Dungeon Crawl Stone Soup version 0.35-a0-1326-gf22a60d3d9 (webtiles) character file. Game seed: 5983430587793783025 493096 ksung0950 the Siegecrafter (level 23, -10/209 HPs) Began as a Mountain Dwarf Fighter on Oct 23, 2026. Was an Elder of Elyvilon. Killed from afar by Frederick (41 damage) ... with an iron shot ... on level 5 of the Vaults on Oct 24, 2026. The game lasted 02:20:00 (80915 turns). ksung0950 the Siegecrafter (MDFi) Turns: 80915, Time: 02:20:00 Health: -10/209 AC: 39 Str: 25 XL: 23 Next: 91% Magic: 14/41 EV: 10 Int: 26 God: Elyvilon [****..] Gold: 4153 SH: 23 Dex: 11 Spells: 18/50 levels left rFire + + + (20%) n - +5 broad axe (flame) rCold + + + (20%) c - +2 tower shield rNeg + + . (25%) E - +10 golden dragon scales rPois + (33%) y - +3 hat of the Indestructible God {^Contam rElec Int+6} rElec + (33%) e - scarf {rC+ rF+} rCorr + (50%) A - +0 pair of gloves of Entitlement {rElec rF+ Dex+3} SInv + B - +0 pair of boots {Fly} Will ++... i - amulet "Renihoar" {rN+ RegenMP+ rCorr} Stlth C - ring "Fulu" {rElec rPois Str+3} HPRegen 0.54/turn J - ring of Geidyoh {+Blink rC++ rN+ EV+5 SInv} MPRegen 0.67/turn %: no passive effects @: marked, flying, studying 3 skills A: runic magic, artefact enchanting, talons 1, clever 1 }: 2/15 runes: decaying, gossamer a: Renounce Religion (0%), Evoke Blink (28%), Purification (0%), Pacify (0%), Heal Self (0%), Divine Alms (0%) You were on level 5 of the Vaults. You worshipped Elyvilon. Elyvilon was greatly pleased with you. You visited 9 branches of the dungeon, and saw 43 of its levels. You visited the Abyss 1 time. You visited the chambers of the Necropolis 1 time. You also visited: Sewer, Ice Cave and Desolation. You collected 6223 gold pieces. You spent 2070 gold pieces at shops. Inventory: Hand Weapons k - the +10 Hana's Scimitar {valour, ValArchmagi ^Dim MP+6} (You took it off a deep elf demonologist on level 3 of the Elven Halls) ValArchmagi: Enhances your magic if you have at least 80% of your maximum magical power remaining (before spending MP to cast the spell). ^Dim: Unequipping it temporarily diminishes your spells. MP+6: It affects your magic capacity (+6). It cannot be enchanted further. l - the +12 longbow "Zephyr" {Salvo, Fly Dex+5} (You took it off a deep elf annihilator on level 3 of the Elven Halls) Fly: It grants you flight. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. n - a +5 broad axe of flaming (weapon) Missiles f - 11 javelins (quivered) h - 114 poisoned darts j - 11 curare-tipped darts o - 27 boomerangs p - 3 throwing nets w - 10 darts of disjunction Armour c - a +2 tower shield (worn) e - a scarf of resistance (worn) q - a +2 plate armour of resonance r - a +0 pair of boots of stealth y - the +3 hat of the Indestructible God (worn) {^Contam rElec Int+6} (You took it off Wiglaf on level 1 of the Spider Nest) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). It cannot be enchanted further. z - a +1 pair of gloves of strength A - the +0 pair of gloves of Entitlement (worn) {rElec rF+ Dex+3} (You found it in the Necropolis) rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +2. B - a +0 pair of boots of flying (worn) D - a +0 hat of see invisible E - +10 golden dragon scales (worn) Magical Staves t - the earth staff "Zanul" {^Drain rC+ rN+ Str+2 Conj Earth} (You found it in the Necropolis) [staff of earth] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. u - the conjuration staff "Nexzaez" {^Drain rC+ rCorr Conj Ice} (You found it in the Necropolis) [staff of conjuration] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. v - the fire staff of False Accusations {*Slow rElec rF+ Int+4 Fire Air} (You found it in the Necropolis) [staff of fire] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. Jewellery b - a ring of see invisible d - an amulet of reflection g - a +4 ring of slaying i - the amulet "Renihoar" (worn) {rN+ RegenMP+ rCorr} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [amulet of magic regeneration] rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. m - a +4 ring of slaying s - a +6 ring of dexterity x - the amulet "Isore" {Faith Harm rC+ MP+9 Int-2} (You found it in the Necropolis) [amulet of faith] Faith: It allows you to gain divine favour quickly. Harm: It increases damage dealt and taken. