Dungeon Crawl Stone Soup version 0.34-a0-1061-g47010ebcb2 (webtiles) character file. Game seed: 12406112849878620570 38 kumaya1109 the Conjurer (level 3, -1/26 HPs) Began as an Armataur Conjurer on Nov 1, 2025. Slain by an adder (3 damage) ... on level 3 of the Dungeon. The game lasted 00:02:36 (2002 turns). kumaya1109 the Conjurer (Armataur Conjurer) Turns: 2002, Time: 00:02:36 Health: -1/26 AC: 4 Str: 12 XL: 3 Next: 25% Magic: 5/6 EV: 8 Int: 20 God: Gold: 98 SH: 0 Dex: 8 Spells: 2/7 levels left rFire . . . (100%) c - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ b - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 1.42/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons c - a +0 spear (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of resist corrosion (worn) Scrolls c - 4 scrolls of identify {unknown} e - 2 scrolls of fear {unknown} h - a scroll of acquirement {unknown} m - a scroll of amnesia {unknown} Potions g - 2 potions of magic d - 2 potions of curing {unknown} f - a potion of brilliance {unknown} j - a potion of haste {unknown} k - a potion of might {unknown} l - 2 potions of enlightenment {unknown} n - a potion of mutation {unknown} Skills: - Level 1.4 Dodging - Level 2.2 Stealth + Level 2.5 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Blink Tloc 4% N/A 22% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 40% 1d5 6% 1 Momentum Strike Conj/Tloc 20% 3d8 10% 2 Call Canine Familiar Summ 2% N/A 41% 3 Swiftness Air 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Airstrike Air 1% 2d(1-17) 83% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15998 Altars: Ru Shops: D:2 : Annotations: D:3 exclusion: unknown terrain Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (heavily wounded, 78% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. (Press . to maintain the ray.) The adder bites you but does no damage. The orc priest hits you with a +0 dagger. The adder bites you but does no damage. You took 3 damage! You stop channelling your searing ray. The orc barely misses you. The adder bites you but does no damage. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" You feel ready to blink again. The orc attacks as it pursues you! The orc closely misses you. The adder attacks as it pursues you! The adder barely misses you. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You took 12 damage! The adder attacks as it pursues you! The adder barely misses you. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (heavily wounded, 78% to hit) You focus your ray upon the orc priest. The searing ray hits the adder! The adder is severely wounded. The searing ray hits the orc! You kill the orc! The searing ray hits the orc priest. The orc priest is severely wounded. (Press . to maintain the ray.) The adder bites you. You die... ## #.# #.# # #.#.####### .#####.#....... .........# ###.#####..## .......@S)o.# .##.######o)# #..# # #..# #j. #..# #.. #?####..# #.......# ######..# #. #..# #. You could see an orc priest, an adder and an orc. Vanquished Creatures 2 dart slugs A ribbon worm (D:2) 2 orcs (D:3) 4 endoplasms (D:1) 4 hobgoblins A quokka (D:1) 4 ball pythons 5 bats 2 frilled lizards 4 goblins 4 kobolds 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kumaya1109 the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 297 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 304 | D:1 | Learned a level 2 spell: Searing Ray 626 | D:1 | Learned a level 2 spell: Blink 786 | D:1 | Reached skill level 4 in Conjurations 1190 | D:2 | Found Duopheq's Book Shop. 1410 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1813 | D:3 | Found a sacrificial altar of Ru. 2002 | D:3 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_loops_cross D:2: minmay_door_path, layout_basic, serial_shops, shop D:3: layout_loops_ring, grunt_temple_overflow_opulence, general_overflow_altar Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.5 Conjurations | 4 | 4.1 Dodging | | 1.4 Stealth | | 2.2 Action || total ---------------------------++------- Attack: Normal || 13 Melee: Unarmed || 12 Tailslap || 6 Spear || 1 Cast: Magic Dart || 66 Searing Ray || 11 Blink || 2 Stab: Sleeping || 1 Armour: Robe || 19 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2000 | 1927 | 73 | 0 | 1677 | 3 | 666.7 | Dungeon | 2000 | 1927 | 73 | 0 | 1677 | 3 | 666.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 943 daAuts D:2: 824 daAuts D:3: 232 daAuts