kumaya1109 Level 1 of the Dungeon (13, 11, D:1) a frilled lizard skeleton (23, 20, D:1) a bat corpse (skeletalised by now) (30, 43, D:1) a jackal corpse (skeletalised by now) (31, 43, D:1) a jackal corpse (skeletalised by now) (32, 9, D:1) a +0 ring mail (39, -10, D:1) a quokka skeleton (39, 15, D:1) a frilled lizard skeleton (44, 32, D:1) a +0 dagger (46, 5, D:1) a +0 scale mail (46, 7, D:1) 3 boomerangs (50, -5, D:1) a +0 buckler (50, 14, D:1) a +0 mace Level 2 of the Dungeon (5, 12, D:2) a ball python skeleton (8, 22, D:2) a +0 leather armour (13, 8, D:2) a ball python skeleton (18, 3, D:2) a ball python skeleton (25, 2, D:2) a +0 scale mail (25, 3, D:2) a quokka skeleton (25, 31, D:2) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (26, 35, D:2) a +0 club a +0 flail a +0 leather armour a +0 whip an orc corpse (skeletalised by now) (27, 2, D:2) a +0 ring mail the human skeleton of Terence (28, 34, D:2) a +0 flail (30, 24, D:2) a +0 club (30, 26, D:2) a +0 hand axe a +0 scale mail an orc corpse (skeletalised by now) (37, 11, D:2) an adder skeleton (42, 40, D:2) a +0 leather armour (47, 30, D:2) a +0 club a kobold corpse (skeletalised by now) Level 3 of the Dungeon (5, 8, D:3) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (7, 13, D:3) a +0 robe (18, 18, D:3) a frilled lizard skeleton (19, -11, D:3) a +0 club a goblin skeleton (19, -9, D:3) the felid skeleton of Natasha (21, -9, D:3) a rat corpse (skeletalised by now) (21, -6, D:3) a bat skeleton (23, 21, D:3) a +0 scythe the +8 mace "Aneqemamm" {holy, rN+ Str+4 Stlth+} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe (28, 13, D:3) a jackal skeleton (29, -6, D:3) 2 poisoned darts a +0 dagger a kobold skeleton (34, -3, D:3) a +0 mace (46, 15, D:3) the storm talisman "Xepnerch" {Rampage *Slow rC++ rN+++} [storm talisman] Rampage: It bestows one free step when moving towards enemies. *Slow: It may slow you when you take damage. rC++: It greatly protects you from cold. rN+++: It renders you almost immune to negative energy. (47, -6, D:3) a +0 whip (54, -9, D:3) the felid corpse of Natasha (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a quokka corpse (skeletalised by now) (2, -20, D:4) a +0 club (7, 7, D:4) a +0 war axe (10, -16, D:4) a +0 leather armour a +0 hand axe an orc skeleton (13, 1, D:4) a hobgoblin skeleton (14, -10, D:4) a +0 mace (15, -30, D:4) a +0 leather armour (15, -5, D:4) a +0 whip a kobold skeleton (21, 20, D:4) a +0 hand axe (23, 5, D:4) a +2 short sword of venom (23, 18, D:4) a +0 scale mail (24, 5, D:4) an adder skeleton (25, 10, D:4) 2 boomerangs (40, 16, D:4) a +0 mace a +0 leather armour a +0 hand axe a +2 dagger of freezing a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (40, 18, D:4) a +0 club an orc corpse (skeletalised by now) (47, -13, D:4) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (51, -30, D:4) a +0 dagger Level 5 of the Dungeon (4, -11, D:5) a +0 pair of boots (29, -16, D:5) a +1 halberd of freezing (46, -16, D:5) a dart slug corpse (49, -19, D:5) a +0 hand axe a +0 leather armour an orc corpse (50, -16, D:5) an adder corpse (56, 1, D:5) a +0 hand axe an orc corpse (59, 1, D:5) a water moccasin corpse the Ecumenical Temple