Dungeon Crawl Stone Soup version 0.34-a0-1048-g5e2657f105 (webtiles) character file. Game seed: 15761474526919943637 32 kumaya1109 the Conjurer (level 3, -3/20 HPs) Began as a Deep Elf Conjurer on Oct 31, 2025. Slain by Terence ... wielding a +3 short sword of electrocution (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:45 (1077 turns). kumaya1109 the Conjurer (Deep Elf Conjurer) Turns: 1077, Time: 00:00:46 Health: -3/20 AC: 2 Str: 4 XL: 3 Next: 8% Magic: 1/9 EV: 11 Int: 24 God: Gold: 56 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of fog {unknown} h - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of haste {unknown} j - a potion of resistance {unknown} Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 4.3 Conjurations + Level 2.6 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Animate Dead Necr 3% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10922 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits Terence. Terence is severely wounded. The magic dart hits Terence but does no damage. Terence is severely wounded. The magic dart hits Terence. Terence is severely wounded. The magic dart hits Terence. Terence is severely wounded. Terence hits you but does no damage. You are electrocuted!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You took 19 damage! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 short sword of electrocution and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 short sword of electrocution and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 short sword of electrocution and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence hits you with a +3 short sword of electrocution. You die... Terence says, "And stay out!" ########### #.........# #)#######.# ###########.#######.# .................##.# #.@@.....###.##.# #.#####..# #.##.# # #..###.##.# #.........# ##.###.####### #............ ......#.####### #####.#.# # #.# You could see Terence. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) An endoplasm (D:1) 4 hobgoblins A quokka (D:1) 2 ball pythons (D:1) A bat (D:2) A frilled lizard (D:1) 6 goblins (D:1) 6 kobolds A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kumaya1109 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 268 | D:1 | Reached skill level 1 in Alchemy 270 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 457 | D:1 | Reached skill level 1 in Fighting 974 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/9 1067 | D:2 | Noticed Terence 1074 | D:2 | HP: 1/20 [Terence/+3 short sword of electrocution (19)] 1077 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_fortress_basement, layout_loops_ring D:2: layout_loops_ring, ebering_ecumenical_altar_box, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 2 | 2.6 Fighting | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 59 Armour: Robe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1076 | 1038 | 38 | 0 | 935 | 2 | 538.0 | Dungeon | 1076 | 1038 | 38 | 0 | 935 | 2 | 538.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 803 daAuts D:2: 273 daAuts