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Int-2: It affects your intelligence (-2). C - the ring "Fulu" (worn) {rElec rPois Str+3} (You found it on level 4 of the Swamp) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). F - an amulet of chemistry G - an amulet of wildshape H - an amulet of regeneration I - the ring of Rumeocea {rElec rF+ Will- Str+2 Dex+3} (You took it off a tengu reaver on level 3 of the Depths) [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). J - the ring of Geidyoh (worn) {+Blink rC++ rN+ EV+5 SInv} (You found it on level 3 of the Depths) [ring of evasion] +Blink: It lets you blink. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). SInv: It lets you see invisible. Talismans a - a talisman of death Wands e - a wand of paralysis (25) c - a wand of warping (29) p - a wand of polymorph (20) d - a wand of digging (1) b - a wand of acid (45) a - a wand of flame (41) f - a wand of mindburst (10) Scrolls t - 12 scrolls of teleportation i - 39 scrolls of identify V - 12 scrolls of vulnerability s - 5 scrolls of butterflies W - a scroll of brand weapon x - 8 scrolls of amnesia I - 3 scrolls of immolation p - 6 scrolls of poison N - 10 scrolls of noise g - 6 scrolls of fog f - 4 scrolls of fear r - 3 scrolls of revelation S - 2 scrolls of silence Potions m - 4 potions of might e - 10 potions of enlightenment g - 2 potions of magic w - 7 potions of heal wounds A - 5 potions of attraction h - 10 potions of haste r - a potion of resistance C - 3 potions of cancellation o - 3 potions of moonshine c - 19 potions of curing i - 6 potions of invisibility b - 7 potions of brilliance L - 6 potions of lignification M - a potion of mutation B - 2 potions of berserk rage a - 6 potions of ambrosia Miscellaneous i - a +0 tin of tremorstones (2/2) g - a +0 box of beasts h - a +1 Gell's gravitambourine (2/2) Skills: - Level 18.0 Fighting - Level 18.0 Axes + Level 19.7 Armour - Level 21.0 Shields - Level 14.0 Spellcasting + Level 22.6 Forgecraft - Level 16.0 Fire Magic + Level 9.2 Earth Magic + Level 17.8 Invocations You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Launch Clockwork Bee Frge 94% N/A 0% 3 b - Forge Phalanx Beetle Frge 47% N/A 1% 6 c - Awaken Armour Erth/Frge 100% N/A 1% 4 d - Nazja's Percussive T Frge 47% 4d11 1% 5 e - Diamond Sawblades Frge 47% 4d9 1% 7 f - Hellfire Mortar Fire/Erth/Frge 39% 4d13 11% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 100% 1d8 0% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Dragon Veins Fire/Ice/Erth/A66% 3d(11/11/11% 3 Inner Flame Hex/Fire 56% N/A 1% 3 Passwall Erth 60% N/A 1% 3 Forge Blazeheart Golem Fire/Frge 87% N/A 1% 4 Iskenderun's Battlesphe Conj/Frge 67% 2d14 1% 4 Forge Monarch Bomb Fire/Frge 43% 4d15 1% 6 Fortress Blast Frge 100% 6d20 1% 6 Alistair's Walking Alem Alch/Frge 67% N/A 2% 5 Hoarfrost Cannonade Ice/Frge 33% 3d8/3d16 2% 5 Flame Wave Conj/Fire 56% 2d13 3% 4 Ignite Poison Fire/Alch 56% N/A 3% 4 Sticky Flame Fire/Alch 56% 2d10 3% 4 Stone Arrow Conj/Erth 84% 3d12 4% 3 Shock Conj/Air 72% 1d7 9% 1 Summon Small Mammal Summ 72% N/A 9% 1 Blink Tloc 36% N/A 14% 2 Ensorcelled Hibernation Hex/Ice 36% N/A 14% 2 Jinxbite Hex 36% 2d2 14% 2 Brom's Barrelling Bould Conj/Erth 42% 2d8 14% 4 Call Canine Familiar Summ 18% N/A 26% 3 Frozen Ramparts Ice 36% 1d6 26% 3 Mephitic Cloud