ksung0950 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 2, D:1) a quokka corpse (skeletalised by now) (1, -4, D:1) a hobgoblin corpse (skeletalised by now) (2, -3, D:1) a rat corpse (skeletalised by now) (7, 13, D:1) a +0 dagger (10, -10, D:1) a +0 club a goblin corpse (skeletalised by now) (10, -2, D:1) a ball python corpse (skeletalised by now) (10, -1, D:1) a +0 sling (11, -10, D:1) a ball python skeleton (12, 9, D:1) a +0 dagger (16, -13, D:1) a +0 short sword (28, -5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (28, 7, D:1) a +0 robe (28, 14, D:1) a quokka corpse (skeletalised by now) (32, -3, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 2, D:2) a jackal skeleton (3, 2, D:2) a +0 ring mail (21, -2, D:2) a frilled lizard skeleton (21, 0, D:2) a rat skeleton (22, 0, D:2) a rat skeleton (24, 0, D:2) a hobgoblin skeleton (25, 0, D:2) a hobgoblin skeleton (27, 5, D:2) a bat skeleton (31, 14, D:2) a +0 dagger 3 stones (32, 14, D:2) a +0 short sword (35, 15, D:2) a +0 ring mail (36, -3, D:2) a hobgoblin corpse (skeletalised by now) (45, 7, D:2) a hobgoblin corpse (skeletalised by now) (45, 27, D:2) a bat skeleton (46, -2, D:2) a +0 whip (47, -7, D:2) a +0 helmet (52, 6, D:2) a +0 chain mail (53, 36, D:2) the +1 leather armour of Axocs {rF- Will+++ SInv Stlth-} rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (54, 20, D:2) a quokka corpse (skeletalised by now) (61, 18, D:2) a +0 dagger (62, 25, D:2) a bat skeleton Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (skeletalised by now) (3, -33, D:3) a +0 dagger (5, -44, D:3) a +0 dagger a +0 flail an orc skeleton an orc skeleton (6, -45, D:3) a +0 club a +0 scale mail an orc skeleton (14, -26, D:3) a hobgoblin skeleton (15, -26, D:3) a bat skeleton (16, -18, D:3) the +9 scale mail "Qadedump" {*Slow rElec Stlth+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. (35, -43, D:3) a +0 leather armour (36, -42, D:3) a rat skeleton (36, -34, D:3) a ring of flight (40, -57, D:3) a +0 dagger a +0 whip (40, -56, D:3) a ball python skeleton (40, -55, D:3) a rat skeleton (44, -44, D:3) a +0 morningstar (45, -30, D:3) a +0 flail a gnoll skeleton (46, -30, D:3) a +0 hand axe (57, -27, D:3) a +0 short sword of venom Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the death talisman of Eternal Vigilance {Int+2} (12800 gold) [talisman of death] Int+2: It affects your intelligence (+2). the ring "Obriekit" {rF+ Will++ SInv} (4300 gold) [ring of see invisible] rF+: It protects you from fire. Will++: It greatly increases your willpower. SInv: It lets you see invisible. the +1 whip of the Onslaught {vamp, rF+ rN+} (3070 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. the fortress talisman of the Past {Int+4 Dex+3} (6150 gold) [fortress talisman] Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). the +5 sling "Fudalan" {freeze, Fly Int+3} (4310 gold) Fly: It grants you flight. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +2 dagger of the Eggplant {drain, *Rage rPois rC+ rN+} (3390 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. the air staff of Ahesa {rElec Str+3 Air} (3830 gold) [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Air: It increases the power of your Air spells. a +1 falchion of electrocution (1450 gold) a +2 orcbow of flaming (1920 gold) the dragon-coil talisman of Freedom {rN+ Int-5 Stlth+} (4500 gold) [dragon-coil talisman] rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. the +7 whip of Pestilence {speed, Bane rElec rCorr} (6210 gold) Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the ring of Stoicism {Int+6 SInv} (4720 gold) [ring of intelligence] Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. the +9 mace "Ogrebane" {spect, Fly Int+5} (7210 gold) Fly: It grants you flight. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +1 spear "Leyhu" {flame, +Blink Int-2 Dex+3} (2650 gold) +Blink: It lets you blink. