Dungeon Crawl Stone Soup version 0.34-a0-1146-g8bcb7b9790 (webtiles) character file. Game seed: 5126025621778545574 94 kumaya1109 the Apothecary (level 4, -7/23 (24) HPs) Began as a Deep Elf Conjurer on Nov 11, 2025. Mangled by a hell rat (15 damage) ... in a sewer. The game lasted 00:02:04 (1975 turns). kumaya1109 the Apothecary (Deep Elf Conjurer) Turns: 1975, Time: 00:02:04 HP: -7/23 (24) AC: 3 Str: 4 XL: 4 Next: 38% MP: 4/10 EV: 11 Int: 25 God: Gold: 197 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . (50%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... d - amulet of dissipation Stlth + c - ring of protection from fire HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lightly drained, very slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 197 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) Jewellery c - a ring of protection from fire (worn) d - an amulet of dissipation (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of summoning {unknown} h - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of resistance {unknown} f - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 4.3 Conjurations + Level 4.5 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 6% 2d5 16% 2 Fulminant Prism Conj/Alch 13% 3d8 16% 4 Teleport Other Tloc 3% N/A 30% 3 Tukima's Dance Hex 3% N/A 30% 3 Ignite Poison Fire/Alch 15% N/A 36% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16077 Sewer (1/1) Zot: 5914 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found three items. Found a gate leading back out of this place. You recovered 4 MP! A hell rat is nearby! A hell rat is nearby! A hell rat is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (79% to hit) You focus your ray upon the hell rat. The searing ray misses the hell rat. (Press . to maintain the ray.) The searing ray hits the hell rat but does no damage. A rat comes into view. The searing ray misses the hell rat. You finish channelling your searing ray. The hell rat attacks as it pursues you! The hell rat splashes around in the water. x2 The hell rat splashes around in the water. x4 The hell rat bites you! Ouch! That really hurt! You feel drained. The hell rat splashes around in the water. You took 16 damage! You recovered 1 MP! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (79% to hit) You focus your ray upon the hell rat. The searing ray hits the hell rat. The hell rat is moderately wounded. (Press . to maintain the ray.) The hell rat completely misses you. The hell rat splashes around in the water. The searing ray hits the hell rat! The hell rat is severely wounded. The hell rat bites you! Ouch! That really hurt! You die... ##### ###~.~### #~.†~.~~# ##~...~.~## #..~###~..# ##~.## ##.~## #~@.# #~~.# #~r## ##~~# #~~# #..# #~~'~~~?∩#∩∩# #..#.~~?!#~~# #.~##~.!##..# #.~. ~..#~.~# ##~. .##~.## #r. #.~.# You could see a hell rat. Vanquished Creatures 3 adders 4 river rats A dart slug (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 5 ball pythons 4 bats (D:1) 3 endoplasms 4 frilled lizards (D:1) 6 goblins 3 kobolds (D:1) 9 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kumaya1109 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 67 | D:1 | Reached skill level 1 in Alchemy 177 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 248 | D:1 | Learned a level 2 spell: Searing Ray 1252 | D:2 | Found a faded altar of an unknown god. 1277 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1847 | D:3 | Reached XP level 4. HP: 22/24 MP: 4/10 1887 | D:3 | Found a glowing drain. 1896 | Sewer | Entered a sewer 1975 | Sewer | Mangled by a hell rat Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic D:2: layout_loops_ring, shapermc_ecumenical_altar_totnotflames D:3: layout_loops_ring, lightli_sewer_entry_pipes Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 3 4 | 4.5 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 83 | 4 || 87 Searing Ray | | 5 || 5 Stab: Distracted | | 1 || 1 Armour: Robe | 11 | 2 || 13 Dodge: Dodged | 7 | 6 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2007 | 1940 | 67 | 28 | 1644 | 4 | 501.8 | Dungeon | 1922 | 1855 | 67 | 28 | 1583 | 3 | 640.7 | Sewer | 84 | 84 | 0 | 0 | 60 | 1 | 84.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1086 daAuts D:2: 628 daAuts D:3: 208 daAuts Sewer: 84 daAuts