Dungeon Descent DCSS version 0.32.1-5-gba85492886 (webtiles) character file.

Game seed: 12727026413370134990

25 ksh123 the Grave Robber (level 2, -18/19 HPs)
             Began as a Mummy Necromancer on Mar 30, 2025.
             Demolished by an ogre
             ... wielding a +0 giant spiked club
              (37 damage)
             ... on level 2 of the Dungeon.
             The game lasted 00:08:07 (930 turns).

ksh123 the Grave Robber (Mummy Necromancer)          Turns: 930, Time: 00:08:07

Health: -18/19     AC:  4    Str: 11    XL:     2   Next: 86%
Magic:  5/5        EV: 11    Int: 14    God:    
Gold:   135        SH:  0    Dex: 12    Spells: 5/6 levels left

rFire   x x .        d - +0 sling
rCold   + + .        (no shield)
rNeg    + + +        b - +0 robe
rPois   ∞            (no helmet)
rElec   .            c - +1 cloak
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   ++           j - ring of ice
HPRegen 0.23/turn    (no ring)
MPRegen 0.09/turn

%: faith
@: no status effects
A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat
vulnerability 1, in touch with death 1, no potions, faith
a: no special abilities


You were on level 2 of the Dungeon.
You visited 1 branch of the dungeon, and saw 2 of its levels.

You collected 135 gold pieces.

Inventory:

Hand Weapons
 a - a +0 dagger
 d - a +0 sling (weapon)
Armour
 b - a +0 robe (worn)
 c - a +1 cloak (worn)
 g - a +0 robe
 h - a +0 kite shield
 k - a +0 buckler
Jewellery
 j - a ring of ice (left hand)
Scrolls
 e - 2 scrolls of fear {unknown}
 f - 2 scrolls of revelation {unknown}
 i - a scroll of poison {unknown}


   Skills:
 + Level 0.1 Fighting
 + Level 1.3 Ranged Weapons
 + Level 1.7 Dodging
 + Level 1.6 Stealth
 + Level 2.8 Spellcasting
 + Level 4.2 Necromancy


You had 5 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Soul Splinter         Necr           80%        N/A       4%          1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Grave Claw               Necr           40%        2d9       6%          2
 Vampiric Draining        Necr           20%        2d7       12%         3
 Animate Dead             Necr           20%        N/A       36%         4
 Curse of Agony           Necr           20%        N/A       73%         5


Dungeon Overview and Level Annotations

Branches:
Dungeon (2/12)            

Altars:


Innate Abilities, Weirdness & Mutations

You are immune to poison.
Your flesh is cold resistant. (rC+)
You are immune to negative energy. (rN+++)
You are immune to unholy pain and torment.
You are vulnerable to heat. (rF-)
You are in touch with the powers of death.
You do not drink.
You have a special connection with the divine. (Faith)

Message History

Aim: a bat (33% to hit)
You shoot a sling bullet. The sling bullet hits the bat.
You kill the bat!
Fire: d) +0 sling
Press: ? - help, Q - select action, (/) - cycle
Shift-Dir - straight line
You shoot a sling bullet.
You see here a bat corpse.
An ogre comes into view. It is wielding a +0 giant spiked club.
Fire: d) +0 sling
Press: ? - help, Q - select action, (/) - cycle
Shift-Dir - straight line, f - ogre
Aim: an ogre, wielding a +0 giant spiked club (asleep, 98% to hit)
You shoot a sling bullet. The sling bullet hits the ogre.
The ogre shouts!
The ogre is lightly wounded.
You hear a bark!
Fire: d) +0 sling
Press: ? - help, Q - select action, (/) - cycle
Shift-Dir - straight line, f/p - ogre
Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 70% to hit)
You shoot a sling bullet. The sling bullet hits the ogre.
The ogre is moderately wounded.
Fire: d) +0 sling
Press: ? - help, Q - select action, (/) - cycle
Shift-Dir - straight line, f/p - ogre
Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 70% to hit)
You shoot a sling bullet. The sling bullet hits the ogre.
The ogre is heavily wounded.
Fire: d) +0 sling
Press: ? - help, Q - select action, (/) - cycle
Shift-Dir - straight line, f/p - ogre
Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 70% to hit)
You shoot a sling bullet. The sling bullet hits the ogre.
The ogre is severely wounded.
A jackal comes into view.
The ogre closely misses you.
Fire: d) +0 sling
Press: ? - help, Q - select action, (/) - cycle
Shift-Dir - straight line, f/p - ogre
Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 70% to hit)
You shoot a sling bullet.
The sling bullet barely misses the ogre.
The ogre hits you with a +0 giant spiked club!!!
Ouch! That really hurt!
You die...

                      #####
                      #....
                      #....
                      #....
      #######         #....
      #.....#         #...†
      #.....#    ##########
      #.....#    #........#
      #..O@.#    #........#
      #.....#    #........#
h.#####..##†#   ##........#
..h...h.###.#   #..........
..####### #.#   #.####..###
          #.#####.#  #..##
          #.##....#  #...##
          #....####  ##...#
          ######      #.#.#


You could see an ogre and a jackal.

Vanquished Creatures
  3 ball pythons
  2 bats
  An endoplasm (D:2)
  2 giant cockroaches
  A goblin (D:1)
  3 hobgoblins
  3 jackals (D:1)
  2 quokkas
  6 rats
23 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | ksh123 the Mummy Necromancer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 4/4
    92 | D:1      | Reached XP level 2. HP: 19/19 MP: 5/5
   216 | D:1      | Reached skill level 1 in Ranged Weapons
   542 | D:1      | Found a faded altar of an unknown god.
   922 | D:2      | Noticed an ogre
   930 | D:2      | Demolished by an ogre

Illustrated notes

Levels and vault maps discovered:
D:1:      amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic,
          basic_ecumenical_altar, minmay_gold_behind_fungi
D:2:      layout_rooms, minmay_tall_x

Skill      XL: |  1  2 |
---------------+-------+-----
Ranged Weapons |     1 |  1.3
Fighting       |       |  0.1
Dodging        |       |  1.7
Stealth        |       |  1.6
Spellcasting   |       |  2.8
Necromancy     |       |  4.2

Action                     || total
---------------------------++-------
  Melee: Dagger            ||     7
   Fire: Sling             ||    82
 Armour: Robe              ||    41
  Dodge: Dodged            ||    38