kreitia Level 1 of the Dungeon (12, -4, D:1) a hobgoblin skeleton a rat skeleton a rat skeleton (21, 18, D:1) a +0 robe (22, -6, D:1) a rat skeleton (24, 10, D:1) a ball python skeleton (26, 23, D:1) a +0 ring mail (28, 15, D:1) a +0 dagger a kobold skeleton (30, 19, D:1) a +0 robe (35, -20, D:1) a frilled lizard corpse (skeletalised by now) (37, 30, D:1) a +0 dagger (44, -12, D:1) a +0 club a gnoll skeleton (50, 26, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, -4, D:2) a +0 club (3, -4, D:2) a +0 dagger (8, -1, D:2) a ball python skeleton (8, 0, D:2) a bat skeleton (10, 1, D:2) a frilled lizard skeleton a quokka skeleton (11, -11, D:2) a +0 dagger a goblin skeleton (12, -15, D:2) a hobgoblin skeleton (13, -10, D:2) a hobgoblin skeleton (14, -12, D:2) a +0 flail a +0 club a gnoll skeleton (14, -11, D:2) a +0 spear a gnoll skeleton (17, -23, D:2) a +0 ring mail (17, -5, D:2) a +0 dagger (24, -8, D:2) a quokka corpse (skeletalised by now) (25, -11, D:2) a +0 robe (28, -20, D:2) a +0 ring mail (29, 2, D:2) a +0 short sword (36, 2, D:2) a ball python skeleton (39, 15, D:2) a +0 club (43, -8, D:2) a +0 club 5 stones (43, 9, D:2) a rat corpse (skeletalised by now) (48, -14, D:2) a +0 whip a kobold skeleton (49, -29, D:2) an inkwell talisman Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (4, 22, D:3) a bat corpse (skeletalised by now) (6, 3, D:3) a +0 scale mail (10, 31, D:3) a +0 leather armour (12, 5, D:3) a +0 scale mail (17, 21, D:3) a +0 whip (18, 38, D:3) a +0 short sword a kobold corpse (skeletalised by now) (19, -4, D:3) a +0 whip (22, -6, D:3) a +0 dagger (22, -4, D:3) a +0 club a +1 mace of protection a +0 short sword an orc skeleton (29, 37, D:3) a +0 war axe (36, 6, D:3) a +0 plate armour (40, 38, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 pair of gloves of the Wasteland {rElec Str+4 Int-3} (2060 gold) rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). It cannot be enchanted further. the conjuration staff of Dissatisfaction {rN+ Conj Air} (4180 gold) [staff of conjuration] rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. the air staff of Crawling {^Fragile rElec rF+ Dex+4 Air} (4180 gold) [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. the ring "Femip" {rPois AC+4 Int+3} (5350 gold) [ring of protection] rPois: It protects you from poison. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). the +6 dagger of Rubbish {freeze, rC++} (5810 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. the rimehorn talisman "Feopn" {Harm rCorr Dex+3 Stlth+} (4970 gold) [rimehorn talisman] Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the fire staff of the Scorpion {rF+ Will- Int+5 Necro Fire} (4390 gold) [staff of fire] rF+: It protects you from fire. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. the fire staff of the Apocalypse {rElec rF+ rN+ Conj Fire} (4880 gold) [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. the ring "Heguz" {rF+ MP+9 Slay+2} (4240 gold) [ring of magical power] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the ring "Ucataur" {rPois rF+ Will+} (4180 gold) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. the serpent talisman "Qeuklaob" {Fly Int+5 Dex-5} (3450 gold) [serpent talisman] Fly: It grants you flight. Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). the conjuration staff of Havoc {+Blink rC+ Conj} (4600 gold) [staff of conjuration] +Blink: It lets you blink. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. the +3 sling of the Cup {antimagic, Dex+3} (3280 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the sanguine talisman of Moqosef {Fly rCorr Int-3 Dex+5} (10770 gold) [sanguine talisman] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). the amulet "Riukaraa" {Rampage rPois RegenMP+ Str+3 Int-4} (3910 gold) [amulet of magic regeneration] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. RegenMP+: It increases your rate of magic regeneration. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). the -2 helmet of the Camelopard {rN+ Str+5} (1620 gold) rN+: It protects you from negative energy. Str+5: It affects your strength (+5). It cannot be enchanted further. the +12 mace "Zuom" {pain, Str+5} (8500 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the earth staff of Luduniosh {Str+3 Hexes Earth} (4390 gold) [staff of earth] Str+3: It affects your strength (+3). Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. the +7 sling "Seuwisk" {flame, Dex+4} (5310 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +6 dagger of Intimidation {heavy, rF- Str+4 Int+2} (4620 gold) rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. [Shop] Idoi's Assorted Antiques a +0 robe (24 gold) the quill talisman of Botusec {Fly rF+} (637 gold) [quill talisman] Fly: It grants you flight. rF+: It protects you from fire. a +0 helmet (121 gold) a potion of moonshine (27 gold) a +7 chain mail of ponderousness (486 gold) a condenser vane (1080 gold) a potion of mutation (216 gold) a +0 robe (24 gold) a condenser vane (1080 gold) a scroll of vulnerability (108 gold) (0, 0, D:4) a ball python corpse (skeletalised by now) (4, -22, D:4) a +2 sling of draining (8, 9, D:4) a staff of cold (19, -15, D:4) a +0 whip 2 stones (21, -45, D:4) a +0 short sword a kobold corpse (skeletalised by now) (29, -28, D:4) a +0 club a kobold corpse (skeletalised by now) (33, -2, D:4) a +0 club (34, -2, D:4) an adder skeleton (44, -9, D:4) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (49, -46, D:4) a +0 falchion (54, -49, D:4) a +0 spear (56, -48, D:4) a +0 scale mail Level 5 of the Dungeon (6, -42, D:5) a +0 short sword (9, -18, D:5) a hound corpse (skeletalised by now) (12, -48, D:5) a +0 robe (12, -44, D:5) a +0 trident an orc corpse (skeletalised by now) (22, -34, D:5) a +0 leather armour (23, -38, D:5) an iguana skeleton (24, -29, D:5) a water moccasin skeleton (40, -3, D:5) a +0 leather armour (46, -7, D:5) a +0 dagger a +0 robe a wand of flame (8) an orc corpse (47, -5, D:5) a +0 dagger a +0 robe an orc corpse (56, -10, D:5) an adder corpse (skeletalised by now) (69, -1, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (1, 5, D:6) 17 gold pieces (3, 5, D:6) a +0 robe a +0 dagger an orc corpse (3, 13, D:6) 2 potions of brilliance (4, 6, D:6) a poisoned dart (5, 5, D:6) a poisoned dart (5, 7, D:6) a scroll of teleportation (6, 4, D:6) 2 poisoned darts (25, 2, D:6) 4 large rocks (29, 5, D:6) a +0 robe