kreitia Level 1 of the Dungeon (0, 0, D:1) a +0 spear (1, -7, D:1) a +0 dagger (2, -20, D:1) a +0 sling (6, 6, D:1) a frilled lizard corpse (skeletalised by now) (7, -35, D:1) a bat skeleton (9, 6, D:1) a +0 club a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (15, 13, D:1) a +0 ring mail (17, -28, D:1) a rat skeleton (17, -13, D:1) a hobgoblin corpse (skeletalised by now) (17, 8, D:1) a quokka skeleton (18, -30, D:1) a +0 dagger (23, 2, D:1) a +0 club (32, 0, D:1) a rat corpse (skeletalised by now) (35, -29, D:1) a +0 dagger 2 stones a kobold skeleton (43, 3, D:1) a hobgoblin corpse (skeletalised by now) (49, -34, D:1) a +0 short sword a ball python corpse (skeletalised by now) (56, -14, D:1) a +0 dagger 4 stones Level 2 of the Dungeon (9, 4, D:2) a +0 dagger a +0 orcbow (11, 3, D:2) a +0 short sword (17, 12, D:2) a +0 leather armour (22, -7, D:2) a +0 dagger (27, -9, D:2) a bat skeleton (32, -10, D:2) a +2 dagger of venom (32, 6, D:2) an adder corpse (skeletalised by now) (33, -7, D:2) a +0 club (34, -12, D:2) a +0 dagger a goblin skeleton (44, 24, D:2) a +0 dagger (47, 0, D:2) a +3 trident a +0 chain mail the human skeleton of Terence (49, -5, D:2) a +0 mace (52, -3, D:2) a +0 ring mail (58, 37, D:2) a +0 dagger 4 stones (62, -3, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of Hicrus {Spirit Str+9 Int+2} (6010 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+9: It affects your strength (+9). Int+2: It affects your intelligence (+2). the +0 scale mail of the Cherry {+Blink rC+ Int+2} (2920 gold) +Blink: It lets you blink. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +2 robe "Baxu Liy" {^Contam rCorr Stlth+} (2070 gold) ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. the fortress talisman of Egued {rC+ Int+2 SInv} (6300 gold) [fortress talisman] rC+: It protects you from cold. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the +3 leather armour of the Gloaming {Rampage rPois} (2820 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. It cannot be enchanted further. the spore talisman of Filth {rC+} (3650 gold) [spore talisman] rC+: It protects you from cold. the +0 robe "Yroopn" {*Silence rF++ rN+ rCorr} (2960 gold) *Silence: It may silence you when you take damage. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the sanguine talisman "Zabio" {Str-2 Dex+7} (10350 gold) [sanguine talisman] Str-2: It affects your strength (-2). Dex+7: It affects your dexterity (+7). the sanguine talisman "Xiuden" {*Slow rElec rF- Int+7} (9900 gold) [sanguine talisman] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+7: It affects your intelligence (+7). the +4 whip "Tokaelonne" {venom, Fly Str+5 Int-2} (3840 gold) Fly: It grants you flight. Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). It cannot be enchanted further. the amulet of the Pariah {Chemistry rF+ Dex+2} (4820 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). the +9 hand axe of Tebiex {freeze, rF+ Dex+3} (7070 gold) rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring "Keina" {rC++ Slay+4} (6050 gold) [ring of slaying] rC++: It greatly protects you from cold. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the alchemy staff of Offence {rPois Necro Alch} (3760 gold) [staff of alchemy] rPois: It protects you from poison. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. the +1 robe "Qowacelakh" {Rampage rElec Dex+4} (2830 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the fire staff "Ciasaf" {rF+ rCorr Fire} (3760 gold) [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. the +11 hand axe "Wuodac" {holy, rC+ Dex+3 Stlth+} (8350 gold) rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the fire staff of the Lusting Salamander {rF+ rN+ Necro Fire} (4180 gold) [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. the +6 dagger of Fate {spect, rC+} (4900 gold) rC+: It protects you from cold. It cannot be enchanted further. the sanguine talisman of the Depths {rElec MP+4 Dex+3 Stlth+} (14050 gold) [sanguine talisman] rElec: It insulates you from electricity. MP+4: It affects your magic capacity (+4). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (7, 21, D:3) a +0 morningstar (9, 23, D:3) a +0 dagger a +0 sling (11, 23, D:3) a +0 club a +0 leather armour a +0 flail a +0 ring mail an orc skeleton an orc skeleton (12, 8, D:3) a +0 short sword (15, 14, D:3) a +0 trident (17, 21, D:3) a +0 club (18, 29, D:3) a +0 sling (19, -7, D:3) a +0 short sword a +0 leather armour (22, 10, D:3) a +0 trident (28, 30, D:3) a +0 dagger (37, 6, D:3) a +0 club (48, 16, D:3) a rat corpse (skeletalised by now) (50, 20, D:3) a +0 leather armour (51, 32, D:3) a +0 scale mail Level 4 of the Dungeon (0, 13, D:4) 4 javelins (1, -6, D:4) a +0 long sword (3, 17, D:4) 5 gold pieces (5, -1, D:4) an inkwell talisman (10, -3, D:4) a +0 whip an orc corpse (11, 0, D:4) a clockroach corpse (24, 7, D:4) a +0 dagger (25, 11, D:4) a scroll of enchant weapon