kumaya1109 Level 1 of the Dungeon (0, 0, D:1) a staff of cold (7, 7, D:1) a quokka corpse (skeletalised by now) (9, 7, D:1) a +0 dagger a goblin corpse (skeletalised by now) (11, 8, D:1) a bat corpse (skeletalised by now) (27, 1, D:1) a +0 club (29, 10, D:1) a +0 club a ball python corpse (skeletalised by now) (29, 11, D:1) a hobgoblin corpse (skeletalised by now) (31, 8, D:1) a hobgoblin corpse (skeletalised by now) (32, -6, D:1) a bat skeleton (39, -16, D:1) a frilled lizard corpse (skeletalised by now) (41, -9, D:1) a bat skeleton (46, -10, D:1) a frilled lizard skeleton (47, -12, D:1) a +0 short sword 2 stones a kobold skeleton (47, -10, D:1) a +0 dagger (47, -8, D:1) a ball python skeleton (47, -7, D:1) a rat skeleton (55, 1, D:1) a frilled lizard corpse (skeletalised by now) (59, -8, D:1) a hobgoblin corpse (skeletalised by now) (61, 17, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (64, 17, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (2, 20, D:2) a +0 dagger (3, 6, D:2) a ball python corpse (skeletalised by now) (8, 6, D:2) a rat corpse (skeletalised by now) (11, -11, D:2) an adder skeleton (11, -9, D:2) a +0 leather armour (12, 18, D:2) an adder corpse (skeletalised by now) (13, 18, D:2) an adder corpse (skeletalised by now) (16, 22, D:2) a +0 ring mail (27, -16, D:2) a +0 short sword a kobold skeleton (36, 31, D:2) an adder skeleton (40, 27, D:2) a quill talisman (42, -12, D:2) a jackal skeleton (42, 20, D:2) a +0 club (42, 22, D:2) a +0 short sword (44, -13, D:2) a +0 dagger (47, -12, D:2) a quill talisman Level 3 of the Dungeon (10, -10, D:3) an adder skeleton (12, -12, D:3) a hobgoblin skeleton (25, -16, D:3) 3 boomerangs (33, 14, D:3) a frilled lizard corpse (skeletalised by now) (34, 6, D:3) a quill talisman (34, 14, D:3) a hobgoblin corpse (skeletalised by now) (35, -6, D:3) a quokka corpse (skeletalised by now) (36, -7, D:3) a +0 whip a kobold corpse (skeletalised by now) (40, -19, D:3) a parchment of Olgreb's Toxic Radiance (41, -20, D:3) 6 poisoned darts (47, 9, D:3) a +0 whip (48, -1, D:3) a +0 spear Level 4 of the Dungeon [Shop] Tentui Icvio's Overcharged Wands a wand of paralysis (18) (unknown) (648 gold) a wand of paralysis (18) (unknown) (648 gold) a wand of light (18) (unknown) (1134 gold) a wand of paralysis (18) (unknown) (648 gold) a wand of polymorph (18) (unknown) (378 gold) a wand of paralysis (18) (unknown) (648 gold) (0, 0, D:4) a parchment of Borgnjor's Revivification (3, 7, D:4) a +0 club a goblin corpse (skeletalised by now) (10, 13, D:4) a +0 ring mail (12, 24, D:4) a +0 dagger (37, 7, D:4) a scroll of identify (39, 6, D:4) 14 gold pieces Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +7 hand axe of Friendship {pain, rElec rF+ Stlth+} (6630 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. the +11 hand axe of Corporal Punishment {holy, Str+7 Dex-2} (7790 gold) Str+7: It affects your strength (+7). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the serpent talisman "Yhesaimu" {rElec} (4500 gold) [serpent talisman] rElec: It insulates you from electricity. the +9 hand axe of Tuxyotauw {pain, Str+6} (7210 gold) Str+6: It affects your strength (+6). It cannot be enchanted further. the ring of Tomorrow {rElec Wiz Str+3 Int+3} (5660 gold) [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). the +7 ring mail of the Treeataur {rC+ Int+2 Dex+3 Stlth+} (6630 gold) rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +2 ring mail "Olimp" {rElec rF+ Slay+2} (4340 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It can be maximally enchanted to +5. the +1 robe of Niqu {Str+3 Dex+3} (2550 gold) Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +2. the +2 leather armour of the Nuckelavee {-Tele Rampage rCorr Dex+4} (2600 gold) -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It can be maximally enchanted to +3. the +8 dagger "Ytavuf" {pain, rN+ Int+2} (6040 gold) rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It can be maximally enchanted to +9. the +1 pair of gloves of Untold Secrets {rC+ rCorr} (2910 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It can be maximally enchanted to +2. the storm talisman "Tas Heow" {Dex+5} (12630 gold) [storm talisman] Dex+5: It affects your dexterity (+5). the +3 dagger "Gengasi" {freeze, rPois rCorr} (3540 gold) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It can be maximally enchanted to +9. the ring of the Moon {Fly EV+5 Str+2 Dex+3} (5560 gold) [ring of evasion] Fly: It grants you flight. EV+5: It affects your evasion (+5). Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). the +0 leather armour "Uloruiv" {Rampage rCorr} (1460 gold) Rampage: It bestows one free step when moving towards enemies. rCorr: It protects you from acid and corrosion. It can be maximally enchanted to +3. the +0 robe of Siboab {rF- Will+ Regen+ Dex+3} (1280 gold) rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +2. the +0 leather armour of Womatuj {^Drain rC+++ rCorr Int+2} (4820 gold) ^Drain: It drains your maximum health when unequipped. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It can be maximally enchanted to +3. the +1 robe of the Sea {+Blink rElec rN++ Dex-3} (3110 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Dex-3: It affects your dexterity (-3). It can be maximally enchanted to +2. the +10 short sword of Seyk {freeze, rF++} (7990 gold) rF++: It greatly protects you from fire. It cannot be enchanted further. the fire staff of Kaomov {rF+ Int+3 Forge Fire} (4390 gold) [staff of fire] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (1, 6, D:5) a +0 ring mail (16, 48, D:5) an iguana corpse (skeletalised by now) (19, 21, D:5) a parchment of Apportation (21, 8, D:5) an adder corpse (22, 7, D:5) a +0 whip a +0 ring mail a +0 whip (22, 8, D:5) a +0 club (22, 9, D:5) a +2 trident of venom (still there?) a +0 war axe (still there?) (27, 6, D:5) 8 gold pieces (32, 32, D:5) a +0 club a +0 leather armour the goblin corpse of Ijyb (skeletalised by now) (33, 26, D:5) a +0 hand axe (45, 30, D:5) a +4 flail of protection a +0 ring mail (52, 31, D:5) the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. (54, 9, D:5) a +0 club a boomerang (54, 24, D:5) a +0 short sword (57, 23, D:5) an adder corpse (skeletalised by now) the Ecumenical Temple