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the amulet "Taskuffo" {Chemistry ^Drain rPois Str+2 Int+7} (5450 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+7: It affects your intelligence (+7). the +6 spear of Annoyance {antimagic, Fly Int+2} (5230 gold) Fly: It grants you flight. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +4 heavy trident (2830 gold) the ring of Qeitauf {rPois rF- Str+7 Int+6 Stlth+} (5770 gold) [ring of intelligence] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+7: It affects your strength (+7). Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. the +6 short sword of Esaufuy {antimagic, ^Fragile rElec rPois Str+5} (6210 gold) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+5: It affects your strength (+5). It cannot be enchanted further. the +1 leather armour of the Kitsune {*Corrode +Blink rPois Int+4} (2800 gold) *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (2, -34, D:4) a +0 ring mail (10, -40, D:4) a +0 dagger (23, -39, D:4) a +0 robe (24, -53, D:4) a +0 ring mail (24, -32, D:4) a +0 club (29, -11, D:4) the +8 war axe of Rywnathi {flame, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (35, -54, D:4) a +0 dagger (41, -25, D:4) an adder skeleton (42, -27, D:4) a +0 hand axe a +0 chain mail an orc skeleton (43, -29, D:4) an adder skeleton (44, -30, D:4) a +0 dagger a kobold skeleton (48, -40, D:4) a +0 hand axe an orc skeleton (61, -43, D:4) a +0 robe Level 5 of the Dungeon (9, -3, D:5) the +0 whip of Cyhirch {flame, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (15, -2, D:5) an iguana skeleton (21, 23, D:5) an adder skeleton (23, 8, D:5) a +0 spear (24, 24, D:5) a +0 whip a +0 club a gnoll skeleton (24, 25, D:5) a +0 club (42, 16, D:5) a +0 dagger an orc skeleton (44, 3, D:5) a +0 halberd (44, 15, D:5) a +2 hand axe of flaming a +0 chain mail (45, 15, D:5) a +0 hand axe a +0 chain mail (46, 15, D:5) a +0 dagger a +0 robe an orc skeleton (47, 1, D:5) a +0 halberd a gnoll corpse (skeletalised by now) (48, 1, D:5) a +0 spear a gnoll corpse (skeletalised by now) (52, 2, D:5) a +0 spear a gnoll skeleton Level 6 of the Dungeon [Shop] Pattol's Antique Weapon Shoppe a +0 club (15 gold) a +0 mace (90 gold) a +0 battleaxe (300 gold) a +0 flail (105 gold) a +0 long sword (105 gold) a +3 vampiric long sword (825 gold) [Shop] Waiha's Antique Weapon Boutique the +7 mace "Bienurom" {reap, rF+ Will+ Dex+3} (1405 gold) rF+: It protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 short sword (66 gold) a +0 club (11 gold) the +10 long sword of a gutter gulch {valour, rCorr Dex+3} (1592 gold) rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 spear (66 gold) a +0 hand axe (66 gold) a +0 mace (66 gold) a +0 rapier (121 gold) a +4 falchion of protection (563 gold) [Shop] Ziguett's Antique Weapon Boutique a +0 long sword (77 gold) a +0 trident (77 gold) a +0 rapier (121 gold) the +11 dagger of Taikhlynt {flame, *Rage rPois Str+2} (1581 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 spear (66 gold) a +2 scimitar of valour (396 gold) a +2 flail of venom (356 gold) a +0 dagger (44 gold) a +4 dagger of freezing (563 gold) [Shop] Nymaiw's Weapon Shop a +0 hand axe (36 gold) a +0 hand axe (36 gold) 2 darts of disjunction (21 gold) the +5 arbalest of the People {speed, Str+2 Dex+2} (754 gold) Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +1 heavy mace (148 gold) a +0 morningstar (72 gold) a +0 falchion (36 gold) a +0 morningstar (72 gold) 4 poisoned darts (28 gold) [Shop] Xeqomig's Assorted Antiques a sack of spiders (880 gold) a condenser vane (880 gold) a +0 sling (33 gold) a wand of charming (5) (264 gold) (0, 0, D:6) a water moccasin corpse (skeletalised by now) (0, 27, D:6) a gold piece (1, -1, D:6) a hound corpse (skeletalised by now) (8, -10, D:6) an adder skeleton (17, 27, D:6) a +0 trident (22, -7, D:6) a +0 falchion (24, -22, D:6) a +0 flail (28, 8, D:6) an adder skeleton (32, -2, D:6) a +0 dagger Level 7 of the Dungeon