 2 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1460 | 1450 | 10 | 0 | 1297 | 3 | 486.7 | Dungeon | 1460 | 1450 | 10 | 0 | 1297 | 3 | 486.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 797 daAuts D:2: 531 daAuts D:3: 132 daAuts