Conj/Alch/Air 18% N/A 26% 3 Summon Ice Beast Ice/Summ 18% N/A 26% 3 Swiftness Air 18% N/A 26% 3 Tukima's Dance Hex 18% N/A 26% 3 Plasma Beam Fire/Air 28% 2x1d40 45% 6 Starburst Conj/Fire 28% 6d9 45% 6 Splinterfrost Shell Ice/Frge 33% 6d12 58% 7 Ignition Fire 39% 3d12 63% 8 Cause Fear Hex 9% N/A 65% 4 Dimensional Bullseye Hex/Tloc 9% N/A 65% 4 Passage of Golubria Tloc 18% N/A 65% 4 Bombard Conj/Erth 21% 9d4 91% 6 Alistair's Intoxication Alch 12% N/A 94% 5 Irradiate Conj/Alch 9% 3d14 94% 5 Metabolic Englaciation Hex/Ice 9% N/A 94% 5 Silence Hex/Air 9% N/A 94% 5 Summon Forest Summ/Tloc 9% N/A 94% 5 Summon Mana Viper Hex/Summ 18% N/A 94% 5 Conjure Ball Lightning Conj/Air 9% 3x3d6 100% 6 Gell's Gavotte Tloc 9% 2d(15-22) 100% 6 Enfeeble Hex 9% N/A 100% 7 Magnavolt Erth/Air 21% 4d13 100% 7 Manifold Assault Tloc 9% N/A 100% 7 Sphinx Sisters Hex/Summ 9% N/A 100% 7 Summon Hydra Summ 9% N/A 100% 7 Discord Hex 9% N/A 100% 8 Disjunction Tloc 9% N/A 100% 8 Dragon's Call Summ 9% N/A 100% 9 Shatter Erth 30% 3d25* 100% 9 Call Imp Summ Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (15/15)* Zot: 24185 Temple (1/1) D:5 Zot: 5980 Lair (5/5) D:11 Zot: 19899 Swamp (4/4) Lair:2 Zot: 16923 Spider (4/4) Lair:3 Zot: 14564 Slime (0/5) Lair:4 Orc (2/2) D:12 Zot: 9030 Elf (3/3) Orc:2 Zot: 11020 Vaults (5/5) D:14 Zot: 20993 Crypt (0/3) Vaults:2 Depths (4/4) D:15 Zot: 13624 Zot (0/5) Depths:4 Sewer (visited) IceCv (visited) Desolation (visited) *You can no longer be shafted in this branch The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:5 ![!*! D:12 ( Orc:2 :?(** Vaults:4 (=: Vaults:5 : Depths:3 * Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: D:14** Pandemonium: Depths:2 Depths:3 Ziggurat: Depths:4 Annotations: D:5 1 transporter D:8 Blorkula the Orcula D:9 5 transporters Lair:5 2 runed translucent doors Elf:2 3 runed translucent doors Vaults:5 Frederick Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. You have sharp toenails. Your mind is acute. (Int +4, Str/Dex -1) Message History Frederick is moderately wounded. You slice the stone giant!! You burn the stone giant! Frederick pines for a worthy opponent. Frederick gestures at you while chanting. The iron shot hits you!!! * * * LOW HITPOINT WARNING * * * The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * The six-headed hydra leaves your sight. There is a metal staircase leading up, spattered with blood here. Things that are here: a +0 plate armour; a +0 halberd; a human skeleton You are healed. You block the stone giant's attack. The ettin hits you with a +0 dire flail! * * * LOW HITPOINT WARNING * * * You block the ettin's attack. The ironbound convoker gestures at the ettin while chanting. The ettin seems to grow stronger. Frederick looks bored. Frederick hits you with a +6 demon whip! * * * LOW HITPOINT WARNING * * * Press: ? - help, Dir - look around, f - activate Look: an ettin, wielding two +0 dire flails (heavily wounded, strong, chance to affect: 90%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The spellspark servitor is unaffected. The deep elf high priest resists with some effort. The stone giant resists with almost no effort. The yaktaur captain looks frightened! The ironbound convoker looks frightened! The crawling flesh cage looks frightened! Frederick resists with almost no effort. The ironbound convoker looks frightened! The ettin looks frightened! You block the stone giant's attack. The deep elf high priest mumbles some strange prayers to its god. The ironbound convoker's spells are empowered by the prayer of brilliance! Frederick casts a spell at you. The iron shot hits you!!! You die... Frederick says, "What a chore." ## #....#.. #....#....#.# # #....#....#.## #.. ....#.......##.. ............... #######.........######### ......................... .........[<