Dungeon Crawl Stone Soup version 0.34-a0-1279-g7d23ca1161 (webtiles) character file. Game seed: 16031219552241081614 101 kumaya1109 the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Nov 16, 2025. Slain by a water moccasin (8 damage) ... on level 3 of the Dungeon. The game lasted 00:01:46 (2123 turns). kumaya1109 the Conjurer (Deep Elf Conjurer) Turns: 2123, Time: 00:01:47 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 48% Magic: 5/10 EV: 11 Int: 25 God: Gold: 194 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 194 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +4 ring of protection c - an amulet of guardian spirit d - a ring of poison resistance Wands a - a wand of flame (3) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of poison {unknown} h - 2 scrolls of noise {unknown} j - a scroll of revelation {unknown} m - a scroll of silence {unknown} n - a scroll of acquirement {unknown} o - a scroll of torment {unknown} q - a scroll of brand weapon {unknown} Potions g - 2 potions of magic d - a potion of curing {unknown} f - a potion of might {unknown} k - a potion of attraction {unknown} l - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.2 Spellcasting + Level 4.5 Conjurations + Level 4.4 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 8% 2d5 10% 1 Scorch Fire 8% 2d5 16% 2 Fulminant Prism Conj/Alch 13% 3d9 16% 4 Olgreb's Toxic Radiance Alch 26% N/A 16% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Fulsome Fusillade Conj/Alch 13% (3-5)d8 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15848 Altars: Kikubaaqudgha Trog Yredelemnul Annotations: D:3 1 transporter, Menkaure, Robin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. You stop channelling your searing ray. The water moccasin barely misses you. You recovered 1 HP! You recovered 9 MP! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin barely misses you. The water moccasin bites you! You took 9 damage! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) The water moccasin bites you. You took 4 damage! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 66% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you! You die... # #..........### #..........### #............. +............. #......†...### ##### ###'######## #.... #.# #.#....######.## #.....S@.......+ #.#...S######..# #.... #..# #.... ...# .....) ...# ..#.... #...# . #.... ##... #.... #..# You could see a water moccasin and an adder. Vanquished Creatures A clockroach (D:3) 3 adders (D:2) A ribbon worm (D:2) A dart slug (D:2) An orc (D:2) 4 endoplasms 9 hobgoblins 5 quokkas 2 ball pythons 7 bats 2 frilled lizards 8 goblins 3 kobolds 3 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kumaya1109 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 125 | D:1 | Reached skill level 1 in Alchemy 738 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 744 | D:1 | Learned a level 2 spell: Searing Ray 836 | D:2 | Found a bloodstained altar of Trog. 997 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1693 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 1693 | D:3 | Noticed a wight 1695 | D:3 | Noticed Menkaure 1698 | D:3 | Found a basalt altar of Yredelemnul. 1727 | D:3 | Noticed Robin 1817 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/10 2036 | D:3 | Found a transporter. 2113 | D:3 | Noticed a water moccasin 2123 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_cross, serial_forest, infiniplex_forest_lined_room_2, infiniplex_forest_clump_tiny, infiniplex_forest_lined_2, infiniplex_forest_lined_2, infiniplex_forest_clump_diagonal, infiniplex_forest_lined_2, minivault_25 D:2: kennysheep_six_static_rooms, layout_basic, basic_altar, st_stairs_6, serial_bayou_lake_a D:3: layout_basic, gammafunk_temple_of_torment, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 3 4 | 4.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.2 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 83 | 16 || 99 Searing Ray | 5 | 8 || 13 Drink: Magic | | 1 || 1 Armour: Robe | 6 | 6 || 12 Dodge: Dodged | 15 | 5 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2150 | 2100 | 50 | 0 | 1840 | 3 | 716.7 | Dungeon | 2150 | 2100 | 50 | 0 | 1840 | 3 | 716.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 944 daAuts D:1: 754 daAuts D:3: 451 daAuts