ksung0950 Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -7, D:1) a +0 robe (4, 6, D:1) a bat corpse (skeletalised by now) (6, -7, D:1) a +0 short sword a kobold corpse (skeletalised by now) (9, -26, D:1) a rat corpse (skeletalised by now) (9, 9, D:1) a +0 dagger (12, 16, D:1) a +0 dagger a kobold corpse (skeletalised by now) (23, -16, D:1) a +0 club a goblin corpse (skeletalised by now) (25, -15, D:1) a jackal corpse (skeletalised by now) (30, 15, D:1) a rat corpse (skeletalised by now) (39, -30, D:1) a +0 dagger a goblin skeleton (43, -16, D:1) a ball python corpse (skeletalised by now) (44, -20, D:1) a +0 leather armour (44, -15, D:1) a bat corpse (skeletalised by now) (44, 1, D:1) a +0 whip 3 stones (45, -13, D:1) a rat corpse (skeletalised by now) (51, -29, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the +9 sling of Ytwebbu {drain, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (27, -19, D:2) a +2 ring mail of fire resistance (38, -5, D:2) a +0 club (38, -4, D:2) a +0 dagger (43, -23, D:2) a hobgoblin corpse (skeletalised by now) (52, -35, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Namil's Antique Weapon Shop a +0 halberd (88 gold) a +0 dagger (44 gold) a +0 flail (77 gold) the +6 halberd of Reoc Ped {venom, Str+4} (1104 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. a +1 war axe of flaming (292 gold) the +7 lajatang of Order {silver, rMut} (1377 gold) rMut: It protects you from mutation. It cannot be enchanted further. a +0 sling (33 gold) (0, 0, D:3) a +0 scale mail (6, -14, D:3) a +0 pair of gloves (8, -17, D:3) the +3 long sword "Sunweut" {elec, rC+} rC+: It protects you from cold. It cannot be enchanted further. (10, -10, D:3) a staff of air (22, -20, D:3) a +0 leather armour (24, 1, D:3) a +0 club (29, -38, D:3) a +0 scale mail (30, -21, D:3) a +0 club a +0 flail (30, -20, D:3) a +0 whip (31, -19, D:3) a +0 club (37, 2, D:3) a +0 mace (39, 9, D:3) a +0 dagger (57, -20, D:3) a +0 dagger a +0 ring mail a +0 trident (58, -20, D:3) a +0 dagger a +0 leather armour a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 halberd (1, -2, D:4) a +0 flail (1, -1, D:4) a +0 club (9, 0, D:4) a +0 dagger (15, -36, D:4) a parchment of Fulminant Prism (20, -11, D:4) a +0 club (23, -40, D:4) a +0 robe (28, -16, D:4) a +0 robe (39, -9, D:4) a +0 club (41, 7, D:4) a +0 barding (49, -33, D:4) a +0 robe (56, 4, D:4) a stone Level 5 of the Dungeon (8, 43, D:5) a +0 flail (9, 43, D:5) a +0 whip a +0 spear (13, 39, D:5) a +0 whip (32, 26, D:5) a +0 short sword a +0 leather armour a +0 ring mail a +0 dagger (32, 27, D:5) a +0 dagger a +0 robe a +0 dagger (35, 30, D:5) a parchment of Apportation (41, 49, D:5) a +0 pair of gloves (50, 10, D:5) a +0 sling (64, 47, D:5) a +0 short sword a +0 leather armour Level 6 of the Dungeon (4, 7, D:6) a +0 giant spiked club (10, 11, D:6) a kobold skeleton (10, 15, D:6) a goblin skeleton (10, 19, D:6) a gnoll skeleton (12, -21, D:6) a +0 hand axe (12, 17, D:6) a +0 hand axe a +0 robe (13, 8, D:6) a gnoll skeleton (17, 8, D:6) a gnoll skeleton (17, 17, D:6) a goblin skeleton (19, 14, D:6) a +0 trident (19, 15, D:6) a goblin skeleton (20, 15, D:6) a +0 great sword (21, 8, D:6) a kobold skeleton (34, 6, D:6) an inkwell talisman (40, 21, D:6) a +0 giant club (46, -1, D:6) a +0 war axe (48, 2, D:6) a +0 ring mail (51, 11, D:6) a +0 shortbow (55, -13, D:6) a +0 spear a +0 robe (61, -16, D:6) a +0 short sword a +0 robe a +0 trident a +0 robe (61, -15, D:6) a +5 dagger a +0 robe Level 7 of the Dungeon (14, 23, D:7) a +2 robe of cold resistance a +0 dagger (15, -8, D:7) a +1 heavy flail (15, 23, D:7) a +0 short sword a +0 ring mail (16, -11, D:7) a +0 dagger a +0 dagger a +0 robe (17, -11, D:7) a +0 whip (18, -16, D:7) a +0 dagger (18, 7, D:7) a +0 leather armour (20, -14, D:7) a +0 club (36, 0, D:7) a +2 halberd of entangling the +3 scale mail of Evenfall {Fly rPois Int+2} Fly: It grants you flight. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (37, 1, D:7) a +0 trident a +0 leather armour (40, 30, D:7) a scarab talisman (43, 23, D:7) a +0 dagger a +0 robe a +0 dagger a +0 chain mail (44, 23, D:7) a +0 club a +0 flail a +0 leather armour (47, -7, D:7) a +0 hand axe (51, 5, D:7) a staff of conjuration (52, 10, D:7) a +0 plate armour Level 8 of the Dungeon (4, 16, D:8) a +0 trident (11, 5, D:8) a +0 long sword (33, 38, D:8) a +2 buckler (43, 31, D:8) 6 gold pieces a +0 club (43, 32, D:8) 11 gold pieces a +0 hand axe a +0 ring mail a +0 hand axe