Dungeon Crawl Stone Soup version 0.34-a0-1061-g47010ebcb2 (webtiles) character file. Game seed: 10408637146466511164 23 kumaya1109 the Conjurer (level 2, -2/22 HPs) Began as an Armataur Conjurer on Nov 1, 2025. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:55 (805 turns). kumaya1109 the Conjurer (Armataur Conjurer) Turns: 805, Time: 00:02:55 Health: -2/22 AC: 4 Str: 12 XL: 2 Next: 75% Magic: 0/5 EV: 8 Int: 18 God: Gold: 38 SH: 0 Dex: 8 Spells: 2/5 levels left rFire + . . (50%) c - +2 dagger (protect) rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: roll @: resistant A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons b - a +0 club c - a +2 dagger of protection (weapon) Armour a - a +0 robe (worn) Potions f - a potion of attraction {unknown} Skills: + Level 0.8 Fighting - Level 0.1 Maces & Flails - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting + Level 3.8 Conjurations + Level 1.1 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 16% 3-4/arc 12% 2 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 11194 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) Terence barely misses you. You recovered 1 HP! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence hits you but does no damage. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You took 9 damage! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You feel protected. You stop channelling your searing ray. Terence hits you with a +0 mace. You die... Terence says, "And stay out!" #.#.# #.#K## #....##### #........# ##.@.##### ##.## #.# #.###### #...)@@# ######## You could see Terence. Vanquished Creatures 4 endoplasms 2 hobgoblins (D:1) 4 jackals (D:1) 2 ball pythons (D:2) 4 bats (D:1) 3 goblins (D:1) 4 kobolds 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kumaya1109 the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 59 | D:1 | Identified the quill talisman "Cokengarr" {-Tele rElec rF+ | MP+9} 304 | D:1 | Reached XP level 2. HP: 18/22 MP: 4/4 307 | D:1 | Learned a level 2 spell: Searing Ray 574 | D:1 | Reached skill level 1 in Translocations 675 | D:1 | You fall into a shaft and drop 1 floor! 716 | D:2 | Noticed Terence 805 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_loops_ring, serial_shops, shop D:2: layout_loops_ring, minivault_4, kennysheep_cluttered_room, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Translocations | 1 | 1.1 Fighting | | 0.8 Maces & Flails | | 0.1 Dodging | | 1.3 Stealth | | 2.1 Conjurations | | 3.8 Action || total ---------------------------++------- Attack: Normal || 13 Melee: Unarmed || 5 Tailslap || 3 Dagger || 7 Club || 1 Cast: Magic Dart || 49 Searing Ray || 10 Drink: Magic || 1 Resistance || 1 Read: Identify || 1 Poison || 1 Butterflies || 1 Stab: Sleeping || 2 Armour: Robe || 59 Dodge: Dodged || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 804 | 804 | 0 | 0 | 542 | 2 | 402.0 | Dungeon | 804 | 804 | 0 | 0 | 542 | 2 | 402.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 674 daAuts D:2: 129 daAuts